Author Topic: roleplaying  (Read 5829 times)

AendarCallenlasse

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« Reply #30 on: April 23, 2003, 11:27:42 pm »
I understand what you mean but making someone change their name won\'t make them rp.  They will still be able to rant and chat about the big sports game on TV.

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Kiva

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« Reply #31 on: April 23, 2003, 11:49:18 pm »
That is - if you ask me - allright, as long as it is kept off of shouts... But if they start shouting out useless stuff like \"Oh I bought a FSGSGSDg thing today from the shop and then gDFGLJDG from the school came and we went DSJLFSDF in the mall etc.\"  ... That\'s not good. :D
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explorer

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« Reply #32 on: April 23, 2003, 11:57:55 pm »
Why not just make another chat channel? One rpg channel (the one that interacts with the world), and a off topic chat channel? That way if you wanted a review from something, you could just switch over and ask, then go back to rpging.
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Mehallie

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« Reply #33 on: April 24, 2003, 12:13:58 am »
Ignore buttons...they work a treat *nods*

Oddly enough, RPG doesn\'t seem to mean roleplay anymore.  Either people just don\'t want to take the time or they\'re so terrible at it that it would probably be better if they stuck to d00d-speak.  However, I have noticed over a wide spread of games that \"old school\" is really being sought out.  The rpers of \"back-in-the-day\" are really looking to find a game they can totally immerse themselves into.

I\'m all for seperate channels, ic/ooc etc, but invariably someone somewhere is going to abuse it, for no other reason but because they know you can\'t reach through the screen and smack them.  People ALWAYS abuse shouts - which is why I often had shouts off in EQ as well as ooc.  Ah, sweet silence...that would be a good thing.  

I HAVE seen games try and enforce rp; if you have a ridiculous name, for one - and how many different spellings of Aragorn does a game need?!  But then, everyone\'s idea of rp is different.  There are other games that enforce rp solely by the way they\'re created; taking so much detail upon history and ecosystem and all other details of the world that you honestly CAN\'T just go in killing things for the sake of killing them without getting yourself into a huge hole.

All I know is there are a LOT of roleplayers out there looking for a game to call home; if you can work rp into a game in such a way that it is actually PART of the game and not just something a rper has to invent, then said game will have a massive following.

druke

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« Reply #34 on: April 24, 2003, 02:59:45 am »
could they have a strict roleplay server, and a loose one, if people abuse ooc in the strict one they get booted. , then again eq tried this but they cannot \"enforce\" it on frioana vie b/c they\'d loose business


my how times have changed.....

Vengeance

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« Reply #35 on: April 24, 2003, 08:00:39 am »
Both EQ and DAOC have roleplay strict servers for the people who want them.  Both have less than 2% of their players on those RP servers.

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Fanomatic2000

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« Reply #36 on: April 24, 2003, 04:04:13 pm »
I would love to see RP in PS (and personally I hate the d00d talk)
If you want to talk about school, football, the party last night etc. You could as well do it in MIRC, or whisper.
I have been roleplaying on NWN for some time now, and seriously, it really gives the game athmosphere.
I don\'t want another Runescape >=(


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Kiva

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« Reply #37 on: April 24, 2003, 05:40:27 pm »
Well, Fano, I seriously doubt that PS will be Runescape nr. 2 :)
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Mehallie

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« Reply #38 on: April 24, 2003, 08:07:22 pm »
Quote
Originally posted by Vengeance
Both EQ and DAOC have roleplay strict servers for the people who want them.  Both have less than 2% of their players on those RP servers.

- Venge


This is because neither of those games was created with the roleplayer in mind.  EQ is not a roleplay-friendly game; a game that is mostly centred around camping/looting does NOT encourage a rp environment.  Also, most people on the rp servers don\'t actually rp - it\'s just \"too hard\" for most people.  Not to mention that the rp servers were created long AFTER rp guilds had managed to establish themselves in other places (the roleplay guild I belonged to had been in existence since Beta)

 There\'s a rp-ezboard for EQ that is populated by quite a few guilds and the like spread across all of EQ.  With the addition of more zones designed for even more camping/powergaming/looting, they\'re getting fed up, and they\'re looking for other games.

Madfish

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« Reply #39 on: April 24, 2003, 08:30:52 pm »
Damn, this tread is long enough now

Roleplayers: Stick around with me and wait for the demo(and full verion)
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Mehallie

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« Reply #40 on: April 24, 2003, 09:25:14 pm »
Nothing wrong with a long thread.

We\'re just \"conjecturising\" (new word).  None of this will probably mean beans, but it\'s worth a chat.

Valfaran

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« Reply #41 on: April 24, 2003, 11:39:20 pm »
I, for one, am completely gung-ho about making a game highly roleplay-enforced. I\'m a big fan of message-board based RPG\'s (if you want a good one with lots of dedicated members join Neara) and the prospect of an actual roleplay-oriented game is more than enticing to me. I mean, think about this: in a strict text-based RP, you not only have to create a character, you have to conjure up with words an entire setting for your character, and be able to create other characters for you and a friend (or two) to interact with. In a strict RP video game, all you have to do is press some buttons to move your character and speak. If that\'s all it takes, what\'s so darn hard about keeping the talk centered around, \"Have you heard rumors that the Octarch of the Third Level has been corrupted?\" and \"Someone said yesterday that they saw the almighty Talad, with their own eyes!\" and \"My fur trade business is going under; it doesn\'t seem like there are quite so many creatures in the Near portions of the Labyrinth.\" I think all we truly need to enforce roleplaying like this is an OOC channel (you can switch back and forth between OOC and IC), an ignore button (for those who just don\'t seem to get it), and a GM or two booting characters with names like Dumb Woob or EvilCartman.

Mehallie

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« Reply #42 on: April 25, 2003, 01:11:37 am »
The best way to enforce rp?  Keep rping.

No, really.  I\'ve done this one in EQ before.  When I wasn\'t with my rp guild, I was with a really cantankerous dwarven friend.  Our characters were a trip together; we\'d get groups because people just wanted to sit and listen to us hassle each other.

Blatantly rping at people does one of two things; one, it gets rid of people who just want to kill things and talk in d00dspeak so you don\'t have to be bothered with grouping with them.  Secondly (and probably more important) people who may have rped in the past, or who are interested in rp get inspired to have a go.  I can\'t even count how many times my character was given very passable gear just because the person we were grouped with was so happy to meet fellow rpers.  (this works a treat as well when you actually spell words out properly.  Just by announcing that I would spell \"please\" and \"thank you\" without z\'s and all it\'s proper vowels and consonants often earned my level 25 character lvl 60+ buffs solely because of courtesy.

The rp community may be a small one, but it is a loyal, dedicated, and steady one.

explorer

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« Reply #43 on: April 25, 2003, 03:18:08 am »
Thanks something to think about, we should just ignore all d00ds, just totally ignore them.
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Fanomatic2000

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« Reply #44 on: April 25, 2003, 08:51:18 pm »
Sounds like we got a solution then. The \"ignore\" finction will become popular =P


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