Author Topic: Design of Gugrontid tavern owner  (Read 4555 times)

Catlemur

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Re: Design of Gugrontid tavern owner
« Reply #15 on: July 29, 2011, 12:23:10 pm »
Name: Ulthei Tenge
Trains:Baking and Brewing
Welcome to Stonehead, the best place to enjoy a freshly baked pie.
How are you today?Whether is your mood our beer will cheer you up.
Leaving already?Do not forget to tell your friends about us.
Sells alcohol,pies,cookies. Buyies the same things plus animal parts.

Knightspark9

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Re: Design of Gugrontid tavern owner
« Reply #16 on: July 29, 2011, 07:01:30 pm »
If any person, the npc has to be Illysia, she was the original owner, so it would only make sense that she would be the current one. I think it would be a better idea then just another npc with barely any background. It makes for bad rp in my opinion. Though an Illysia npc would have plenty of background. It makes a lot of sense for an Illysia npc.
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Mekora

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Re: Design of Gugrontid tavern owner
« Reply #17 on: July 29, 2011, 07:05:41 pm »
Small, fat stonebreaker that likes to eat alot. Cheery attitude... Unless you don't buy anything.

Soloyos

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Re: Design of Gugrontid tavern owner
« Reply #18 on: July 29, 2011, 09:16:15 pm »
Name: Sirumo Pizoca

Trains: Alchemy and Brewing

Race: Stonebreaker, Red long beard/hair. Male.

Background: Parents both famous fighters in the arena but Sirumo did not follow this path as was fond of Alchemy, Both parents hated this and disowned him at a very young age, He was left to wonder the wilderness living of anything he could find and this is why he became a good alchemist, but one day he wishes to find his parents again and maybe start over. Eventually he got a job in the stonehead and then became the owner after many years. He is very loving of his work and sleeps behind the stonehead in a small house, and turns up to work at 5 A.M and leaves at 10 P.M every day. Also in his hand is always an ale, like a true dwarf should have.

Sells: Beer, Red Liqure, Maybe a new drink too?, also Gems/crystals for the Krans and pies and bread for the rest. Also some plant parts and plants from his alchemy days.

Sayings:
Welcome Sir/Ma'am - Dovoy Sir/Ma'am or Garaveno' Sir/Ma'am or Hello there young lad/lady.
Bye - Garido' or Farewell lad/lady
Thank ye - Don õl Felim or Thank ye
Welcome to teh grand stonehed tavern, pleas come buy an ale or some of tis fine food!. [ Spelling mistakes are intended ]

Description: The young dwarf has a very clean appron on which looks well worn but regulary washed. His hands are also spotless showing he is dedecated to his work and would not want anything to contaminate his food and drinks he sells. His beard is of a very dark red colour, but his eyes crystal blue.
 
« Last Edit: July 29, 2011, 09:44:28 pm by Soloyos »


Caraick

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Re: Design of Gugrontid tavern owner
« Reply #19 on: July 29, 2011, 10:38:46 pm »
Some of my own suggestions would be to make the NPC a server or greeter but not the owner, maybe like Fruntar(sp?) in Brado's. Ever since Allelia was in kada's, people stopped bothering to jump over the counter and play bartender. Players often won't take over when there is an NPC already in place, but NPCs are not as interactive. Ideally the NPC would serve in some support capacity without it looking like the NPC is running things.

 :thumbup: to this. In the same way that you don't see players trying to RP as running Kada's, (rather, you may see them RPing as servers or dishwashers), keep the NPC in the background, as a support for the players intending to run the Stonehead. 
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Rennaj

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Re: Design of Gugrontid tavern owner
« Reply #20 on: July 29, 2011, 11:56:48 pm »
My thoughts are nothing to do with running the tavern, but a Kra spending his time reading books sat at a table there.

Name: Kra

Trains:

Race: Kran

Background: Shortly after birth his parent was lost to a cave in at BD.
He was trapped for days in the cave his parent took shelter in during a bad storm. Kra was found by a Stonebraker out looking for new mines, and was raised partly by him. Kra was named Kra as it was the first word he said on being found. Hence his strange liking for an ale and the odd dwarven words.

Sells: Ink/paper. Blank Books/Maps. Gems.

Chat: [Hello] Hello their take a seat. Dovoy Sir/Ma'am. [Kra smiles] Greetings.
[Who are you] I am Kra, I have a passion for books learning and beer [Kra winks]
[How are you] Nice of you to ask, I am well thank you. Apart from the need of an ale fine [Burst into Laughter] Kra is good.

