I think there are 3 main factors to the high number of guilds.
1) There isn\'t much to do yet, so people have enough time to start their own guild. And with your own guild, you can make all your own choices, without someone above you in control.
2) Guilds don\'t really do anything yet. When PS grows and guilds get to play a real role, you\'ll see a natural selection. Better organized guilds will simply destroy or outcompete other guilds. At the moment, there\'s no way for one guild to really influence another, so it\'s free play.
3) Everybody wants to make some sort of impact on PS. For a lot of people that means that they want to start a guild now that the game is still in early development, so when the game goes \'public\', they\'ll have a stong, old and important guild.
I don\'t think that this high amount of guilds is a real problem. Some of them are bound to turn into a well organized and important guild, some probably already are. For all the guilds that fail, at least their leaders will have had their chance to try and hopefully learn from their mistakes.
But I admit, it\'s a bit confusing at the moment, I had the same problem. When I started, I looked around and the only idea I really liked was that of the BISM (which isn\'t a guild). I initially wanted to join the BISM and then relax and look for a guild to join, but in the end I like the BISM so much I didn\'t need a guild anymore. I\'m even on the council now and i enjoy every minute of it.
