Author Topic: Game Freezes Since 0.5.7 Update  (Read 9285 times)

weltall

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Re: Game Freezes Since 0.5.7 Update
« Reply #45 on: June 10, 2011, 07:20:36 pm »
from the options in game under chat

Sunda

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Re: Game Freezes Since 0.5.7 Update
« Reply #46 on: June 10, 2011, 08:30:41 pm »
This does seem to solve the problem.

weltall

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Re: Game Freezes Since 0.5.7 Update
« Reply #47 on: June 10, 2011, 09:17:09 pm »
http://www.megaupload.com/?d=15VHZBPR

this is a fixed linux build please test it (it's a drop in replacement). to test it you need to delete the chat.xml in options ~/.PlaneShift/options/chat.xml in order to return to the previous state (when it frooze)

Mexico20

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Re: Game Freezes Since 0.5.7 Update
« Reply #48 on: June 11, 2011, 04:23:41 am »
Wait does it also work for mac?

weltall

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Re: Game Freezes Since 0.5.7 Update
« Reply #49 on: June 11, 2011, 03:12:38 pm »

weltall

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Re: Game Freezes Since 0.5.7 Update
« Reply #50 on: June 11, 2011, 08:49:45 pm »
and windows
http://www.megaupload.com/?d=L1EA9B1C


can i know if they work well?

shrapnel

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Re: Game Freezes Since 0.5.7 Update
« Reply #51 on: June 13, 2011, 12:53:17 am »
gdb was to break the execution provided the debug symbols (which i need to provide first). as a first thing try deleting the shadercache. also are these single core pc?
My desktop is a Quad-Core Phenom II X4 955BE, 8GB RAM, Radeon HD5870 with Catalyst 11.5 drivers
My laptop is a dual core Turion64 X2, 2GB RAM, Radeon X1200 series with the last Catalyst drivers that supported that chipset.

The desktop is using Windows 7 Ultimate 64-bit
The laptop is using Windows Vista 32-bit

Adjusting the game's graphics setting via the launcher on the desktop PC, closing the chat window, disabling the badwords filter: all that makes no real difference.

Downloading the windows fix file from mega.
... to test it you need to delete the chat.xml in options ~/.PlaneShift/options/chat.xml in order to return to the previous state (when it frooze)
Same on the windows fix? Delete this? Deleting it, or leaving it there seems to make no difference... Still hangs.

EDIT: should have said hang instead of crash.... as Windows states an app-hang, not an app-crash. Sorry for the confusion.
« Last Edit: June 14, 2011, 07:39:17 am by shrapnel »

weltall

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Re: Game Freezes Since 0.5.7 Update
« Reply #52 on: June 13, 2011, 03:32:49 pm »
this thread has nothing to do with crashes

Hariy

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Re: Game Freezes Since 0.5.7 Update
« Reply #53 on: June 13, 2011, 09:08:45 pm »
I've tried it, but hard to say if that fixed it.
I've delet the chat.xml file, and run the new binary, and it didn't frooze (tried it for 15 minutes).

But when I tried the old one, it didn't froze anymore... seams like the chat.xml was important for the bug to append...

Will do some more test.

shrapnel

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Re: Game Freezes Since 0.5.7 Update
« Reply #54 on: June 14, 2011, 07:41:18 am »
this thread has nothing to do with crashes

 :oops: My bad. meant hangs, not crashes. Windows doesn't report an app crash, just an app hang. (fails to respond.) Fixed in my previous post now.

Also of note: starting the client with the -console option provides a pause initially upon hang, and then the console reports back the following about every second: (stripped of date/time stamp.) (Also shows up in errorlog.txt)  It makes me wonder if there is some kind of inability to deal with network traffic either during whatever happens during the hang, or perhaps the network code is causing it? Just guessing here as I don't know of any changes in the networking code between 0.5.7. and 0.5.6, which seems to have been relatively free of this hang.

<..\..\src\common\net\netbase.cpp:1406 NetBase::QueueMessege SEVERE>

*** Input Buffer Full! Yielding for packet, client 0, type MSGTYPE_DEAD_RECKONING, input queue 0!


Also manage some hiccups with the following info, but did not hang.

<..\..\src\client\psclientdr.cpp:223 psClientRD::HandleDeadReckon SEVERE>

Got DR nessage from unknown entitiy EID:#####  (Where ##### is a number that varies, such as 10430, or 10577)
« Last Edit: June 14, 2011, 08:33:06 am by shrapnel »

weltall

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Re: Game Freezes Since 0.5.7 Update
« Reply #55 on: June 14, 2011, 01:19:53 pm »
full bufffer don't indicate networking issues but issues in the main loop not being run. unfortunately I’ve no means to have you debug windows as you would need a certain piece of software called microsoft visual studio in order to do so. try the last builds here and hope

shrapnel

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Re: Game Freezes Since 0.5.7 Update
« Reply #56 on: June 16, 2011, 03:08:58 am »
full bufffer don't indicate networking issues but issues in the main loop not being run. unfortunately I’ve no means to have you debug windows as you would need a certain piece of software called microsoft visual studio in order to do so. try the last builds here and hope

Which version of VS -- 2005? 2008? 2010? I got 'em (NOT express editions of various compilers either. 2010 Professional is installed atm.)
I guess I can DL the source, compile it (after getting the code for the dependencies, such as OpenGL,) and run it within debug mode and hopefully discover. I presume there is a list of library dependencies.

weltall

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Re: Game Freezes Since 0.5.7 Update
« Reply #57 on: June 16, 2011, 09:01:07 am »
we use 2010 sp1. anyway if it crashes does it ask you to debug? in that case i can send you a debug build with the symbols.

shrapnel

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Re: Game Freezes Since 0.5.7 Update
« Reply #58 on: June 18, 2011, 05:57:07 am »
we use 2010 sp1. anyway if it crashes does it ask you to debug? in that case i can send you a debug build with the symbols.

It doesn't ask to debug, because it only hangs. The buffer overrun error is sent out once a second. If it crashed I think It wouldn't do that.

UPDATE: I may have a case of operator error. I was running the original PSCLIENT.EXE instead of PSCLIENT_STATIC.EXE....  :oops:
 So far no noted hangs with what you had uploaded... time to rename the files.
« Last Edit: June 18, 2011, 06:54:46 am by shrapnel »

weltall

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Re: Game Freezes Since 0.5.7 Update
« Reply #59 on: June 18, 2011, 01:15:57 pm »
or run the updater as those have been pushed as 0.5.7.1