Author Topic: stages of age/experiece  (Read 3952 times)

Thynett

  • Hydlaa Resident
  • *
  • Posts: 53
    • View Profile
(No subject)
« Reply #15 on: May 19, 2003, 11:41:14 am »
Yep I do love the idea of making time REALY inflence your character...

About stats evolution I don\'t know yet how it should be implemented, so I won\'t discuss it...

Now about the evolution of your character...

Let\'s say we have those 4 steps : child, adolescens, adult and elder. Devs can also for each character make 3 sizes : tall, medium and small. This last think must be easy to do, since  the 3 of them would have the same proportions, the same stats etc... Tall characters would be 110% as tall as a \"medium\" character, and small ones would be 90%.

The, at the creation of your character, you chose :
- race
- sex
- age
- size.

The evolution is such as described higher in this thread : 4 steps. But on top of that, your character would grow up (just need to change the size), then there would be much more stages without needing to draw hundreds of new character.
A \"small\" child would end up his life as a \"small elder\".




Now about resurection it could be a great idea :) you resurect into a baby, and your new stats would depend on what you were before. If you were very strong you would begin a little stronger than a \"normal\" kid.
(In Ryzom the system works about kids : when people make children, the stats of the children depend on the stats of the parents (I\'m waiting for the beta to begin to learn more about it ;) ) )

hook

  • Veteran
  • *
  • Posts: 1088
    • View Profile
    • Hook's Humble Homepage
(No subject)
« Reply #16 on: May 19, 2003, 12:41:53 pm »
Quote
Originally posted by Thynett
The, at the creation of your character, you chose :
- race
- sex
- age
- size.

The evolution is such as described higher in this thread : 4 steps. But on top of that, your character would grow up (just need to change the size), then there would be much more stages without needing to draw hundreds of new character.
A \"small\" child would end up his life as a \"small elder\".


the size idea seems nice ...but i don\'t like that age option at the char creation :( ...i thought that noobies would be children, and very experienced players would be elders ...this would be a real help in the game ...you could hire noobies, you could ask an elder player how to get to some place...

i think that the \"age\" should depend on your staying in PS ...and not your idea how old you feel :)

death and resurection? ...well look at it this way: you\'ve played your character for 5 years now (VERY possible in PS!!!) and then you\'d die of age as a rich very wise alchemist that lives in his own castle, married to an ex-assasin girl ....and then you die, BUT don\'t worry you can still resurect and be born again with 5 tiras more in your bag and some limited alchemie skills :] ...well, i wouldn\'t want that to happen to me :]
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln

beza1e1

  • Hydlaa Resident
  • *
  • Posts: 83
    • View Profile
(No subject)
« Reply #17 on: May 19, 2003, 12:42:06 pm »
Two things i don\'t like about this system

I have to start as a kid?

Sorry, currently there are no babys, please try character generation another time would be a annoying message. Or how does this work in Ryzom
thanks for reading
 -- beza1e1

Thynett

  • Hydlaa Resident
  • *
  • Posts: 53
    • View Profile
(No subject)
« Reply #18 on: May 19, 2003, 01:28:38 pm »
Quote
from hook
i thought that noobies would be children, and very experienced players would be elders


Well to my mind you would choose to begin as a kid. Why ? For the very reason that some would get bored playing a kid.
For my looooooooong experience of RP children (I\'ve been playing kids on T4C for 1 year and a half) RPing as a kid isn\'t that easy. Furthermore, RPing as an ORIGINAL kid is even harder. Most of the time I saw carricatures of children. And those noobs playing kids (I mean people making a bandy-legged child RP) are even more boring to hear than an \"adult noob\".

RP is playing the character you WANT to play, it isn\'t growing up your child to make it strong and intelligent like a tamagochi.

To sum up :
- Some don\'t want to play kids
- I don\'t want to see hundreds of boring kids running everywhere, cause they would destroy the RP of people who REALY want to play kids.
Then you would chose to play a kid when you create your character, but EVERYONE would sufer from time.


Quote
from beza1e1 :
Sorry, currently there are no babys, please try character generation another time would be a annoying message.


if you wanna play a kid and you have no parents yet, play an orphan ;) Call him \"An abandonned child\", and wait for someone to adopt you... Then you delete your character and create a new one, with the name that your new parents gave you :) or you can directely create with the name you have, and say that your baby has a medal with his name written on it... So many possibilities !


Quote
from killercow :
it shouldn\'t be too reliant on just experience it should have to do more on how long you have been in the planeshift world.


You said all that was to be said.

