seeing from some brainless responses.
Namecalling doesn\'t help make your point. :-)
If all these things were all available, the only thing this newbie programmer would have to do would be changing some names and things around and voila: he would get a PS clone. Results? All the originality we tried to put into our game is spoiled by these cheap clones: definitely not the best way to mantain ourselves and our community focused and happy with our game.
Your\'re not listening to me.
The fundamental is all that matters. Fundamentally, graphics and code are the same. Fundamentally, copyrights and patents are immoral and illogical. (Read the GNU GPL.) There are many projects that make their art freely available, and they\'re not suffering creative dilution.
The thing that makes Linux so great is that there are just heaps and mounts and piles of code, graphics, sound, and even thousands of games. When one distribution borrows another entire distribution and just changes the name, people avoid it. They know Red Hat, but who\'s this J.A.M.D.? They don\'t wanna trust their systems to an unknown when they can get Red Hat for free. But, J.A.M.D. has different software, no GNOME, a proper KDE, new games and software, and a better CD burning package. It\'s true that they keep the basic packages like OpenOffice.org and Mozilla, but that\'s simply because they\'re good software. Now, J.A.M.D. has a lot to offer, and they\'re not diluting Red Hat Linux or the Red Hat team. They\'re in fact promoting Red Hat! (Keep in mind that Red Hat can take hints from J.A.M.D., too.)
We shouldn\'t flatter ourselves. The art in PS is not so amazingly good that no other project\'s art comes close. The truth is that game developers, even newbies, would just pick and choose from among literally tens of thousands of software titles and make something original.
Even so, what makes Planeshift so popular is not its uniqueness. Heck, my poop is unique every time. Planeshift\'s strength is in its overall package. You have a large development team actively improving the game, maintained servers, support team, support website, and, I\'m pleased to say, a wonderful group of players.
Many people have original concepts, but they can\'t draw worth crap...so they hire the artists who worked on Planeshift. Whaddayaknow! The art\'s gonna be similar! Even the greatest artist in history, when making \"new\" art, use the same technique they used in their past art.
Look at 3D Studio Max (I think that\'s the program..or maybe it\'s Maya) where it has the ability to create models with just a few characteristics. Two people entering the same characteristics will come up the the same models. But movie makers use this software all the time. It\'s the
same as taking an old model and changing it around a little. Here\'s another truth. Many of the models are based on real world objects. Should artists have to base their own art on other objects?
Imagine hypothetically that there are truckloads of free graphics and people keep adding their own art. The overall pool of art will continue to improve! Art will evolve better and better, which is something that hasn\'t happened throughout history! And old styles of art will not have been lost. Think of it as a good Borg... Or, you can think of it as breeding cats, but that mights bring up totally different topics on a Planeshift forum. :-? (I like this tongue much better. Perhaps the admins could add it to the list of smilies...\'course it doesn\'t show up right in CJK enabled browsers.)
It\'s true that less artist names will be known, but think of it this way. How many modern artists can you think of now? Artists would lose a little fame, but the art you see in games will actually be
more original. With a wider base, there will be less repetition.
And, to clarify, all the artists that are working on PS accepted the PS license, understood and appreciate it, since it grants that their artwork will be protected and used only for the purpose it was created for.
Right. I\'m like Benjamin Netanyaho. If I made an agreement, no matter how stupid, I\'ll stick to it. The artists don\'t need to be ripped off. However, what I recommend is that they extend the current license. Maintain the license they have with their artists, but make it possible to submit GPL art. (Also, of course, make it possible for artists to change their art to GPL if they like.) This would please ppl like Sekhmet, because he can donate his own art, and this would please ppl like me, because over time, good GPL art can replace the current copyrighted art.
I don\'t wanna make anyone feel like chopped liver, but are any administrators listening in on this thread? I mean, we can argue about the fundamentals all day, but even if we all end up agreeing, the PS team makes the final decision.
And Milho, don\'t feel like chopped liver because I didn\'t quote U. :-? (yup, that\'s a different tongue there) It\'s just that it was easier to quote boonet...