@Bilbous; I think some of the ideas you have are pretty interesting.
Why does Dakkru only take a little bit of your essence which you recover but none of the essence of the things you travel with which not living don't recover. there ought to be a bit of chance that they degrade, more magical items could be someone protected by the degradation but things like animal parts or plant parts could suffer greater degradation.
I have no idea about the technicalities for this but I think that at least the degrading of animal and plant parts is a logical side effect of a trip to the DR. Maybe even extended to items that are created with the use of animal and plant parts.
Example: You travel through the DR with a Q50 steel sword and a Q50 wooden sword, after exiting the DR the steel sword would still be Q50 where as the wooden sword would be Q48 (-5% give or take).
Another idea I have is maybe an advantage for players who have chosen Dakkru at char creation, there is no need for an elaborate scheme like BF has but a possibility is could be that they are affected less by the curse. Extended for players who have chosen Dakkru at character creation and become a DW master.
* A place to craft and a source of resources
mhm interesting but there are pros and cons ... my idea is we should make it a to craft something DW specific here, before the auto-training system the DR used to be a place to train DW; we may bring that back by introducing something cool like a special magical crafting or something like that (just some thoughts).

YES, special DW crafting would be so awesome..
