Author Topic: Crystal Blue Shift  (Read 8124 times)

Moogie

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« Reply #30 on: September 27, 2003, 02:27:30 am »
But if you didn\'t, totally unfair.

Zeus

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« Reply #31 on: September 27, 2003, 03:06:41 am »
Compensating people for their inventories or carrying them over will not work.  It will unbalance the game and possibly make it impossible for newcomers.  Here\'s an example:

Let\'s say Person A had a galkard in the Molecular Blue release and the developers decide to give him a 1000 tria compensation for it.  Ok, now let\'s say that Person A heads over the the blacksmith and, with his bonus 1000 tria, can afford the best equipment avaliable so he buys it.  Now it seems that the cost of equipment is too cheap, so the cost is raised to make up for the 1000 tria bonus.  Now Person A decides he wants to go fight some monsters so he heads out to the nearest spawning grounds and VERY easily (due to his equipment) takes them out.  Well, now the monsters are too weak so the developers are forced to make them tougher. This, in turn, makes it much harder if not impossible for people that couldn\'t afford decent equipment (due to not having the 1000 tria bonus) to kill monsters.  Well, now Person A has a fairly decent challenge, but can take the now more powerful monsters comparably easily.  This makes it so that the people that did not have the 1000 tria bonus in the beginning have a hard time finding the monsters they have a difficult time killing, which, in turn makes it so they have even less income.

Now you see that it would more than likely be a mistake to compensate for (or carry over) weapons and items from Molecular Blue to Crystal Blue.  It would be much better to do a complete wipe, not saving anything.

P.S. The 1000 tria is just to make an example, it\'s not a real value.

Kiern

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« Reply #32 on: September 27, 2003, 03:10:11 am »
Yes, Zeus here just said almost exactly what I was going to post (except his sounds a lot better ;) )

Anyways, here is another reason not to do this, considering it was said from the beginning that old people would not be rewarded, and seeing as how crystals will only be playing the major part of the game right now...converting them into money or whatever would be a reward, especially considering they said they all would be deleted in the first place, people playing should expect nothing more.

So, if we go that way, how about giving me my own city since I\'ve been here since before jan 2002? 8)
« Last Edit: September 27, 2003, 03:12:18 am by Kiern »

windwalker

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« Reply #33 on: September 27, 2003, 03:42:11 am »
I agree with Zeus, giving people money for crystals will just give powergamers (people who have no life but to play games all day) an easier time, there are people right now that have played ps for only 4 days but have 1500 crystals + because thats all they do. Why should we reward them with money, people knew that their accounts would probally be deleated, if they still collected crystals, thats their problem, its still pre-alpha
the characters and stats shouldn\'t be saved untill you can learn, and its more like a game instead of a coding/graphics showing.


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EDell

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« Reply #34 on: September 27, 2003, 03:43:34 am »
I\'m totally agree with Zeus.

I think it will be a big problem for newcomers...

_Atticus

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« Reply #35 on: September 27, 2003, 04:20:53 am »
KIERN, Cap\'n Zeus, Windwalker, and Edell= very smart people who understand balance.  8)
« Last Edit: September 27, 2003, 04:21:03 am by _Atticus »

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Wedge

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« Reply #36 on: September 27, 2003, 05:19:06 am »
You seem to be making some rather sketchy assumptions there.  There aren\'t that many people that are going to have anything worth transporting over to the next version, so why would the devs cater the monsters and equipment prices to a few people?  They wouldn\'t, the people who had the bonus would have an easier time initially but that\'s all, the devs wouldn\'t go and change things based on how a few people the devs already know have an advantage do in the game.  This idea of \"fairness\" to the new players doesn\'t make much sense, the gain for the players that got to carry something over isn\'t going to be THAT great, and it\'s not going to upset the balance of the game or anything.
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Kiern

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« Reply #37 on: September 27, 2003, 05:30:26 am »
Then it really isn\'t worth going through all the trouble of finding out how to do it and then actually doing it...the game needs to be worked on, not other things such as this, especially since you say it won\'t matter much.
« Last Edit: September 27, 2003, 05:31:08 am by Kiern »

Wedge

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« Reply #38 on: September 27, 2003, 05:37:08 am »
The impact it would have on a player utilizing something like this would be significant.  I\'m saying the impact on the next version as a whole will not be, it won\'t upset any sort of balance; they devs aren\'t going to make adjustments to it because of it.  And we already know how to do it, that\'s why this thread came back up.  It\'s not difficult, at all.  You enter a player name/pass, the database is queried, if they have any items, you get money.  Simple.
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Zeus

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« Reply #39 on: September 27, 2003, 06:05:35 am »
Whether or not you waste time by trying to invalidate my points won\'t matter much.  What you said does not convince me as I have been in similar situations in which I will not take the time to explain.  For all of those that are convinced, I would like to refer you to this:

Quote
Originally posted by Kiern
Anyways, here is another reason not to do this, considering it was said from the beginning that old people would not be rewarded, and seeing as how crystals will only be playing the major part of the game right now...converting them into money or whatever would be a reward, especially considering they said they all would be deleted in the first place, people playing should expect nothing more.


