Author Topic: Your opinion  (Read 6762 times)

novacadian

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Re: Your opinion
« Reply #15 on: January 15, 2011, 08:26:31 pm »
This theme seems to pop up on many different threads at different times. This one is a bit unique; in that it is alluded that if it were easier to level then there would be more rp.

What is needed for good balancing (if it does not exist already) is hard data. Things can be very different depending on how one has chosen to develop their character. Only recently, it seemed unimaginable to me how anyone could amass 120 million tria for GH bidding. A couple of friendly PMs informed me that my character had simply not yet developed the right skills to do so and provided some hard facts of how things could have been approached differently. For RP, and infrequent visits to PS, reasons my character is not likely to take advantage of the advice. However at least the mystery was explained.

So my suggestion to those that think things are too hard is that they should supply hard data. Provide the skill levels involved, time taken and loot and experience gained. Then someone who has figured it out might be kind enough to enlighten you as they did with me in the case of the 120 million tria.

As a side note, the link between levelling and rping is not a given.

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Knightspark9

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Re: Your opinion
« Reply #16 on: January 15, 2011, 09:53:47 pm »
You used to make money a lot easier.
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scotty110

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Re: Your opinion
« Reply #17 on: January 15, 2011, 10:05:18 pm »
my two tria? i always figured mobs like tefus and ulbers were more of the "should be fought by a group of players" type instead something that can be soloed, every MMO has these mobs and it's a good thing, it provides a challenge to players and RP-wise well, it's perfect for groups to RP "hunts"  as i've part of such groups on occassion, one should never be able to kill all mobs easy even at max stats and skills, eventually the devs will add magic resistances to the game and then even magic skills won't be as effective, yes it will make the game even harder but it shouldn't lose any RP value. as it is though, when dealing with ulbers and tefus as a group, magic tends to take a back seat anyway because of the lag it causes for everyone.
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Vakachehk

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Re: Your opinion
« Reply #18 on: January 16, 2011, 02:40:56 am »
also you aren't talking of mechanics but balancing. mechanics has to do with engine, balancing with rules it's two whole different worlds and the only change to mechanics is the one i've cited above

Yes that's what I thought, I was thinking is he asking us if we want no mechanics like back in 0.1 or whaaat?

Now I understand and I vote yes, it was much better back then, I could start an alt easily and train Strength to max in two hour, training weapons was free of charge as the amount you got out of looting was HUGE I remember getting sometimes more than you needed for a weapon which was very handy, being a noob and things being quite hard. I also miss the old mining anyone could mine and no levelling was needed.

Ulbernauts are completely needing a re-look, their claws would take a few seconds to hit someone not a mini-second and if the did manage one in a few mini-seconds then it wouldn't take half the health of someone with max HA. I could run straight pass an ulbernaut the last time I played without getting hit. It's rather annoying and the whole balancing needs a re-look and needs to become a priority.


But to top this all off what really get's the new players is they have no idea the difference between a Trepor here and a Trepor there. What we could get is like on WoW you target a mob and you see it's level. But in PS we should just have a Green dot, Yellow dot, Orange dot, and a Red dot. Green meaning easy to kill, Yellow meaning you shouldn't die but you will loose plenty of health, Orange you will die unless you have ninja skills, and Red meaning dead in one hit type mob.
You maybe roleplaying but you could still be OOC.

neko kyouran

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Re: Your opinion
« Reply #19 on: January 16, 2011, 02:46:11 am »
But to top this all off what really get's the new players is they have no idea the difference between a Trepor here and a Trepor there. What we could get is like on WoW you target a mob and you see it's level. But in PS we should just have a Green dot, Yellow dot, Orange dot, and a Red dot. Green meaning easy to kill, Yellow meaning you shouldn't die but you will loose plenty of health, Orange you will die unless you have ninja skills, and Red meaning dead in one hit type mob.

read through the hundreds of posts on these forums about how your comparison between a level based system used in WoW doesn't work when you try to port that to a skill up based system used in PS.

its not such as easy as you think it is.

Earowo

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Re: Your opinion
« Reply #20 on: January 16, 2011, 02:49:24 am »
But to top this all off what really get's the new players is they have no idea the difference between a Trepor here and a Trepor there. What we could get is like on WoW you target a mob and you see it's level. But in PS we should just have a Green dot, Yellow dot, Orange dot, and a Red dot. Green meaning easy to kill, Yellow meaning you shouldn't die but you will loose plenty of health, Orange you will die unless you have ninja skills, and Red meaning dead in one hit type mob.

read through the hundreds of posts on these forums about how your comparison between a level based system used in WoW doesn't work when you try to port that to a skill up based system used in PS.

its not such as easy as you think it is.
That might be true, reading a monsters skills, when targeting them, would have to be similer, to the comparison in a persons description, the paragraph about how skilled they are compared to you, its better then before, but with each skill being its own trainable thing, i think it would be near impossible, to get a system to read and compare skills, that would be IC enough to not be like the natures intuition spell.
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Vakachehk