Age has nothing to do with XP. Do athletes get older because they train 8 hours a day ? Of course no, it would even be the opposite. Then getting older everytime you would get 100 XP would be ridiculous. And what about the guy that remains in town to chat around ? He would never become a granpa ?

Then we have only one possibilities : age increases depending on the time since you create your character (then 1 hours IRL = 1 day for your character for example. Then 2 weeks IRL = 1 year for your character)



As a matter of fact, Planeshift is based on a PERSISTANT world, which means that the worls keeps evolving when you\'re not logged in. Then your character is still alive even when you\'re not logged in, he is just \"away\". Then getting older depending on the time you\'ve been logged in is totally opposite to the system of a persistant world itself.


To sum up,
age must only depend on the date of creation of your account, not on XP neither on time playing.





Now what if you don\'t want your character to die ? Well there could be some potions which would make you live longer, some magics, and those are to be discussed :)

(I\'ll go back on the children/regeneration system later on but I\'ve no more time at the moment :) )
« Last Edit: May 19, 2003, 01:33:13 pm by Thynett »

hook

  • Veteran
  • *
  • Posts: 1088
    • View Profile
    • Hook's Humble Homepage
(No subject)
« Reply #19 on: May 19, 2003, 02:03:00 pm »
well i actually DID think that you would begin as a \"child\" ...that would solve quite some problems (read topics on charity and noobie help, etc.) ...plus you wouldn\'t need to actually play being a child, nor wait that someone gives birth to you, and actually the step from a child (which i imagined older then 13!!) to adolescens (older then 18 or maybe even 16) wouldn\'t  be that long
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln

Thynett

  • Hydlaa Resident
  • *
  • Posts: 53
    • View Profile
(No subject)
« Reply #20 on: May 19, 2003, 04:05:05 pm »
To my mind the player must be free when he creates his character to choose the age he wants.

And that would solve ALL problems ;)

Axioma

  • Hydlaa Resident
  • *
  • Posts: 60
    • View Profile
(No subject)
« Reply #21 on: May 19, 2003, 04:48:46 pm »
True, absolute freedom is nice. But playing as a baby ? I can\'t imagine even being able to do anything at all. You have to learn how to walk, eat, etc... If there\'s anyone who wants to do that, be my guest. I just don\'t think it\'s anything I would do. Like Hook said, i imagined the children at LEAST 13+

I think the system of the ever evolving world of PS is good, meaning your char ages from the time you created your acount.

Furthermore, aging on XP is indeed a little strange (cfr the examples Thynett as given). But i do think that some of your stats should have a reflection on your look. That would help players a lot, even adding a mechanism which is used in the real world all the time. Judging on appearances. Would be nice to have in the game.

Thynett

  • Hydlaa Resident
  • *
  • Posts: 53
    • View Profile
(No subject)
« Reply #22 on: May 19, 2003, 09:01:34 pm »
Quote
But playing as a baby ? I can\'t imagine even being able to do anything at all. You have to learn how to walk, eat, etc... If there\'s anyone who wants to do that, be my guest.


Well it\'s all a matter of personnal tastes and temper. Mybe some are still kids even at 20 years old, and they find there a good way to express themselves :p

Believe me, there will be people that will enjoy it (at least I will :p), it would be lovely to seehlidren running all over streets...


Quote
But i do think that some of your stats should have a reflection on your look.


First, strength would develop your muscles. But how do agility, charisma or will change your look ? Furthermore, muscle mass isn\'t relevant of the strength of someone
To finish with, this seems to be to be something complicated to code, since it would deeply modify the way characters are modelised.

That is why your idea was a good one, but it does not seem to be a reasonable one.


There was something proposed here,  not very far from it, but with only short-term effects : clothes would get ripped and dirty when walking/fighting. And you would need to sew or wash them...


===============================================================================

Now how to make your tiny character evolve ? Very easy ! Let\'s say 1 hour IRL = 1 day in game. Then you have to know the life expectancy of your spicie (human=60, elf=500, kran=1000, enkidukai=50, klyros=40...), and then you have an idea about when your character will die.
(note that 1 hour IRL = 1 day in game means you have 1 year in game in 15 days IRL, or 24 years in game in 1 year IRL, the  you would have time before your character dies)
A random dice roll at the creation of the character can also decide at what age your character will die (between 45 and 100 years old for a human for instance, with a wide majority \"naturally\" dieing at the ge of 55-65)

If you want to keep a young healthy character, or if you want to remain a child forever, you can use potions. Those potions, to my eyes, sould be EXTREMELY hard to prepare (the quest of imortality is supposed to be the ultimate quest of mankind), and should have dangerous drawbacks : getting addicted, poisonned, losing stats etc... (but this is closer from poisonning than from our current subject :p)


=================================================================================

What if your character dies ?

