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Tinkering
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Topic: Tinkering (Read 776 times)
Shoryu
Wayfarer
Posts: 4
Tinkering
«
on:
June 01, 2003, 06:08:15 pm »
you get metals/materials(salvage) to add to a weapon to change it\'s arrtibutes, i have been playing MMORPG\'s FOR a ong time and with a bunch of weapons that are the same get\'s boring after a while so if it had say a workmanship/craftmanship of say 5 that means you could tinker it 5 more times until it\'s exellent craft 10, and depending on which salvage you add depends on which attribute it alters... it will also add a better economic system and make the game more interesting
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Morte
Traveller
Posts: 13
(No subject)
«
Reply #1 on:
June 01, 2003, 09:02:07 pm »
You kind of mean an upgrade system a bit like System Shock 2? Where you can, with the right skills, improve a weapon? I\'m all for that
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\"I love the English for three reasons. One, we always beat you at rugby. Two, you\'re wives are always welcoming. Three, you fought like devils to save us\" Old french guy at my uncles pub.
Kuiper7986
Veteran
Posts: 1031
(No subject)
«
Reply #2 on:
June 01, 2003, 10:38:33 pm »
fine with me cuz but you\'d limit the amount of weapons you could have cuz that means every upgrade becomes a new weapon. But I like where this is going.
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My name is
NOT
pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"
DizzleCorinthos
Hydlaa Resident
Posts: 96
(No subject)
«
Reply #3 on:
June 02, 2003, 04:42:59 pm »
I brought these ideas up in another post. I believe it was called \'Weapon Customization\' or something similar to that.
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DizzleCorinthos, Jragi - Planeshift
\"The sky above the port was the color of television, tuned to a dead channel.\"
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