ok, ok, the recursive labyrinth is a little too much for this game, although now that I've thought of it, I totally want to make one. Anyone want to help?
BUT! the labyrinth in the picture is unicursal, which, for those of you who failed latin, means 'one path'. There is only one path to follow, no dead ends. It meanders from one point at the edge of the circle to the center. Unicursal labyrinths first appeared in ancient greek and etruscan crafts and were prevalent in medieval romanesque and gothic architecture. They have a deep spiritual meaning as existential metaphors (walking the path of life). A lot of you are in Europe yes? Go to your nearest cathedral, my money is on you finding a unicursal labyrinth either on the floor in tilework or etched into the wall somewhere, for people to trace with their finger.
For the people who rush through the DR on their way back from the BD, sure, trekking a labyrinth would be a headache, but those people aren't playing the game the way its supposed to be played. Give our characters something to contemplate, please.
Go ahead and try it out, use your pointer or follow it with your eye. It's fun, meditative, and when you reach the center you'll say 'well, that was neat, but why?' which is the same question you'll be asking when you die.