But playing as a baby ? I can\'t imagine even being able to do anything at all. You have to learn how to walk, eat, etc... If there\'s anyone who wants to do that, be my guest.
Well it\'s all a matter of personnal tastes and temper. Mybe some are still kids even at 20 years old, and they find there a good way to express themselves :p
Believe me, there will be people that will enjoy it (at least I will :p), it would be lovely to seehlidren running all over streets...
But i do think that some of your stats should have a reflection on your look.
First, strength would develop your muscles. But how do agility, charisma or will change your look ? Furthermore, muscle mass isn\'t relevant of the strength of someone
To finish with, this seems to be to be something complicated to code, since it would deeply modify the way characters are modelised.
That is why your idea was a good one, but it does not seem to be a reasonable one.
There was something proposed
here, not very far from it, but with only short-term effects : clothes would get ripped and dirty when walking/fighting. And you would need to sew or wash them...
===============================================================================
Now how to make your tiny character evolve ? Very easy ! Let\'s say 1 hour IRL = 1 day in game. Then you have to know the life expectancy of your spicie (human=60, elf=500, kran=1000, enkidukai=50, klyros=40...), and then you have an idea about when your character will die.
(note that 1 hour IRL = 1 day in game means you have 1 year in game in 15 days IRL, or 24 years in game in 1 year IRL, the you would have time before your character dies)
A random dice roll at the creation of the character can also decide at what age your character will die (between 45 and 100 years old for a human for instance, with a wide majority \"naturally\" dieing at the ge of 55-65)
If you want to keep a young healthy character, or if you want to remain a child forever, you can use potions. Those potions, to my eyes, sould be EXTREMELY hard to prepare (the quest of imortality is supposed to be the ultimate quest of mankind), and should have dangerous drawbacks : getting addicted, poisonned, losing stats etc... (but this is closer from poisonning than from our current subject :p)
=================================================================================
What if your character dies ?
Here\'s just a proposal : he becomes a ghost. And he can choose to reincarnate into a new body. For this, at the creation of his new character, he has the list of his dead characters, he chooses one and he presses a \"reincarnation\" button. He is the FORCED to be a baby (he must find an adoption family before he dies, otherwise he\'ll be orphan). The new character gets higher stats than a normal character, this depending on the stats of your previous character.
And if you don\'t want to play a baby, you\'ll have to use a \"fast growing potion\" that will accelerate your growth, so that player who don\'t want to play children don\'t get bored by it.
=================================================================================
You talked about ghosts ?
Just a few early ideas :
- ghost can only be seen by and talk to other ghosts, a few monsters and mediums (why not a special skill \"talking to ghosts\" ?)
- why not even create a parallel world for ghosts ?
However these ideas about ghosts aren\'t essential yet at this early stage of the game, but one can keep thinking about them... (maybe there are already threads about it, and if there\'s not, one should create another thread, with keeping in mind that this idea will very probably be totally dropped later on)