Author Topic: Destruction...  (Read 4319 times)

zabeal

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« Reply #15 on: August 04, 2003, 06:34:11 am »
Well, what bonuses do buildings give in the read world? It all depends on whats in the building that counts. Maybe for each room there could be one npc, providing work or storing info for the guild/player. I don\'t really see how you can get any \"XP\" bonus for having a building however... even if here was a sensel skill, what would you use it for?
Personaly, I would just like to be able to hold parties at my own castle... get one npc to take coats, anouther to hand out ale, etc.

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Monketh

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« Reply #16 on: August 04, 2003, 06:39:19 am »
I\'ve been advocating hirable NPC\'s for menial tasks ever since I saw SWG.  Of course another bonus might be money if you\'re running a shop, or a tavern/inn.
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Xalthar

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« Reply #17 on: August 04, 2003, 12:29:48 pm »
A castle was (and to some degree is) the estate of a wealthy noble, who taxes the people living on his land. So a gold income from controlling the castle would indeed make more sense than an xp bonus..

Yet in Anarchy Online you have the ability to build towers in certain locations, these give you the opportunity to put certain certificates into them, so your guild would gain the bonuses described on the certificates. This could be more melee damage, or more ranged damage, magic damage, more hitpoints, etc. etc.

Also controlling a tower gives the side (in Anarchy there are three sides omni, clan, neutral) an Xp bonus for controlling and maintaining the tower.

Just like nation combat over areas in DAoC.

but since PS hasn\'t got any sides, and only guilds, grand scale warfare as in these games wouldn\'t be possible.. but the small guild vs. guild wars would be a perfect distraction from the menial tasks your character has to do in order to advance in level..

Kiva

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« Reply #18 on: August 04, 2003, 04:00:40 pm »
Well, suppose I can add my knowledge to this thread... First of all, I doubt it\'ll be possible to destroy NPC houses, but I don\'t know about guild-controlled houses/castles. Could be a fun aspect, but, of course, knocking over a castle isn\'t done by just looking at it. You\'d need catapults and other very heavy firearms. Even those transportable houses with a wooden log inside cant knock over a building. That\'s just plain stupidity which made other gamemakers use them. They can only knock down doors, you know. Anywho, owning a castle doesn\'t bring you wealth in any way. It can be used for stuff that even a tent can be used for, like a storage area for all of you belongings, a guild hideout or even as a place to live in, and run a shop in, just like in UO (Ultima Online). Besides, owning a castle shouldn\'t make you get money, because if you have enough money to just go and buy one, you\'ll allready have a very steady income, and that\'s the truth. :)
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Drilixer

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« Reply #19 on: August 05, 2003, 01:40:20 am »
Quote
Originally posted by Gronomist
Well, suppose I can add my knowledge to this thread... First of all, I doubt it\'ll be possible to destroy NPC houses, but I don\'t know about guild-controlled houses/castles. Could be a fun aspect, but, of course, knocking over a castle isn\'t done by just looking at it. You\'d need catapults and other very heavy firearms. Even those transportable houses with a wooden log inside cant knock over a building. That\'s just plain stupidity which made other gamemakers use them. They can only knock down doors, you know. Anywho, owning a castle doesn\'t bring you wealth in any way. It can be used for stuff that even a tent can be used for, like a storage area for all of you belongings, a guild hideout or even as a place to live in, and run a shop in, just like in UO (Ultima Online). Besides, owning a castle shouldn\'t make you get money, because if you have enough money to just go and buy one, you\'ll allready have a very steady income, and that\'s the truth. :)


yeah yeah yeah - we know castles dont make you stronger in real life and we understand that in most games they just look cool and you can drop your items on the floor or in chests/crates/furniture and get it later... but I\'d rather have more than that in this game - we obviously can\'t use the Anarchy Online system, but we could make something like it - what about Mages being able to help builders so that large structures \'buff\' their owners while the owers are within a certain proximity of it and inside of it - During the building process, this could be done via mana and whatever materials are used in the building and could require succesful checks on the mage\'s skill and what spells he/she has.

zabeal

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« Reply #20 on: August 05, 2003, 05:18:31 am »
Quote
Originally posted by Gronomist
 Anywho, owning a castle doesn\'t bring you wealth in any way. It can be used for stuff that even a tent can be used for, like a storage area for all of you belongings, a guild hideout or even as a place to live in, and run a shop in.

