Thanks, Venalan, this is very welcome news!
Being boring didn't help the existing tutorial meet the goals one wants to establish at the start of such a project. Namely, that a new player should emerge from the tutorial with
. basic knowledge of the mechanics (movement and interaction)
. basic knowledge of the game world (settings)
Why? >> in order to
enjoy playing a character that lives, works and interacts in such a world.
So, I wonder, can we see the entire tutorial encourage roleplay more? To me this means visuals, NPC dialogue and mechanics information working together in fun ways to help a player start thinking through and "being" his/her new character:
. Visuals: yes to background displays of craftable and buyable items relevant to each NPC, and perhaps Ibhaar's rats could be accompanied by a small menagerie of more fun, interesting creatures; yes to pets and mounts; yes to a busier, friendlier, less maze-like layout
. NPCs: yes to a welcome beer and snack
![Smiley :)](https://www.hydlaaplaza.com/PlaneShift/smf/Smileys/custom1/smiley.gif)
Since NPC dialogue will use story to relate settings, I wonder if the main institutions (these are just suggestions: government - Abelia?, guards and Stone Labyrinths - Ibhaar?, religions and magic, including Death Realm - Orphia?, merchants and professions, not only blacksmithing - Neave?, artists and scientists - ?) could all get a
very brief mention in the tutorial, perhaps with Xenak at the end directing you to the starting NPC of various faction quests that tell you more, in game proper. If a map is too hard to make, a book/scroll directory might work, and teaching people to read signposts
![Wink ;)](https://www.hydlaaplaza.com/PlaneShift/smf/Smileys/custom1/wink.gif)
. On the mechanics side, could we add information about editable/editing descriptions.
Also, with the "golden man" icon, it may be possible, like Vakachehk suggested, to skip what your character is not interested in or leave it to be learnt in game proper.
. Lastly, the starting pack Eonwind suggested for different character choices: this idea helps get a character get started on a roleplayable path. If players will already have picked up some rewards from the NPCs along the way, perhaps the pack could be as simple as a buff item or raw materials for crafting, whichever is relevant to the character's path.
/offthe wall:
live tutorial! Recruit players to help out in the tutorial every once in a while, through roleplay!
This could be nice, although some might feel that it gives participating players/guilds an "unfair" advantage? Any feedback from those who have taken part before?