Author Topic: Time for Chain Mail  (Read 18635 times)

Talad

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Time for Chain Mail
« on: January 28, 2012, 05:28:34 pm »
Did you manage to craft high quality leather armor? We hope so, because it's now time for chain mail! We just added in game the ability to craft chain mail, be prepared to make lot of small steel rings to create gloves, torso, arms, pants, helms, and boots. Four in one patterns, riveted armor, there are quite some options to create high quality protective armor.

Quests are available as well to introduce the art of making chain mail, so be sure to speak to the blacksmith in various towns. The process is as close as possible to the medieval way of creating chain mail.

Aramara Meibi

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Re: Time for Chain Mail
« Reply #1 on: January 28, 2012, 05:53:19 pm »
The process is as close as possible to the medieval way of creating chain mail.

as opposed to the post-modern deconstructivist method?
all blessings to the assembled devotees.

LigH

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Re: Time for Chain Mail
« Reply #2 on: January 28, 2012, 10:15:56 pm »
Leraider already sells Q300 sets...

Seems to be not too complicated. For those who have matching prerequisites.

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weltall

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Re: Time for Chain Mail
« Reply #3 on: January 28, 2012, 10:30:14 pm »
it's based on skills around since helms have been released.

Gilrond

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Re: Time for Chain Mail
« Reply #4 on: January 29, 2012, 02:07:24 am »
I wouldn't measure it by Leraider ;) But armor making could be trained before with making helms indeed.

Symasta

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Re: Time for Chain Mail
« Reply #5 on: January 29, 2012, 04:46:27 pm »
On the Meet the Devs event you said the next step would be to craft magical Armor and that you wanted the players opinions on how to do that.
Would that be this thread?

Gilrond

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Re: Time for Chain Mail
« Reply #6 on: January 29, 2012, 08:12:23 pm »
You can probably expect very high skill requirement for magical armor crafting. At least they are already very high for most chainmail armor parts, so if the settings will go the same way for the rest, magical armor will be accessible only to the most advanced blacksmiths.

tman

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Re: Time for Chain Mail
« Reply #7 on: January 30, 2012, 03:20:50 am »
I'd assume magical armor would also take some skill in magic.  Perhaps each Way would have its own set of enchantments that require a certain skill in that Way in order to use.  Or the strength of the enchantment would depend on the crafter's Way skill.

Of course I'm just guessing.  I have no idea whats going on.  We'll just have to wait and see  :whistling:
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.

Herihi

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Re: Time for Chain Mail
« Reply #8 on: February 04, 2012, 05:36:49 am »
Just as a note but the 300q price for closed steel rings has no messed up prices in the game even more then they were before.  You can make 9000 per stock of steel now which is more then even 300q bronze stock goes for.  And they are incredibly easy to make.  So now we'll just have people standing around making closed steel rings all day and selling them to the npcs.  Plus 80 level for armor making skill to make the whole set is a little high.  Right now I think the only person in the game who is active who can make them is Leraider.

Gilrond

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Re: Time for Chain Mail
« Reply #9 on: February 05, 2012, 12:53:40 am »
Since when did players started complaining that crafting became more rewarding?  ;D

Herihi

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Re: Time for Chain Mail
« Reply #10 on: February 05, 2012, 02:14:20 am »
Lol Only when the rewards are for the easy steps and they make it even more of a waste of time to actually make the items you are supposed to make such as weapons, helms, armor, and shields.  Right now there is even less of a reason to do so.

Gilrond

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Re: Time for Chain Mail
« Reply #11 on: February 05, 2012, 02:22:10 am »
Given that final products don't give you enough profit and the whole thing is pretty messed up anyway (economically), having some components with high prices is not bad at all (think of spangens for example). At least crafters can cover their expenses with something besides metallurgy.
« Last Edit: February 05, 2012, 02:23:47 am by Gilrond »

Herihi

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Re: Time for Chain Mail
« Reply #12 on: February 05, 2012, 02:44:57 am »
Very true.  But I'd prefer if the economy were fixed instead of making it more screwed up so that smiths can make profits of certain pieces.  Here's to dreaming anyway.

Gilrond

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Re: Time for Chain Mail
« Reply #13 on: February 05, 2012, 02:49:23 am »
Economy needs a major fix in general. Minor fixes here and there won't help it really. So I don't pay attention anymore to weird or unrealistic quirks like high prices on some parts, and low on others. At least there should be some things which can cover your expenses. Fixing economy is really a whole projects on its own.

novacadian

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Re: Time for Chain Mail
« Reply #14 on: February 05, 2012, 02:55:38 am »
Market demand could be factored in to the npc economy every 24hrs of game time. Depending on what had been purchased by npcs in the previous 24 hours of game time, the price that they would be willing to pay for the same item at the present game time could be weighted accordingly to what could then represent the demand factor.

- Nova

[ Edit: One could then play the market and have a real RP of a tycoon of some sort. :) ]
« Last Edit: February 05, 2012, 02:57:44 am by novacadian »