Author Topic: City Wishlist  (Read 19849 times)

Fish

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« Reply #60 on: August 22, 2003, 03:14:48 am »
Grever, let?s see what we can do with your idea.  It has been done before a lot but there are some twists you can put into it to make it interesting.  That?s one of the reasons why people prompt you to put more into it.

I don?t think Amazons would make a very good city however they might make good area with a city in it.  It might be better off in its own room with its own crystal to light it.  It should be fairly difficult to get their.  When you have a bizarre turn that would have only women in one spot they pretty much have to be isolated.

In one ancient story of Amazons the Amazons would treat the men quite well.  Feeding them making them happy jumping at their beck and call.  But after they mated they killed them down the last one.  

Another thought was that there was a man society that threw out women.  To say the least the women were little upset.  So they bound together and tried to live life the best they could, never trusting men again. However both societies would die off.

Then there?s the idea the women had found a eternal youth.  I liked this idea the best. Each one of them can live thousands of years.  Every so often a woman will find their way to this clan.  After they take one in and train her she is let in on the secret and swears never to tell a sole.  Since women found it first and they feel strongly that man cannot handle it that?s how it?s going to be.  So let?s go with this for the rest of the discussion.

As for the look of the area one has to consider that these people live a longtime.  Other than an occasional flag or banner everything is made out of stone and is well-crafted.  Large grassy fields with statues around it and well pruned trees lead up to the city.  One must realize these women have all the time in the world to get things just right.  Beautiful marble walls intricately carved would be the norm.

The skill that these women possess are astonishing.  You spend 1000 years practicing a craft one is bound to be pretty good at it.  Top-notch warrior?s and artisans are pretty much the norm.

Another aspect that must be considered is that these people know one another very well.  Hurt one of them and he will have the entire city ready to kill you.  Tell one of them a lie and nobody in the entire city will trust you.  Step out of line even slightly and they will throw you out.

I never really liked the idea in Amazons lore that they cut off one of their breasts to shoot a bow better.  Generally speaking lopping off a breast really weakens that side of the chest and one of the best archers I know has both breasts intact.  It just doesn?t make any sense.

I hope this helps flush out your city concept.  I see you have an idea in your head and it would be kind of nice to see the rest of it.  I like to see you try again.
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SnowWolf

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It occurred to me that...
« Reply #61 on: August 22, 2003, 05:05:57 am »
Since Dwarves are miners and miners, well, mine, they need ground to tunnel into, and since the world of Yliakum is inside a giant stalactite, that leaves the only open area above and around the city.

So, in response to a post that said the dwarves should be located at the bottom circles - I say that they should be at only the very top ones - otherwise they\'re gonna get really bored real fast :) when they run out of places to dig! ;)


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Zephyrus

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Ithrulth
« Reply #62 on: August 22, 2003, 03:19:29 pm »
My contribution:

Name:  

Ithrulth (its true name), although most have forgotten it?s true name, now it is simply know as the Slums.

Pop:  

It is a melting pot of all the races, but not the classes. Only the impoverished and working class live here. It is very densely populated.

Services:  

Most things can be found here, the black market is especially strong; drugs, stolen goods, illegal artefacts, prostitutes, all can be found here if you are willing to search for it. Although it is also a highly industrial city; most mass produced goods (mass production maybe out of the time period, but tanneries, larger workshops for producing siege engines, shipyards etc...) are built here due to the cheap labour costs, there is also a strong fishing industry.

Level:
 
The 6th layer, on the edge of the great lake, rarely Ithrulth is flooded; when this happens it is a deadly situation; usually not all the chocked morass of people can escape in time. During the last great flood, 50 years ago, hundreds died, homes were destroyed and much of the city had to be rebuilt.

Architecture:  

Ithrulth is a shantytown, the floods have destroyed all of the old beautiful architecture, leaving only small dingy huts and shacks in which the population do not live, but instead survive?

Description:  

Ithrulth is an excellent place to disappear; no one knows your name and no one cares that you exist; it is perfect anonymity. It is almost lawless; thugs and thieves plague the city, policing this area is impossible.
The area is heavily polluted from the numerous industries, the stench of smog, fish guts and faeces are inescapable. Disease is rife; the populous is often cursed with plagues and cholera.
They are far beneath the crystal, and live in a cold, perpetual twilight.
There is plenty of seedy bars and back alleyway casinos. The blackmarket is strong they can get hold of anything, for the right price...
No one chooses to live here, but once you are here it is almost impossible to escape. Work is easy to come by, but it never pays well; the destitute come here to scrape a living.

