Author Topic: Game Freezes Since 0.5.7 Update  (Read 9264 times)

Sunda

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Re: Game Freezes Since 0.5.7 Update
« Reply #30 on: June 09, 2011, 06:51:33 pm »
Then freeze happends, no additional messages are shown.
But just after freeze (when I try to move or do something in a game) in a GDB it says:

Code: [Select]
Wed Jun  8 10:13:10 2011, <src/common/net/netbase.cpp:1406 QueueMessage SEVERE>
Wed Jun  8 10:13:10 2011, *** Input Buffer Full! Yielding for packet, client 0, type MSGTYPE_DEAD_RECKONING, input queue 0!
Wed Jun  8 10:13:10 2011, <src/common/net/netbase.cpp:1406 QueueMessage SEVERE>
Wed Jun  8 10:13:10 2011, *** Input Buffer Full! Yielding for packet, client 0, type MSGTYPE_DEAD_RECKONING, input queue 0!
Wed Jun  8 10:13:10 2011, <src/common/net/netbase.cpp:1406 QueueMessage SEVERE>
Wed Jun  8 10:13:10 2011, *** Input Buffer Full! Yielding for packet, client 0, type MSGTYPE_DEAD_RECKONING, input queue 0!
Wed Jun  8 10:13:10 2011, <src/common/net/netbase.cpp:1406 QueueMessage SEVERE>
Wed Jun  8 10:13:10 2011, *** Input Buffer Full! Yielding for packet, client 0, type MSGTYPE_DEAD_RECKONING, input queue 0!
Wed Jun  8 10:13:10 2011, <src/common/net/netbase.cpp:1406 QueueMessage SEVERE>
Wed Jun  8 10:13:10 2011, *** Input Buffer Full! Yielding for packet, client 0, type MSGTYPE_DEAD_RECKONING, input queue 0!
Wed Jun  8 10:13:10 2011, <src/common/net/netbase.cpp:1406 QueueMessage SEVERE>
Wed Jun  8 10:13:10 2011, *** Input Buffer Full! Yielding for packet, client 0, type MSGTYPE_DEAD_RECKONING, input queue 0!
Wed Jun  8 10:13:10 2011, <src/common/net/netbase.cpp:1406 QueueMessage SEVERE>
Wed Jun  8 10:13:10 2011, *** Input Buffer Full! Yielding for packet, client 0, type MSGTYPE_DEAD_RECKONING, input queue 0!
Wed Jun  8 10:13:10 2011, <src/common/net/netbase.cpp:1406 QueueMessage SEVERE>
Wed Jun  8 10:13:10 2011, *** Input Buffer Full! Yielding for packet, client 0, type MSGTYPE_DEAD_RECKONING, input queue 0!
Wed Jun  8 10:13:10 2011, <src/common/net/netbase.cpp:1406 QueueMessage SEVERE>
Wed Jun  8 10:13:10 2011, *** Input Buffer Full! Yielding for packet, client 0, type MSGTYPE_DEAD_RECKONING, input queue 0!
Wed Jun  8 10:13:10 2011, <src/common/net/netbase.cpp:1406 QueueMessage SEVERE>
Wed Jun  8 10:13:10 2011, *** Input Buffer Full! Yielding for packet, client 0, type MSGTYPE_DEAD_RECKONING, input queue 0!
...

This message is repeated endlessly...

I, too, have exactly this.

Lockup happens most, times on loading the game.

Elvicat

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Re: Game Freezes Since 0.5.7 Update
« Reply #31 on: June 10, 2011, 01:13:33 am »
you know guys, it takes awhile to make the shadercache file also and last time i looked my pc slows down hard when that happens and lets go after say 1-2min if it's something big, it takes awhile to add everything to it but eventualy those lags should become less and less, just adding thought to the discussion.


Suno_Regin

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Re: Game Freezes Since 0.5.7 Update
« Reply #32 on: June 10, 2011, 03:39:37 am »
My PC is brand-new, custom-built, and running Windows 7 with a quad-core processor and a GeForce 9500 GT graphics card. I'm having this exact same issue... I'm unable to use the chat window without my game freezing, and it'll also randomly freeze over a small period of time as I remain logged into the game (ten minutes is the longest it's gone). This isn't an OS issue... it's happening across the board. The solutions mentioned here aren't really helping with any of it.

