Author Topic: Planeshift character models  (Read 3305 times)

Rigwyn

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Re: Planeshift character models
« Reply #15 on: February 13, 2012, 02:56:27 am »
Mogweh, that's wicked! LOL!

Mogweh

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Re: Planeshift character models
« Reply #16 on: February 14, 2012, 08:54:41 pm »
So, It is assignment due-in-time, so naturally I feel inclined to be creative and do anything but write a 5000 word essay.

Aramara inspired me to fiddle with some textures. It's still pretty rough ( lol ) but here goes:

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Aramara Meibi

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Re: Planeshift character models
« Reply #17 on: February 14, 2012, 10:07:52 pm »
I especially like the area around the eyes. I think you've modeled his eyelids and brow well. Those black orbs are pretty captivating as well.

There's a problem I think with using bumpmaps, which is an issue within the game as well, where everything tends to look like wet mud rather than a firm solid surface. Maybe here it was intentional, but as Kran are silicon based lifeforms, I've always imagined them having a more translucent, crystalline quality, like an opal, rather than freshly mixed concrete. Just my thoughts, whatever they're worth.

I've only just started playing around with blender, and I haven't even touched the texture side of things, is there a specularity setting you can adjust?

The UV mapping looks good on his body and head, but the two look disjointed at the neckline.

Maybe a finer grained texture would make it look less rough and more smooth, depending on what you're going for.

Overall it's looking good!  :thumbup:
all blessings to the assembled devotees.

Mogweh

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Re: Planeshift character models
« Reply #18 on: February 14, 2012, 11:32:26 pm »
Thanks for the feedback :)

Kra is just an experiment, an end to end journey of the animation process. I made sooo many mistakes, like modelling him with his arms down... really makes it hard to model cloth and the deformation in his arms can be a bit funky during animation. And, as you say, the seam I took for the UV mapping was a bit visible.

The overall look for this one, as he is my evilz BF priest, was dark and rough and gnarly, not your normal happy-clappy Kran. I tried the more silicone look but he started to look like a gummy bear. I'm working on a disco animation to complete my little modelling odyssey (Getting a 24 fps animation to keep time with a song that is 101.3 bpm is a bloody nightmare challenge ;) ) and once that is done I'm going back to the start and taking a little 3d modelling course, focussing on the human body.

I know what you mean about the wet look. Secularity is adjusted in the Material and Texture sections and can also be excluded or included from light sources (lamps). I didn't turn it down too much as I found he started to look a little dull and flat. However, that is probably because I have just started playing with Blender myself and everything sparkly and shiney looks awesome (to me). Once that has past, I will no doubt turn the settings down to a more realistic level ;)

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Aramara Meibi

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Re: Planeshift character models
« Reply #19 on: February 15, 2012, 12:23:49 am »
a disco dancing black flame priest? now I've heard of everything.
all blessings to the assembled devotees.

Mogweh

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Re: Planeshift character models
« Reply #20 on: February 15, 2012, 12:30:01 am »
okay... I uploaded a test of the first 17 seconds. It still needs work on the F-curves to give it more snap, and of course the disco background is not in place.

Call it a spoiler  ;D

http://youtu.be/zFChI9GBYhc
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Aramara Meibi

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Re: Planeshift character models
« Reply #21 on: February 15, 2012, 12:46:30 am »
LOL  :woot:

Plus, I now know that Kran is German for Crane.
all blessings to the assembled devotees.

Rigwyn

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Re: Planeshift character models
« Reply #22 on: February 15, 2012, 01:20:15 am »

LOL! ... You just need to bend those knees and shake kra's ass a little  \\o//

bilbous

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Re: Planeshift character models
« Reply #23 on: February 15, 2012, 01:31:47 am »
Stevie Wonder isn't exactly disco. Krantastic is my copyrighted word and I'ma gonna send out a takedown notice if you don't send me 10 million tria forthwith.

Eonwind

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Re: Planeshift character models
« Reply #24 on: February 15, 2012, 10:50:05 am »
your work is wonderful  \\o//

PS needs your skill as a 3D developer! please apply!!!  :D

Catlemur

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Re: Planeshift character models
« Reply #25 on: February 15, 2012, 01:32:19 pm »
The video made my day.