This is addressed to everybody who worked/works on this game. I've been around for some years now, even if playing very seldom and never writing on forum. I followed all the big progresses you made on this game, writing a 3D MMORPG from scratch to release as open source for free must be an exceptionally hard work and I've always been happy to test and support games and program for the GNU world, but unlucky I'm loosing hopes for this one.
A lot of playing hours have passed by, but my only character is still unable to complete most of the quests because of poor skills. I did my best to grind some of them, but when it takes DAYS of repetitions to level up enough the will passes. Why so much time and repetition? Is there any need to make the game not enjoyable? It seems like it wants to lead players to payed subscriptions even if there's no one. You could cut half the training times and still get a long lasting process.
And so came today, after more than 40 min WALKING, because obviously i have not a mount and nobody have been able to tell me how to get one, for the Bronze Doors through big empty spaces, because there are so few people around, some neither answer, and absolutely nobody out of the town to interact with, I came to this "labyrinth" where the uniform green color made impossible to tell how terrain was made. After another 20 minutes and 4 unsticks I fell into nowhere, died and respawned back to the start.
I understand that this is more testing than playing, but that's one more reason to let people test instead of let them pay for the game problems. Why can't we simply respawn where we died? Is the back of smith's shop someway special?
I'd not like to waste another hour like this, it seems to me that this game wants to keep a small elite of 20-30 players and push everybody else away. It's not wrong itself but is it really your intention after the huge job you've done? An MMRPG should rely on a MASSIVE playerbase, but it looks like this struggles to even have a playerbase