Yes! Go realism! Too bad most people around here think that everyhitng has to be fantastic in a game to make it intersting... how often do any of us even get to be in a castle, let alone fight over who posseses it, and thusly controlls the surronding area? I guees if you really wanted to, there could be magic rituals to get magic from the land, and nearby castle owners would always interfer, but thats ... too much like magic the gathering. Yuck.
Go realism! No bonus for buildings!

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Drilixer

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« Reply #21 on: August 05, 2003, 05:36:01 am »
Quote
Originally posted by zabeal
Go realism! No bonus for buildings!


I suppose you are one of those people that likes the idea of manditory eating and shitting too.

zabeal

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« Reply #22 on: August 05, 2003, 06:59:23 am »
Ugh, theres a limit to what someone should have to deal with... but if you are really into roleplaying, and have to goto the potty in real life, you might as well have your charctor excuse themself to a dark corner too...

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Xalthar

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« Reply #23 on: August 05, 2003, 01:55:49 pm »
If a castle is just there for storage... believe me, it will be abandoned in a short time after it\'s completion... If the constructions don\'t give any bonuses, they would be boring and there wouldn\'t be any sense in building them. Yeah yeah, so it could be used as a guild house, but who would spend their time in a stupid castle that hasn\'t really got any features but \"standing-in-a-very-large-room-and-get-bored-as-hell\" when they could be out building their character???

I think that a steady gold income to the guild bank would give you a reason to build a castle..

if there are no bonuses to building such a large construct, you might as well save the money and build a tent... oh sure, so it\'s pretty, but that doesn\'t really matter, because it will get boring to look at.. trust me...
« Last Edit: August 05, 2003, 01:57:14 pm by Xalthar »

Drilixer

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« Reply #24 on: August 05, 2003, 03:05:50 pm »
Xalthar I agree completely - but it\'s going to be hard for you to beat that into a pure social RPer\'s head.  They just don\'t understand that not everyone likes to sit around a camp fire and pretend to be playing the game...

Kiva

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« Reply #25 on: August 05, 2003, 03:19:33 pm »
Okay Xalathar. Let me make an example...

20 best people in PS go together, form a guild and build a castle.

They get money every hour/day + they make money on whatever profession they are in.

They build another castle and get even more money every hour/day + they make money on whatever profession they\'re in.

And then, they build a third castle, and a fourth etc. etc. untill they have no need to work, as the castles simply just earn enough money to fill the bank account, and seriously. How fun is that?

Yes, yes, you can \"just\" put restrictions so you can only build ONE castle. Well then, what about those really wealthy guilds who wants to show off and buy a castle for each of their upper leaders? Well boohoo, that\'s just too bad for them, or what? That\'s where the question comes into place...

Should we:
a) Allow any guild to only own and operate a maximum of 1 castle/grand structure, and then allow it to make a steady income or,
b) Allow any guild to own as many castles as they have money (as long as it\'s not making a city of castles ie. 1 castle per 100 acres or so), thus removing the castle income...

Besides, I suppose it\'s up to the devs, and not us, since, after all, we don\'t have a say in anything, we can just suggest ideas. :)
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Drilixer

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« Reply #26 on: August 05, 2003, 05:44:19 pm »
ok 1 \'grand structure\' to provide income per guild -> castle isn\'t grand enough though - it would have to be an extra special castle

structures that are capable of buffing their owners

and normal generic buildings and tents

(these are the types of buildings divided by effect provided to owner)

theonlyjimbob

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« Reply #27 on: August 05, 2003, 06:07:41 pm »
Pretty interesting ideas but Drilixer what do you have in mind when you are suggesting \"Grand Structures\" because that\'s exactly when you lost me.
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Decieve, despise, and murder men.
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Drilixer

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« Reply #28 on: August 05, 2003, 06:34:12 pm »
the grand structure would be the official guild hall.  They would have to be custom designed for each guild.  That is a \'grand structure\' and guilds are limited to only one - but it would provide income for either the guild leader or guild members... whatever the guilds want.

Fingel

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« Reply #29 on: August 06, 2003, 05:44:37 am »
Gronomist, I don\'t think a guild having too many castles would be a problem. If these castles have to be defended, whos going to want to defend four?  I mean really, how fun would defending a castle be? Maybe a guild could hold one, or two, assuming they have a few players decicated enough to sit around waiting for someone to attack. But 3+ castles? nobody\'s going to want to defend them, like someone else said, players would rather be out building thier characters. I say castles can be a place to rent out shops to NPCs (or players) and a certain income comes back to the owners.