also you aren't talking of mechanics but balancing. mechanics has to do with engine, balancing with rules it's two whole different worlds and the only change to mechanics is the one i've cited above
Yes that's what I thought, I was thinking is he asking us if we want no mechanics like back in 0.1 or whaaat?
Now I understand and I vote yes, it was much better back then, I could start an alt easily and train Strength to max in two hour, training weapons was free of charge as the amount you got out of looting was HUGE I remember getting sometimes more than you needed for a weapon which was very handy, being a noob and things being quite hard. I also miss the old mining anyone could mine and no levelling was needed.
Ulbernauts are completely needing a re-look, their claws would take a few seconds to hit someone not a mini-second and if the did manage one in a few mini-seconds then it wouldn't take half the health of someone with max HA. I could run straight pass an ulbernaut the last time I played without getting hit. It's rather annoying and the whole balancing needs a re-look and needs to become a priority.
But to top this all off what really get's the new players is they have no idea the difference between a Trepor here and a Trepor there. What we could get is like on WoW you target a mob and you see it's level. But in PS we should just have a Green dot, Yellow dot, Orange dot, and a Red dot. Green meaning easy to kill, Yellow meaning you shouldn't die but you will loose plenty of health, Orange you will die unless you have ninja skills, and Red meaning dead in one hit type mob.