Which, in itself, is a valid point.  I say we just use the valuable time and energy that would otherwise be used on compensating people for their items for moving Planeshift forward and on to better things.  Trust me, we\'ll all make up for whatever we lost soon enough.  Compensating for things we had in the past will just take a lot of the fun away.

seperot

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« Reply #40 on: September 27, 2003, 06:25:36 am »
ya know what this is you guys saying that its not fair its because your all lazy people that never botherd to get high up things like a galkard so now theres a prospect of us who  worked hard to get 10,000 rubys are going to get better more than thouse that dident.so just to lose them all just because the people who dont have them wont get the same amount of stuff come the next version as someone who was ingame looking for crystals is getting nothing is very unfair why not insted get on planeshift and try to get a galkard or claymore yourself?  then you will get a better reward then others which makes the whole crystal hunt more worthwhile  ;)

Wedge

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« Reply #41 on: September 27, 2003, 07:03:53 am »
I didn\'t want to bring that up, but yes that is much easier to say for someone who hasn\'t played a lot.  And I can and will continue to negate any points you bring up, because they are all wrong.  There wouldn\'t be any valuable time and energy used up on this, I already said how simple it would be, the biggest issue in it would be coming up with a fair conversion as opposed to actually coding it.  Heck by the time CB comes around I could probably code something like that.  Compensating for what you never had in the past is pretty easy when you never had anything.  Coz\' being an Explorer, I most certainly DO want an advantage going in to the next version, since my goal is to get everywhere before anyone else, and that will aid me greatly.
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Wedge

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« Reply #42 on: September 27, 2003, 07:39:37 am »
It\'s because it\'s free and open they don\'t have to wipe everything.  Since they aren\'t going to be commercially packaging and selling this, the logic in restarting the playing field for the public masses doesn\'t exist.  This game is totally open at all times to everyone, so anyone has had an oppurtunity to play it up to the point in the next version; which is usually not the case with a beta for a regular commercial game.  And I wouldn\'t try and put down any regulars of the game right now as leechers, coz\' trust me, all the leechers leave the game in a few minutes once they find out how early development it is.
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Bushie

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« Reply #43 on: September 27, 2003, 07:46:26 am »
Quote
Originally posted by Zeus
Compensating people for their inventories or carrying them over will not work.  It will unbalance the game and possibly make it impossible for newcomers.  Here\'s an example:

Let\'s say Person A had a galkard in the Molecular Blue release and the developers decide to give him a 1000 tria compensation for it.  Ok, now let\'s say that Person A heads over the the blacksmith and, with his bonus 1000 tria, can afford the best equipment avaliable so he buys it.  Now it seems that the cost of equipment is too cheap, so the cost is raised to make up for the 1000 tria bonus.  Now Person A decides he wants to go fight some monsters so he heads out to the nearest spawning grounds and VERY easily (due to his equipment) takes them out.  Well, now the monsters are too weak so the developers are forced to make them tougher. This, in turn, makes it much harder if not impossible for people that couldn\'t afford decent equipment (due to not having the 1000 tria bonus) to kill monsters.  Well, now Person A has a fairly decent challenge, but can take the now more powerful monsters comparably easily.  This makes it so that the people that did not have the 1000 tria bonus in the beginning have a hard time finding the monsters they have a difficult time killing, which, in turn makes it so they have even less income.

Now you see that it would more than likely be a mistake to compensate for (or carry over) weapons and items from Molecular Blue to Crystal Blue.  It would be much better to do a complete wipe, not saving anything.

P.S. The 1000 tria is just to make an example, it\'s not a real value.


To all of you who disagree:

1- It\'s not like you WORKED for the crystals. You walked around hoping to have good timing just like everyone else. You are, to be perfectly blunt, selfish little wankers.

2-Do what\'s good for the game and the community and don\'t bitch and moan about losing your weapons.

3-The game is in very early stages of development still, and it is imperitive to get the skills and other systems down right the FIRST time. (IE-How strong the monsters should be and how weak the newbies should be).
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windwalker

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« Reply #44 on: September 27, 2003, 07:49:54 am »
so your telling me that the new kid that has 24 hours a day online because his a drop out or wont find work will get a reward?!
this game will become unballanced, rich people and poor people and the only way it can change would be if all the poor became powergamers and all the rich got a life. which wont happen. so that means its worthless for me to keep on playing.  It is a demo, not a game
you should expect char dumps
also its not fair to the people who cant play the game properly because the computer is to slow still, this demo takes a lot out of the computer and it is suposed to be made to use less ram than it does now, so your rewarding the rich for being able to buy a good computer?


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