Ok, please excuse the length of this.
First for hook\'s response to my previous post.
1. Granted, the NPCs would have to be semi-intelligent. Programming a script can be simple and unsophisticated or complex and intelligent. You dont have to ask them about the weather and get an intelligent response though. Just program them with enough brains to set you on the right track for a quest.
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i see no point in having 100 PCs rescure the same daughter of the same NPC or slay the same fabled dragon
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I totally agree with you here. Its silly to do that over again. Make replayable quests somewhat realistic. Repel the Ogres too close to town borders. Fix the sabotaged windmill in the woods to the south that gets attacked often. Fetch a vial of blessed water from a holy spring for a protection ritual. That kind of thing would have to be performed over and over.
Player run quests only? Dont expect doing many quests then. Other games have tried to implement this before and it just doesnt work. A combination of static game quests and player quests could work though. If player run quests are the only ones, there will not be enough quests for everyone to do. If I wanted to play a hack and slash, I would just load up Diablo 2.
Your idea about finding a book to get quests is a great one. Imagine doing research to get a quest. The higher your Intelligence or Will would get you a better quest. A great idea that I would love to see implemented. But that brings up one question to my mind, do people want a 2 point quest only? (1. find info and travel to place. 2. go through place and finish) I would like quests that had multiple \'legs\' to it.
2. Having no NPC tradespeople will create a few problems. One, you never know where a trader is going to be. Now youre going to say \'there will be an established trade area\'. You ever go into that area in another game where everyone is spamming with prices for things they are selling. That is one of the most annoying parts of this genre of game. Now if an auction hall was going on, with one item at a time, that would be a good idea. But who wants to wait around an auction hall all day to find one item they are looking for.
Another bad part of no NPC tradespeople is that there is no set \'standard\' for prices. If you just got a potion of flying, and you have never seen it sold anywhere, how much do you sell it for? You may sell it for much more than its worth, but more likely youll sell it for far less.
A good thing about NPC tradesfolk is that you can dump goods no one wants on them to get something for them. All your hard work for nothing is never a good thing.
3. Playing tradesmen and support characters is my preferred role. I would love to have a game that implemented this right. Most games nowadays run from trade skills. I say embrace them. If you could be a straight up tailor or armorsmith, I would jump on that. One great profession was the Trader in a MUD I played. You could set up shop sell things. You could play the commodities market. Etc etc. But you also had to play the shouting game. No fun with that.
So to wrap it up, I propose a new idea.
Create a new set of skills. Label them trade skills. (Some may exist in another form already)
-Research (char goes into library and looks up quest. They give quest to characters and get a profit from the reward of the group)
-Craft skills (Craft Armor, Craft Weapon, Tools, Keys, etc etc)
-Create skills (Food, Alchemy, Brewing, etc)
-Acquire skills (Trader types go to a central trade building. Based on this skill, the background \'rolls\' to see what a character can aquire. This will be for a \'wholesale\' price that the character can turn around for a profit)
-Modify skills (Take existing items and modify them. Dye cloak black. Sharpen blade edge. Rebalance axe. These would either change appearance, give new attributes, or modify existing attributes).
Ok, im going to stop now. I could seriously go on for days. I build \'systems\' all the time. Just was revamping one today for a board game. Play tested too. Anyways, you dont care about that.
So, is that a good alternative to NPCs?