Hariy

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Re: Game Freezes Since 0.5.7 Update
« Reply #33 on: June 10, 2011, 04:58:14 am »
By the way, I get the same error with GDB as everyone else.

And It's not a shadercache issue. I've just install the game under 0.5.6 and it worked like a charm. A little "buggy" at first, but not a lot. With 0.5.7, it keep jammin and it never recover, well I've never waited more than 10 minutes... but I don't think it's a cache problem if I have to wait 10 minutes.


weltall

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Re: Game Freezes Since 0.5.7 Update
« Reply #34 on: June 10, 2011, 06:23:30 am »
gdb is not a fix it's a way to see the problem I need to know what is running when it deadlocks ctrl+c + bt/bt full/thread apply all bt/ thread apply all bt full

Nightflyer0ne

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Re: Game Freezes Since 0.5.7 Update
« Reply #35 on: June 10, 2011, 06:35:30 am »
Could you explain gdb for those of us who are computer idiots? (What it is, where it's found, how to use it?) Thanks, that will help us help you.
Giving my multiple personalities some playground space, one alt at a time. ;)

weltall

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Re: Game Freezes Since 0.5.7 Update
« Reply #36 on: June 10, 2011, 09:07:27 am »
in most linux os using some sort of automatic module building on the kernel and most long standing distributions gdb is preinstalled. in the other cases you can find it in your repository or by installing the development tools. then it's just gdb ./application (remember to first execute by hand the content of psclient in the installation folder and pass the bin to gdb) and then run. for the rest run the commands I've given above

redhound

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Re: Game Freezes Since 0.5.7 Update
« Reply #37 on: June 10, 2011, 09:52:54 am »
I will run it with debug symbols you provided, weltall, thanks. Hope it  helps us to reveal a source of this problem...

redhound

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Re: Game Freezes Since 0.5.7 Update
« Reply #38 on: June 10, 2011, 12:06:35 pm »
Here it is:
http://www.megaupload.com/?d=27WFKLO7

Archive includes backtrace of psclient.bin after freeze, caused by entering commands in a chat, all four bt types you've requested.

I'll try to reproduce a random time freeze.

weltall

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Re: Game Freezes Since 0.5.7 Update
« Reply #39 on: June 10, 2011, 01:08:21 pm »
seems you can fix the chat thing by disabling the bad words filters. that explains why only a little amount of people can reproduce it (looks like most people nuke that function), anyway I’ll test if by enabling it I can get the issue too

Gashadokuro

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Re: Game Freezes Since 0.5.7 Update
« Reply #40 on: June 10, 2011, 01:27:03 pm »
I have just gone through the bounty of settings and it would seem that turning off the filter does indeed stop the game from freezing.
I don't know whether this will only be a temp' fix or not but it appears to have worked for now, which is good enough for me to have a look around, so thankyou for pointing at that setting  :thumbup:

redhound

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Re: Game Freezes Since 0.5.7 Update
« Reply #41 on: June 10, 2011, 01:49:23 pm »
With incoming / outgoing bad words filters switched off, it's really works now. No freeze on chat / commands / NPC dialogs. Fully playable RP-game again  :)

One more thing - I could not reproduce yet random freeze (only chat freeze) on a debug binary psclient.bin, even with bad words filters are on. I will check it later.
« Last Edit: June 10, 2011, 01:51:06 pm by redhound »

Hariy

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Re: Game Freezes Since 0.5.7 Update
« Reply #42 on: June 10, 2011, 02:59:59 pm »
On my computer it was still freezing in debug (DBG)... but seams to be working well with the filter off.

Thanks a lot!

weltall

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Re: Game Freezes Since 0.5.7 Update
« Reply #43 on: June 10, 2011, 05:15:07 pm »
I've just tried it with my client and the release one. I wasn't able to reproduce it at all :|

Sunda

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Re: Game Freezes Since 0.5.7 Update
« Reply #44 on: June 10, 2011, 06:50:33 pm »
There seems to be problems with MegaUpload at the moment, so I can't get the debug symbols...

How do I disable the word filter, though?