Description: Kra is spotlessly clean apart from the odd ink stain on his fingers. Oddly he looks at home in a tavern.
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MishkaL1138

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Re: Design of Gugrontid tavern owner
« Reply #21 on: August 01, 2011, 10:41:54 pm »
- name: Illysia Caterean
- model: f_enki
- traits: Rabani?
- description visible to players: Illysia's description, but summarized in 7-8 lines
- some background information not visible to players but used in future dialogues/quests: Cranky sometimes :P
- items: a wooden spoon/rolling pin
- which goods she sells: food?
- which skills she trains: maybe cooking/baking

Nobody else deserves it more than her.

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Ellessa

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Re: Design of Gugrontid tavern owner
« Reply #22 on: August 02, 2011, 08:43:59 pm »
I have a rather novel idea for you dev folks.  How about you make all the stuff that doesn't work right ... work right ... before adding yet another character that doesn't work right?  Are you operating under the mistaken assumption that you are microsoft or something?  How about we get oh, I don't know, lets say alchemy working?  There have been some nice additions to this game, but it like you all start a million things and finish none of them.  Is there any direction to this thing?  I truly have to wonder sometimes.

novacadian

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Re: Design of Gugrontid tavern owner
« Reply #23 on: August 03, 2011, 04:46:37 am »
There seems to be a flurry of activity at the moment and activity is good. My only suggestion would be to consider grandfather-ing old race types until they becomed bugged for any reason. Take them out of character creation; yet let those already created continue their story lines up to that tragic end of their line. Be nice with some settings around it.

The Dev's seem to be active at least. Many of the new things, like guild halls, have shown considerable effort. Thier free time is appreciated.

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verden

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Re: Design of Gugrontid tavern owner
« Reply #24 on: August 03, 2011, 07:25:21 am »
Quote
I have a rather novel idea for you dev folks.

It may well be a flurry of sock puppets.

Ellessa

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Re: Design of Gugrontid tavern owner
« Reply #25 on: August 03, 2011, 08:44:32 am »
My last post sounded a bit more hostile than I meant for it to be.  I certainly appreciate the devs, many of whom are friends, and I didn't mean to insult anyone.  I know you all do a great job, and do it with no compensation.  But as a long time player, I sometimes wonder if there is any real direction to the development, and I don't believe that I am alone in this.  I wasn't actually addressing the diaboli thing, but perhaps it's a good example of my point.  My point being, why is there so little headway in fully developing what is already here?  Is it easier to create NPC's?  Is there actually a plan to all this, or is it just a patchwork thing?

Earowo

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Re: Design of Gugrontid tavern owner
« Reply #26 on: August 03, 2011, 09:41:56 pm »
Makin an npc wouldnt be much different then creating a character, you pick the race, play with the characteristics, set em in stone, change the description, how they give npcs quests, stores, training ect, is beyond me
For the diobli thing, it had somthing to do with the model not even being created, they are two completely unrelated subjects.
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Roled

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Re: Design of Gugrontid tavern owner
« Reply #27 on: August 05, 2011, 09:37:02 am »
I think it might be interesting to have a bouncer/ janitor NPC rather than a tavern owner, for a few reasons...

1) She could be a female character, like a female stonebreaker say, who could drop you with a sneeze. Maizebel Lumenstone... red hair please... no beard! :love:
2) Bouncers always know everything about everyone but require creative bribes before they divulge information- could make for fun quest chains  :-X
3) A short female bouncer would be funny, maybe she could be funny too?
4) She could have keys to places like those buildings outside the Stonehead, or the secret doors inside, that could eventually lead to mines under the stalactite or some secret wonderful treasure trove   ::)
5) Somebody has to keep their ears on the clientele, and janitors are notoriously invisible to certain types of patrons  ::|
6) She could train sword or melee or something, and sell crafts and items on the side (imagine her rolling up her sleeve to reveal a dozen of Gugrontid's equivalent of Rolex knockoffs!)  ;D
7) Elady is the owner/ boss and she makes the best pies in the land, so no cheap imitation tavern owners please!   \\o//   \\o// 

Just my thoughts...
RR
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Earowo

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Re: Design of Gugrontid tavern owner
« Reply #28 on: August 05, 2011, 09:04:38 pm »
That makes sense, if Ill was owner before and elady was top chef or whatever, ill's absence may as well have elady promoted to owner..
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Candy

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Re: Design of Gugrontid tavern owner
« Reply #29 on: August 07, 2011, 12:20:15 am »
Wasn't there a big argument that Allelia killed RP even though people still RP at Kada's?

Anyway, I rather like the idea of Illykins as an NPC, but I have to agree with Ellessa here...more areas and NPCs and quests is all fine and good, but keeping the game playable is more important.
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