Seeing as you can jump in the game, and their are stats for things like climbing, I\'m really, really, really hoping you can get items without killing stuff. That is you could just explore and find things. This requires a bit more thoughtful level design, but based on what things look like so far, it seems practical. The problem lies in finding a fair way to implement it. I think a modification of the current system used with Crystals would do well though. If there we just a way you could pseudo randomize spawn points a bit, so people couldn\'t just camp out treasures... well that and once you find a treasure in a place you can never find it there again. That would keep you from just telling other people where it is, and keep you from getting it again as well. I haven\'t given to much thought to this at the moment, but that\'s what I want to hear from you all. It\'s just that the last thing I want is a game dependent on killing for success. I know it\'s a bit much to ask, but with a free game there\'s no hurt in taking a risk.
Just had to get that out there.