Mm I naming too many monsters? Should I stop it? Or do you guys think I should keep them coming? I don\'t want to make it seem like I\'m spamming......
I think that you should continue posting. Someone has to keep this thread going, and the mroe ideas, the better. In my opinion, at least.
I think that it\'s because it may have been easier to think of original living creatures than original ethreal creatures, but that\'s just what I think. By the way, do creatures like \'Fire Elementals\' and \'Earth Elementals\' count as living creatues? They are made of a certain type of element, like fire for the fire elemental, and to my knowledge, do not breathe or have blood vessels/something similar, but they \'live.\' I doubt their bodies are made of cells, either, and also doubt whether they need \'food\' to live. Is it because they are animated, or something along the lines of animated? I think they are ethreal, but I\"m not too sure. Anyway, my idea on an ethereal creature, as I am in full agreement with Furay that there are too many \'iiving\' creatures. Although perhaps not \'exactly\' a creature.
Name: The Living Earth
Appearence: The Living Earth is a patch of dirt on the earth. Not any ordinary patch of dirt, but a living patch of dirt, as is clearly said in the name. This \'patch of earth that lives\' is rarely found, but wherever it is, it is usually guarding something. It looks like any ordinary patch of ground, namely the land surrounding it, but it can be characterized by the not-so-noticable up and down motion of the patch of land, as well as the fact that nothing lives on it. Perhaps over it, but not on it. An example would be a tree cannot live on it, but a bird with a floating nest may live over it. The size of each patch of Living Earth varies.
Attack Style: The Living Earth cannot move at all, but if a creature or many creatures try to get across, they shall suffer either one of many fates, depending on the size of the patch and where it is located. They may be thrown back with a huge amount of clay rises and hits the target (as well as causing damage), or with dirt and other substances. Or several balls of the substances may do the same thing. The patch of dirt may turn into sinking sand, slowly pulling the trespasser in. It can even explode, sedning patches of dirt everywhere and severely wounding the target if not killing it. These are only a few of the many attacks the Living Earth uses to defeat trespassers. The attacks used are chosen completely randomly as well, but usually, depending on the attack, the attacks shall be focused around the ground around the target/s.
On Defeating it: The Living Earth (natural, anyway) cannot be \'killed,\' at least without the use of floods, but it can be \'defeated.\' It is defeated with the usage of potions that calm the land, rendering the land into a deep sleep for a certain period of time. If the land came to life magically, then either the method mentioned before will work or a powerful anti-magic potion/spell (that removes magical enchantments) will completely remove it. Those types of Living Earth are characterized with the occasional blue sparks wandering around, and are easier to notice, but are more powerful. One may also get across the Living Earth by floating or flying. As long as nothing sets foot, paw, claw, and etcetera upon the ground, it shall stay at peace.