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Re: Your opinion
« Reply #21 on: January 16, 2011, 07:46:58 am »
But to top this all off what really get's the new players is they have no idea the difference between a Trepor here and a Trepor there. What we could get is like on WoW you target a mob and you see it's level. But in PS we should just have a Green dot, Yellow dot, Orange dot, and a Red dot. Green meaning easy to kill, Yellow meaning you shouldn't die but you will loose plenty of health, Orange you will die unless you have ninja skills, and Red meaning dead in one hit type mob.

read through the hundreds of posts on these forums about how your comparison between a level based system used in WoW doesn't work when you try to port that to a skill up based system used in PS.

its not such as easy as you think it is.

I never said it will have the number, just a coloured dot, that dot will resemble the mobs ability, but if they want to get snotty about it, then the green ground circle of a targeted mob just full the centre with a dot (Green, Yellow, Orange, or Red)


@Earowo I am guessing you are saying it is almost impossible (you might be talking about something else I don't know) well adding a score to everyone mob to player shouldn't be too hard if it's just 1 point per level/stat they are higher and every 25 points to a new colour (or something), then there we go.
You maybe roleplaying but you could still be OOC.

RlyDontKnow

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Re: Your opinion
« Reply #22 on: January 16, 2011, 05:49:27 pm »
@Earowo I am guessing you are saying it is almost impossible (you might be talking about something else I don't know) well adding a score to everyone mob to player shouldn't be too hard if it's just 1 point per level/stat they are higher and every 25 points to a new colour (or something), then there we go.

that's pretty much what the good old "impossible to defeat", "about as strong as you", etc. is and guess what... it never worked in a way that really reflected the targets relative strength to you.

some "impossible to defeat" are the simplest targets around and the other way round - it's simply not that easy.

Knightspark9

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Re: Your opinion
« Reply #23 on: January 16, 2011, 05:52:00 pm »
We're talking about balancing; this game needs more of it.
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Minks

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Re: Your opinion
« Reply #24 on: January 16, 2011, 06:02:38 pm »
Ever tried to season a stew to taste when the ingredients were still raw? It's difficult, let me tell ya.  ;)

MishkaL1138

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Re: Your opinion
« Reply #25 on: January 16, 2011, 06:53:23 pm »
I want the older fighting mechanics, now it seems like mosters have no attack delay, they just hit whenever you get close, its like their attack gets ready, and they hold it until you get in range, why cant we do that?

Untrue. I can tell rats use melee, with 1.5s delay. Consumers are 2-3 secs, and ulbers are slower (got killed for this >.<), for example. My guess is, bigger the mob, slower the attack.

also i think its unrealistic how fast they turn around..

Much more than agreed.

my two tria? i always figured mobs like tefus and ulbers were more of the "should be fought by a group of players" type instead something that can be soloed, every MMO has these mobs and it's a good thing, it provides a challenge to players and RP-wise well, it's perfect for groups to RP "hunts"  as i've part of such groups on occassion, one should never be able to kill all mobs easy even at max stats and skills, eventually the devs will add magic resistances to the game and then even magic skills won't be as effective, yes it will make the game even harder but it shouldn't lose any RP value. as it is though, when dealing with ulbers and tefus as a group, magic tends to take a back seat anyway because of the lag it causes for everyone.

I do this. Raid plz? XD

I picked pure RP, but… I love dueling xD I think it's good the way it is now, but I'm just a newb here  :whistling: 7 months!  :sorcerer:
« Last Edit: January 16, 2011, 07:03:37 pm by MishkaL1138 »

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Knightspark9

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Re: Your opinion
« Reply #26 on: January 16, 2011, 07:06:30 pm »
Ever tried to season a stew to taste when the ingredients were still raw? It's difficult, let me tell ya.  ;)

Not for those of us who'd actually eat the stew raw.  :D
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Vakachehk

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Re: Your opinion
« Reply #27 on: January 17, 2011, 01:35:25 am »
@Minks nicely put, but really the stew was well seasoned, then they went a little over board, now we are talking about changing the stew back  ;)

@RlyDontKnow honestly it doesn't sound hard nor does balancing so really either I am just mistaken that it is easy when it is extremely hard, or the devs are just lazy and keep saying it's hard, when it's just a little harder than implementing new skills and making Shaders better.

We're talking about balancing; this game needs more of it.

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You maybe roleplaying but you could still be OOC.

weltall

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Re: Your opinion
« Reply #28 on: January 17, 2011, 04:58:23 am »
try writing a formula for it then if it's so easy :)

Vakachehk

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Re: Your opinion
« Reply #29 on: January 17, 2011, 12:55:14 pm »
try writing a formula for it then if it's so easy :)
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You maybe roleplaying but you could still be OOC.