Okay I've heard several complaints from other smiths in the game and didn't think anything of it until my skill has improved. Now it's becoming obvious to me as well that the entire equations and rules you use to judge what an items quality is need to change. It is ridiculous that there is so much wild swings to the quality of an item you make. You can have an axe blade start out as 200q, go down to 80q, then back up to 160, then when sharpened it goes up to 280, and after you combine them together and rivet it drops to 120q. I'm sorry but that is just ridiculous. I can understand quality having some chance involved with it but what needs to stop is the wide crazy swings. Something shouldn't vary depending on the steps so much, it doesn't make sense.
I think a better solution would be to have an average quality that your skills could reach. Maybe an item comes in on the lower end of that average or on the higher end. And if you keep working on it you can raise the quality. Even better you can add a risk in there of a smith working an item to much and having the metal begin losing quality or just turn to junk. That chance would keep someone from working on an item to much because the longer they work on it the higher the chances become of it going bad.
I don't mind even having the odds of getting higher quality go down if your skills are lower level so that you have to train more to get to the higher quality items. My issue is I find it just crazy that I can sit for hours making one item and have the quality bounce around so much. After hours of working on items I've had the average quality stay the same as when I just go through once to make the same items. That doesn't encourage work and effort not to mention being just plain silly. I can understand chance involved in the process but not to the degree it is.