I envisage the city as a sprawling morass of pitiful huts and smog polluting chimneys. The streets are muddy and there is little, if any greenery. I imagine the streets lined with beggars, orphaned children in rags, and the elderly coughing with disease.

Ok, there we go, any feedback? And no? I can?t draw a picture? I suck badly at drawing, especially cityscapes.
« Last Edit: August 22, 2003, 04:58:57 pm by Zephyrus »

Sifright

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« Reply #63 on: August 24, 2003, 06:00:15 pm »
edit: damn it cant delete posts...
« Last Edit: August 24, 2003, 06:02:47 pm by Sifright »

Sifright

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« Reply #64 on: August 24, 2003, 06:01:53 pm »
City name : Ilidian

Population : Mainly elfs with scaterings of humans to do the phsyical work.

services : npc mercenarys for hire. Healers. Black smiths. fishing port. an arcane library for people to research into a few basic spells for each way of magic.
also contains a temple worshiping the god talad

Histroy : there was once an epic battle just out side the gate\'s of Ilidian The battle consisted mainly mages and warroirs in the end the defenders won but only barely. the city Ilidian still bares some of the marks from the epic battle and there is a monument containing the names over a three hundred people who died to save the city legend says that a worrior possesing an item of the gods died that day during battle

descriptions: A VERY large town that should have a bustling economy  the first part of the town u see is a draw bridge at first u think its jsut a remote barricade to help weary travelers but once u get passed the draw bridge you see the true size of the town wit the many towers around the walls bristling with archers imagine a MAssive fortress .. ill try to do some ascci art


ok here goes :P : this is the cavern jsut b4 the city it
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         : this is where teh cavern ends and there is a little draw bridge
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Zephyrus

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« Reply #65 on: August 24, 2003, 06:35:25 pm »
I dont like the sound of NPC mercenaries....  X(

Sifright

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« Reply #66 on: August 24, 2003, 06:46:53 pm »
ahh well the idea of mercenaires is up for balencing if its put in lol but they will make sure pc mercinarys are better so that they will get used i am sure of that well i think they will lol

Zephyrus

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« Reply #67 on: August 24, 2003, 10:32:41 pm »
I am still waiting oh-so patiently for feedback on Ithrulth. You might call that a heavy handed hint... well, it was.

Drilixer

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« Reply #68 on: August 25, 2003, 02:34:08 am »
please only post cities and locations on this thread so that it does not become crowded with \'fluff\' - andy questions or whatever can be done elsewhere

(don\'t respond to my saying this - because I\'m too stubborn to listen to you anyways)

Crownless

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« Reply #69 on: August 26, 2003, 02:41:43 pm »
1) Ghotic name  
2) humans and Dwarves
3) Services offered in the town (blacksmithing shop, fishing docks, Animal shops and Black market (lots of Smugglers))
4) Groundlevel
5)Ghotic architecture great towers and lots of Temple?s.
6) ending of Nothern caravan route massive market place all races all welcome to buy and sell stuff.


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Drilixer

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This Thread is my baby...
« Reply #70 on: September 01, 2003, 04:40:20 am »
Just letting you know that of all the threads in the forum I intend to watch this one the closest...  please post good ideas here :D

Shiyar

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« Reply #71 on: September 01, 2003, 05:14:17 am »
OK, I read the first page but I wasn\'t about to read the next three.  Too lazy.  :D

Anyway, here\'s my idea for a city, since everyone knows by now that I\'m a Klyros fanatic :)

Name: Greyhaven Aerie

Population: Almost exclusively Klyros

Services: Klyros Smithy, Bowyer, Healers, Guides, Inns, Taverns

Level: Midworld

Greyhaven Aerie is essentially a single massive tower rising into the sky.  Built from stone, it\'s surfaces are smoothely carved and quite polished.  Its lower levels harbor accomodations for land-dwelling races, including inns and most of the shops.

The upper levels are accessable only to the Klyros and to those who have the reputation or coin to find other means of reaching them.  It is here that one can find the most specialized stores, especially those dealing in highly-prized Klryos light armors.

The summit of the Aerie is home to the city council, a gathering of the wisest amongst the Klyros, and the official governing body of the settlement.

