Author Topic: Tutorial Voiceover  (Read 8640 times)

LigH

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Re: Tutorial Voiceover
« Reply #15 on: December 01, 2010, 05:02:01 pm »
That is related to a period since announcing this thread (today = 1. December 2010)?

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derula

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Re: Tutorial Voiceover
« Reply #16 on: December 01, 2010, 06:54:36 pm »
Hm. I find that whole accent thing really weird, but oh well. Too bad you need no German accent. Though nevermind, I'm neither a good actor nor have proper recording equipment anyway.

[Edited post because it had an inside joke that approximately 1 person on the world might get and all the others would think I'm talking prejudices here.]
« Last Edit: December 04, 2010, 06:19:49 pm by derula »

Tuathanach

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Re: Tutorial Voiceover
« Reply #17 on: December 01, 2010, 07:27:48 pm »
I would give it a go but you need a fermale Scottish/Irish voice and not a male yet. I don't think i can do a convincing female voice ;)
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Ruya

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Re: Tutorial Voiceover
« Reply #18 on: December 04, 2010, 05:43:42 pm »
So I’ve been sitting on this post for a few days, trying to decide if I wanted to risk opening a can of worms by making it.   (I think I was sort of hoping someone else would raise these objections first, TBH  :whistling:)   But I’d feel like crap if I didn’t speak up, so…  I think I kind of have some problems with this project.   Bear with me for this super long post, please.

First, the technical difficulties.   Voice acting isn't the easiest thing in the world, and voice acting with a fake accent is actually very challenging.    Bad accents can add some awesome unintentional humor to media (see: Dick Van Dyke in Mary Poppins) but I'm not sure so-bad-it's-good is PS’s intended motif.    Also, I'm a little worried about the quality of the sound, since I doubt most PS users have access to professional sound recording tools.   Also also, since players come and go, there's no assurance that a player who records a particular NPC's voice will be here next year… and what if a new quest is implemented using that NPC?   Does the character's whole dialogue have to be rerecorded with someone new for consistency?  Bad voice acting is infinitely worse than none at all.

Secondly, the settings problems.   Why do all the races have their own accents – and such an array from different linguistic groups, at that?    Don't many of the races intermarry frequently?   Don't they regularly live in mixed communities?  (And why on earth would Ynwwn have a completely different accent from their elven parents?)    I wouldn't have an issue with having a specific accent for Nolthrir from the Lake region, or Enkidukai from Ojaveda – that's plausible enough, those are areas with racial majorities where ancestral accents would linger – but that's pretty different from saying “Nolthrir sound Spanish” and “Enkidukai sound Arab”.

Thirdly… okay, let me preface this by saying this third qualm is the reason I've been debating back and forth about whether I wanted to speak up at all, because I genuinely don’t think anyone on the Dev team had any malicious intent here, and I'm afraid someone might take what I'm about to say that way.   I'm dead certain the accents chosen were chosen because they had the right sound, not for their RL associations, but...

Players don't come into PS as blank slates.   All those accents have various stereotypes associated with them, and if a new player is talking to Neave in the tutorial and hearing her Scottish accent, that'll influence their interpretation of what dwarves are supposed to be like.     I’m… not sure that's such a great thing.

To be honest the one that bothers me most (because it's personal, not because I think it's inherently the worst) is the use of the Arabic accent for Enkidukai, even though I'm guessing it was picked for the perfectly innocuous reason that Arabic speakers use some very Enki-appropriate sounds.   I'm probably a little sensitized to this because I'm Arab-American, but it's awkward to think of my mother’s accent being associated with the game's resident Proud Warrior Race Cat People.    I hope that makes sense?    I guess I'm kinda wary, based on prior experience with how Arabs are portrayed in Western media, that using an Arab accent for Enkis will influence players to draw on cartoonish ideas about Arab culture while playing their characters.

If we have to have voice acting in the game (personally I think it's a bad idea, but that’s not my call) I think it would be better to assign accents to specific areas of Yliakum, not races, and be VERY selective when a voice acting clip features someone imitating an accent not their own.   I also think it would be better to have them be accents without a lot of prominent stereotypes attached, although I acknowledge that might be hard to pull off.    I guess in general I feel like this plan needs to be thought out a little more before it’s put into action, especially re: the settings implications.

Edited for: a few grammatical glitches.  
« Last Edit: December 04, 2010, 07:51:22 pm by Ruya »

LigH

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Re: Tutorial Voiceover
« Reply #19 on: December 04, 2010, 06:24:26 pm »
I did not know that accent relation when I recorded my voiceovers. I just recorded them. Either they match the character or they don't.

Accents raise predjudice. It was no surprise to hear the "Trade Federation" in Star Wars: Episode 1 with a french accent. So I would agree that we should possibly not enforce them too much. But that's my own, personal opinion.

