Happy Saturday PlaneShift citizens!
Today, the new patch 0.7.32 have arrived, yey! What an exciting news!
Unfortunately, it seems that Intel Mac users will have to wait a tiny bit longer as the patch fails to update on our machines.

It is surely something (well) worth waiting for.
After opening the PSLauncher, I clicked on the "update" button waiting for the magic to happen. Sadly, instead of a happy end, I got a fail message "
Patching PSUnrealClient.app/Contents/MacOS/PSUnrealClient failed!
Last error: Patching FAILED in default case -17712 " instead.
PSLauncher screenshot

After the failed patch, I have opened PSUnrealClient application, just to check it out. The PSUnrealClient currently screams at me with quite a few error angry messages.

Talad, may you look into it, please? I am sure you can use your God creation magic powers to find a fix for us.
Thank you!
p.s. Looking at the PlaneShift Launcher screenshot, I have just noticed the lack of capital letters in Planeshift. According to recent live streaming video, you have fixed this small error in the PSUnrealClient but probably not in the PSLauncher itself? Dunno, just thinking out loud.