Author Topic: Collision Dectection, Dynamic Shadows, Bumpmapping  (Read 2680 times)

Nazeroth

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« Reply #30 on: August 02, 2003, 01:43:27 pm »
u dont need half-life 2 phyics to have one big wave of jumping and fallback animations going on do u hehe, anyway the point is, its pointless to have collision detection on players.

Drilixer

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« Reply #31 on: August 02, 2003, 03:34:20 pm »
well thenn why have a push command?  If levels are properly designed in a nonlinear fashionn there wont be any problem with pc collision detection and I have faith that our devsare capable of creating proper levels.

Abemore

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« Reply #32 on: August 03, 2003, 02:30:56 am »
just out of curiosity, how do other 3D MMO games deal with player-to-player collision detection?

Awaiting Invite from the Ordo Illuminatis.

Before you criticize someone, remember to walk a mile in their shoes...
...then when you criticize them, you\'ll be a mile away ...and you\'ll have their shoes.

Drilixer

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« Reply #33 on: August 03, 2003, 02:32:29 am »
I don\'t remember because it\'s been so long but i think you can walk through people in EQ... but I hate that game so...

Nazeroth

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« Reply #34 on: August 03, 2003, 03:50:59 am »
yep u can just walk through ppl, which i might add is a good thing since i can recall running through alot of people in main areas of the citys, it would be hell trying to weave my through the crowds
« Last Edit: August 03, 2003, 04:02:19 am by Nazeroth »

kyp14

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« Reply #35 on: August 03, 2003, 12:47:42 pm »
I do hate walking through people it ruins the atmosphere eg you enter the world the grass is flowing everyone and everything has acurate shadows the water reflects you acuratley biuldings look great in the sunset everything looks real :]  ..........and then somone runs through you :(    

If they could put it in, in away where you could jostle through a crowd proply that would be great if they can\'t oh well I can live with it

Drilixer

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« Reply #36 on: August 03, 2003, 05:05:35 pm »
I don\'t think the crowds will ever be as serious a problem as you guys think - as long as cities are designed with ample space to walk around etc etc we should be fine

zaphar

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« Reply #37 on: August 03, 2003, 06:14:36 pm »
Don\'t be so sure all it takes is one annoying person blocking the entrance to a building. Say the one place where the guy you need to talk to about a quest is.

you either need noclip for the characters or you need some way to move them out of the way. Because someone WILL try to block access sometime if its possible to. People do stuff like that you just gotta plan on it.
*Zaphar grins roguishly as he exits the post


Drilixer

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« Reply #38 on: August 03, 2003, 07:39:53 pm »
*grumble*  I like collision detection and that\'s that! I still dont think crowding will be a huge problem, a limited bump command could be created to move individuals - but the domino effect in crowds would have to be fixed

kyp14

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« Reply #39 on: August 14, 2003, 01:05:00 pm »
well we will see what happens won\'t we just wait watch and pray/wish/whatever you do

Drilixer

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« Reply #40 on: August 14, 2003, 10:41:17 pm »
Quote
Originally posted by kyp14
well we will see what happens won\'t we just wait watch and pray/wish/whatever you do


complain :D

kyp14

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« Reply #41 on: August 17, 2003, 12:07:55 pm »
errrrrrr ummmmmmm  ahhhhh errrrrr ....................  I guess we could do that too :p