Here\'s just a proposal : he becomes a ghost. And he can choose to reincarnate into a new body. For this, at the creation of his new character, he has the list of his dead characters, he chooses one and he presses a \"reincarnation\" button. He is the FORCED to be a baby (he must find an adoption family before he dies, otherwise he\'ll be orphan). The new character gets higher stats than a normal character, this depending on  the stats of your previous character.

And if you don\'t want to play a baby, you\'ll have to use a \"fast growing potion\" that will accelerate your growth, so that player who don\'t want to play children don\'t get bored by it.

=================================================================================

You talked about ghosts ?

Just a few early ideas :

- ghost can only be seen by and talk to other ghosts, a few monsters and mediums (why not a special skill \"talking to ghosts\" ?)

- why not even create a parallel world for ghosts ?

However these ideas about ghosts aren\'t  essential yet at this early stage of the game, but one can keep thinking about them... (maybe there are already threads about it, and if there\'s not, one should create another thread, with keeping in mind that this idea will very probably be totally dropped later on)
« Last Edit: May 19, 2003, 09:03:03 pm by Thynett »

Ravencrowe

  • Traveller
  • *
  • Posts: 23
    • View Profile
(No subject)
« Reply #23 on: May 23, 2003, 06:24:55 am »
Having different ages is a great idea, it would certainly make the world more realistic.  I find that a lot of games just have a bunch of full-grown adults walking around, where is the variety?  Having low-level characters start at about 13 and then high-level characters seeming to be 50 or 100(human) depending on the type of character (if they were a warrior type, 50, if wizard type, 100) would be a great way to display a character\'s skills.

However, dying of old age - terrible.  Nice thought to limit the uber-ness of a character, but I don\'t want to become a really powerful guy and then suddenly I can\'t use my super skills just because I might die.  There should be an age-and-skill-cap, but no death from it...
« Last Edit: May 23, 2003, 06:26:08 am by Ravencrowe »

paxx

  • Hydlaa Citizen
  • *
  • Posts: 312
    • View Profile
(No subject)
« Reply #24 on: May 23, 2003, 09:04:50 am »
Cool, so as I become the ultimate master swordsman I die of old age?
 No, it has been discussed and no aging will not be part of Planeshift?it might be in the story line, but it won?t be in the characters. Then again?one day someone can wake up and say we need this?but as of right now No.
-Paxx

kyp14

  • Hydlaa Citizen
  • *
  • Posts: 380
    • View Profile
(No subject)
« Reply #25 on: May 23, 2003, 09:38:05 am »
well i guess dats the final word I saw this thread a bit late oh well

Havena

  • Hydlaa Resident
  • *
  • Posts: 75
    • View Profile
Forcing age upon us
« Reply #26 on: May 23, 2003, 10:03:02 am »
As a Dermorian of 977 years of age, I must say I would be extrememly hesitant to enter these realms as I have, if childhood was forced upon me.

Having any kind of system where all start out young and our age changes in real-time, would greatly cull players\' ability to create in-depth character histories.

It would also dimish appeal to those who in truth are of the older generation of players. They would be unable to enter the game roleplaying a character who is more familar to them (enabling better portrayal) and closer to their heart.
\"At your service.\"

hook

  • Veteran
  • *
  • Posts: 1088
    • View Profile
    • Hook's Humble Homepage
(No subject)
« Reply #27 on: May 23, 2003, 10:51:03 am »
Quote
Originally posted by paxx
Cool, so as I become the ultimate master swordsman I die of old age?
 No, it has been discussed and no aging will not be part of Planeshift?it might be in the story line, but it won?t be in the characters. Then again?one day someone can wake up and say we need this?but as of right now No.


this thread maybe could have gone a bit too far ...but what about the initial idea? isn\'t that one ok?
« Last Edit: May 23, 2003, 10:29:58 pm by hook »
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln

Thynett

  • Hydlaa Resident
  • *
  • Posts: 53
    • View Profile
(No subject)
« Reply #28 on: May 23, 2003, 04:25:21 pm »
And first of all, will some children be designed ? Or will we be forced to live in a boring serious adult world ?

(I don\'t care playing a child for years, I just want to see children, for all the reasons I gave before :D )

cmhitman

  • Hydlaa Notable
  • *
  • Posts: 505
    • View Profile
(No subject)
« Reply #29 on: May 23, 2003, 04:51:19 pm »
I think female characters should have a chance of getting pregnant if they rp a little too much (wink-wink)
then, a character that has choosen to be born in as a child will be placed with her in 9 game months.
PROUD [SOLE]    HITMAN CLAN WILL RISE AGAIN!