What a wonderful, thoughtful reply! Thank you, Indygo.
Here however is the sad truth. Each plot has layers, like yours. The entire story involving the serial killer, wulfar, etc. has multiple layers that players can choose to interact on. The top layer of course is mostly senseless. As you dig deeper, you find a whole lot more meaning. In fact, read excerpts from "Bjornsted" in the storywriting section, and you may get an interesting feel.
With your plot, it's similiar. It has multiple layers involving you and your character, Indygo the dwarf. Players choose to interact on whatever layer, from ignoring, to random chatting, to interaction, to helping, to solving the mystery - it's all player's choice base.
The sad fact of it is, for both of our RPs, most players will never interact beyond the most accessible layer. For you, it's especially a pity because as you said, those are the RPs that can be more meaningful. Of course, there's thrill in taking down a bad guy, but there's an actual meaningful bond made between characters when it involves the things that yours does.
I for one am glad you brought attention to your plot. I would love to get more involved! As always, the advice I give new players is to make yourself accessible - PS doesn't come to you, unfortunately. Always be a person that starts RP and gives it the extra shove to keep it going. Put the time and effort in to make it great for other players, and you'll receive a tremendous amount in return, whether it be self satisfaction, deeper bonds with players, or just the knowledge of a job well done.
In regards to your "city in decay" theory, yes and no. PSeco doesn't work very close to ours. There are times where they overlap and seem similar, but truth be told, that's not often the case.
People that play, or even find PlaneShift tend to be the dungeon master/hardcore rper/text based RP sort. (i know there are also several different types, just raise your hands!), and these folks crave adventures of the hack/n/slash, evil plot, mastermind variety. Duraza was a great example of this, UtM was even a great example of this. They fed deep, twisted plots to the people and they were gobbled up. Of course they're not meaningful, they're just popcorn and movie fun, but that's what a lot of people come for.
Those of you who feed Julia Roberts/Richard Gere stuff are to be commended! I try, on a daily basis, with a lot of my characters to do those same plots. Daily things, daily interactions, and meaningful ones at that.
But the factoids remain that sometimes people come here to get away from that, and to get lost in another world where dragons (gobbles) roam free!
Also, as far as player participation for the "calmer" events goes, there have in the past been great participation for RCD events, masquerade balls, etc. etc. It's just there isn't a group of people who do those as much anymore. I challenge you to do such!
[Simple Psych note: Everyone wants to be awesome. The want to be awesome usually overrules the want to give it out.]
And as always, there's just the morality of good vs. evil here. If you like good, you'll dislike bad plots. If you like bad, you'll shy away from good plots. If you're impartial, you'll try and get involved in both