Because of the city\'s construction, it serves as an excellent defensive bastion.  Countless arrow slits are carved into the sides, and in many places the higher levels have been staggered to create wide walkways for seige artillery.  Assaulting the tower is nearly impossible; it rises several hundred feet into the sky, making seige towers nearly useless.  The stone walls are twenty feet thick towards the base, which makes direct attacks worthless.  All in all, the only way to take the city would be from within...

This would be a good capital for the Klyros if it were made right...lemme know what you think. B)

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MeSako

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« Reply #72 on: September 05, 2003, 09:35:52 am »
City name : divus turris (means something like gods tower)

Population : Thives of all kinds and races

services : Leatherwork, locksmithing..

descriptions: From the outside it looks like a big tower about 200 meter high and about 200 meter widht.
The wals are 30 meters thick..
In the midle of the tower is a large labyrinth.
And the people lives in the walls.
Tha labyrinth is there to trick intruders.

Histroy : Why the tower is there, no one knows. Probably it was built by an ancient race that tried to reach the gods!
Later it was found by a gang of thievs that took it as there own, and now the only way into the walls is throug a well hidden door!!

Dureus

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« Reply #73 on: September 06, 2003, 01:07:42 am »
Name: Lar\'ichberg (city of the damned)

Population: All races

Level: i dont know

Lar\'ichberg was once a grand city famous all around for its unique weapon smiths and armor smiths, great armies bought there supplyies there due to there high quality. Trade was good and the people where happy, slaves where banned, fighting rarly happend and murders was a extremly rare ocassion.

Although this was a prospurus city and one of the most peacefull ones, deep below the keep of azicalandel was a dark secret; A well respected wizard was power hungry, what he craved the most was the dark arts of the undead. soon the wizard of light turned into a dark master of the undead and becoming the first necromancer who summond a legion of undead that marched through the portal and killed all that stood in the way of the mighty force. As traders recall the gates where locked and an eerie dark figure stood guarded by gaint skelentons. After a century of an undead reign over the city, the legion withdrew leaving only the lowly chants of spectras and the haunting groans of distant zombies chewing on rat flesh and the adventurers who have dared to scale the walls of the damned city to find the vast vaults of gold and treasure. Recent survaliance of the damned city shows that the portal has closed and the legions will come back no more, as for asfen fes he is said to be massing his forces in hell to try take over the entirity of the plane and has been transfered into a lesser deamon due to this truly evil act, but only time will tell.

I know this kind of sounds like suntin from a cheesey zombie film, but at the time i wrote this i was drunk so... what else can i say.
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Samoth

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« Reply #74 on: September 06, 2003, 07:09:02 pm »
Name:  Crystal caverns

Population: All races, mostly Human.

Services: This is a commerce center that is made up mostly shops including: jewelry, expensive clothes, and lots of shopping malls and trading posts.

Level:   Second level.

Description: Crystal caverns is a relaxing, but bright place with lots of exotic plants and tree.  This place caters to the rich and it shows.

No really tall buildings, just a series of walkways line the horizon, that connect most of the large shop areas.  Most buildings are made of a polished turquoise stone, highlighted
by blue and yellow accents. All the pathways have a gold shine to them. Sharp angles should be avoided, simple lines with the occasional rounded walls.  There should not be very little marking and glyphs.  Most of the textures should be smooth semi-gloss.  The tastefully simple, first class architecture should yell out please come here and spend some money.

Vehicles are not allowed except animal drawn carriages.
No street vendors are allowed.

The streets are lined with romantic cafes and restaurants. One of the largest is The Lunar Caf?.  It is well known for its big moon shaped crystal in the center of the dining area. The Lunar caf? is an exclusive restaurant catering to the strange and lunatic tastes of the extremely rich. This includes magically enhanced drinks served in a romantic outside seating area.  Sapphire\'s upscale dress shop features stylish and expensive formal wear. No price tags on these dresses. A very few expensive first-class large apartments are available.

In the center of the cavern city is a park that has a large sunken performance stage with seats cut right into the stone.  Through out the park you can find many benches lining wooden boardwalks.  A large boardwalk surrounds the beautiful Shanmeg Lake.  This small manmade lake is lit from below by crystals.

The entrance into Zaphars crystal city where much of the items for the shops are made can be seen in one corner of the caverns.