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thob

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Re: Tutorial Voiceover
« Reply #20 on: December 04, 2010, 06:32:38 pm »
Oi,

I would like to take part.. but I've got two questions:
- Why the atomic blue license? (I understand the arguments for the other art stuff (I don't like them), but I don't see why not using cc-by-nc-sa, or similar)
- Why don't you make the decision public? A wikipage with all submissions and a poll or something. As this is a thing that concerns us all and that is contribution by us. That's called democracy, voting and published results. Works quite well.

o/ thob
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novacadian

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Re: Tutorial Voiceover
« Reply #21 on: December 04, 2010, 08:13:10 pm »

Perhaps one approach could be to make quest voice overs very easy to be changed in the user's client. If it was made very easy for players to use the voice overs that they care to use/create then those clips could be uploaded to the forum. Then via forum voting the creators of the chosen clips could sign the Atomic Blue Contract to have them made the clips that go out with new package releases.

In that way a consensus could be more easily reached and the Dev Team does not have to take flack about clips that may be somehow offensive to any players. The wiki could contain all the other entries for downloading. Then everyone can hear what they want to hear and how they want to hear it. The possibility would be in place for translation packages, as well. It would not bother me, for example, if an Italian did their quests in their own language.

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Tessra

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Re: Tutorial Voiceover
« Reply #22 on: December 05, 2010, 03:57:16 am »
Is it too late to apply for this?  I live in the American South, but have been doing voices for years, and this sounds like it could be fun.
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Vakachehk

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Re: Tutorial Voiceover
« Reply #23 on: December 05, 2010, 11:49:44 am »
Not all Enkidukai were born in Ojaveda, and not all Dermorians were born in the Fourth Level  ;) And some of them could have a different accent: Pinayet Ullavin has been living in Ojaveda for a good while: I think he has a soft Ojavedan accent.

Good point, but the majority of Enkidukais were born in Ojaveda so really I find that being the majority is more IC than being a little bit different.

But other than that I wouldn't mind doing a voice over with my awesome Kiwi accent :D But then I am under 18 and so it cant be copy righted sorry :(
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Sarras Volcae

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Re: Tutorial Voiceover
« Reply #24 on: December 05, 2010, 12:31:20 pm »
howdy y'all, i kin speak purfect texan!

lol, not rly, i've lived here for ages and can still do a better british than southern accent  ;D

but, if you ever need a little girl's voice  X-/

LigH

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Re: Tutorial Voiceover
« Reply #25 on: December 05, 2010, 01:23:38 pm »
@ Tessra:

If you are faster than "soon™", then you are not too late yet.

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Knightspark9

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Re: Tutorial Voiceover
« Reply #26 on: December 05, 2010, 01:55:41 pm »
We three dwarves of caverns deep, singing of brotherhood and standing tall. ( As dwarvernly possible )

Just a lil' poem I thought to inspire some dwarven accent ideas.
Ardoin: So, do you drink moonshine?
Earowo: As long as it has alcohol, I'll drink it.

Talad

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Re: Tutorial Voiceover
« Reply #27 on: December 09, 2010, 04:38:31 pm »
All,
I need your help in finding the voices or we cannot publish the improved tutorial!

Earowo

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Re: Tutorial Voiceover
« Reply #28 on: December 11, 2010, 12:43:09 am »
I really wish i could help, but im NE Coast of the US, i am however a redneck..but no, i cant do fake voices.. :(
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
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Talad

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Re: Tutorial Voiceover
« Reply #29 on: December 11, 2010, 02:24:22 am »
Oh, nice to see many answers in here. Let me address those.

@Ruya : We don't require super-professional audio. PlaneShift is a game made to have fun, and I think it will be fun to have more voices in game, even more if made by players. About the association of language and race, we tried to have more artistocratic languages like british be on xacha, more musical/gentle ones like french be on elves, etc... I don't think the accents bring prejudice, they bring fun. Do you have prejudice when you go and visit Paris, or New York or Rome or Bangalore? I personally don't, and I think it's great to embrace the differences instead of having just plain english and it will bring color to the game. One thing we could do is to develop unique accents for the PlaneShift races, but i don't think that's very easy. For the setting problem, most races came from different places, and still like to live in their tribe/group/cities, so they surely have an heritage and they can have a special language. In Italy we travel a lot, but still a person from Milan has a different accent than one from Turin, and that's very easy to recognize even if those people watch TV in "perfect" italian all the time. So I think the accent can stick, and surely can stick in a medieval world.

@Tessra great! I sent you a PM on this, with instructions on how to start.

@thob I don't think will be good to change the license just for the voices, those are like any other piece of art we package. I'm happy you want to participate, which voices you can cover in the tutorial (faked or real) ? About making the decision public I'm not sure of what you mean. You want to vote on the best "abelia voice" for example? I think it can be cool, but at this moment we struggle to get one voice for each char, so I don't think there will be any voting possible. We can consider that for the future.

@Tuathanach cool, I can sign you up for greetings and other voices in game. Can you take one NPC which is a stonebreaker/hammerwielder male in game, and tell him "hi" few times, and record the text he tells you? (apart from "I don't understand what you said :) )

At all, feel free to make some tests and upload your samples in the voiceover page on ps wiki.

Thanks!