/me casts revival on this thread, then casts azure way spells on everyone to make sure they forget that Niavard wields the blue way, and thus can cast neither crystal nor azure way spells (if you want to complain about thread reviving, keep in mind that this isn\'t a discussion thread, and I\'d get flamed if I created a new one).
My personal spell ideas:
Suggested name(s): Exhaustion or Energy purge.
Way(s): Mainly the blue way, slightly azure.
Effect: Drawing upon the powers of purification, skilled wielders of the blue way are capable of Purging the blood of their targets of Oxygen, leaving them exhausted, gasping for breath as their lungs try to recover the Oxygen so their muscles can begin working again (this does not work on krans as they don\'t have the same kind of blood as the other races have).
\"Mathematical\" Effects: The target\'s muscles simply stop working without oxygen, and the the target collapses on the ground, unable to move for a few seconds, and when this period is over, the target has minimum physical stamina as well as slightly less mental.
Suggested Glyph(s): Purification and Air (maybe I shouldn\'t post it here, but it seems fairly obvious anyway, and most powerlevelers don\'t read this thread).
Range: Touch range, the caster has too touch whoever he/she/it wants to collapse on the ground, gasping for breath.
Interruptible by: Moving out of the range of the target and getting hit, moving after the target does not interrupt this spell.
Duration: about 10-15 seconds unability to move, and then the time it takes for the target to regenerate full stamina.
Dweomer cost: Medium.
Required skill: Medium-High blue way and Basic azure.
Casting time: Short-Medium.
Allowed targets: Biological creatures who Breathe and have blood (not Krans and the like).
Story: None...
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Suggested name(S): Prediction
Way(s): Only Blue.
Effect: Blue wayers who have become adept at Divination can use this skill to predict the movements of an object/person in the coming few seconds, giving them time to react before something actually happens, people who mix the blue way with weapons during combat (such as blue way wielding arcane order spellswords) often use this spell to greatly increase their chances of parrying blows from their enemies.
\"Mathematical\" effects: when cast upon an enemy, the caster gets to roll wether or not he/she/it predicts that particular move everytime the creature attacks the caster, if succesful, the caster gets a greatly increased chance of dodging or parrying that particular blow, if unsuccesfull, the caster gets a slightly decreased chance of dodging or parrying the blow, the chance of being succefull in predicting depends on the caster\'s abilites and the enemy\'s magic resistance, but it should always be fairly high so that the spell only becomes a disadvantage in rare cases.
Suggested Glyphs: Divination and Creature? besides from divination this one is hard to decide...
Duration: Medium.
Range: Short-Medium.
Interruptible by: Moving, getting out of range and getting hit while casting, dispelling or waiting for the duration to run out after the spell has been cast.
Dweomer cost: Medium-High.
Required skill: High blue way skill (well, and obviously intelligence) is all that is required to cast this particular spell.
Casting time: Medium.
Allowed Targets: enemies, One has to roleplay outside combat usage, since the game can\'t predict what the players are going to do in the next few seconds.
Story: In the early days of the Arcane order\'s spellswords, most of them wielded the red or crystal ways, as they were useful for crushing their enemies or healing their wounds in the midst of fray, very few used the blue way as it was very hard to use in the stress of battles, divination was only possible to use more long term and when it came to killing the enemies, the red and crystal ways tended to be superior to the water element and the chilling powers of the blue way.
A few of them wielded the azure way and used it to try to read the mind of their enemies and thus predict their future moves, but it was often very hard since the stress of battle caused the enemies minds to become chaotic and hard to read, and the more skilled enemies fought more with reflexes than with actual though and planning of every blow, there was also the posibility of the enemy changing their minds and dealing an unexcpected blow.
When A Loremaster of the Arcane Order (I may add a name later, I suck at coming up with names though) managed to use use divination alot more short-termed, a few spellswords compared it to the mind reading of the azure way, and despite that the stress problem remained, many thought the method superior to the many problems of the mind reading of the azure way, at least to those who could keep themself calm during battle.
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Suggested name(S): Mental chaos or Mental disorder
Way(s): The Azure way
Effect: Reading and taking control of minds are very effective ways to defeat most enemies - but against mages with mental capabilities (will) above the average, they are too easy to fend off - a much more effective way of dealing with these is to simply cause as much havoc to the targets mind as possible rather than trying to achieve a more specific mental assualt such as mind control, as random mental destruction is much harder to stop.
\"Mathematical\" effects: removes 50-90% of the targets mental stamina, the target only has half the normal chance of resisting the spell.
Suggested Glyphs: mind and chaos, possibly entropy as well.
Duration: instantaneous
Range: short-medium.
Interruptible by: moving, getting hit and getting out of range (while the spell is being cast)
Dweomer cost: medium
Required skill: medium azure way
Casting time: low-medium
Allowed Targets: thinking enemies.
Story:none that I\'ve thought of
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Suggested name(S): Mental void / Emotionall void
Way(s): dark and azure
Effect: This dark spell purges the targets mind of feelings, leaving it without empathy and only with cold logic left.
\"Mathematical\" effects: this spell improves the targets ability with the dark (40-50%), blue (30-40%) and brown (20-30%) ways while decreasing its ability with the crystal (40-50%) red (30-40%) and azure (20-30%) ways, the spell also makes mind control of the target slightly easier, the target can choose to try to resist or not, if it tries to it has double the normal chance to resist the spell.
Suggested Glyphs: mind, purify and darkness.
Duration: medium-long
Range: touch range
Interruptible by: getting hit while casting, getting out of range while casting.
Dweomer cost: medium-high
Required skill: medium azure way, high dark way
Casting time: medium
Allowed Targets: everyone
Story: haven\'t thought of any
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Suggested name(S): (six spells at once) crystal dweomer emination, blue dweomer emination, brown dweomer emination, dark dweomer emination, red dweomer emination and azure dweomer emination. (possibly only \"blue emination, dark emination\", etc)
Way(s): all the spells require their respective way, and the crystal way.
Effect: wielders of all ways can quite easily cause their way to eminate from them, making users of divination see it, this has the useful side effect that it hides other spells that would normally have been detected by divination spells.
\"Mathematical\" effects: makes all divination spells cast on the caster twice as hard, if the divination spell fails but would have suceeded otherwise, the caster of the divination spell just gets to hear that is using buffs of the particular way.
Suggested Glyphs: crystal and light for crystal (would be better if it only was light, but that one is already busy) water and light for blue, earth and light for brown, negative and light for dark (darkness and light seems a little weird) fire and light for red, air and light for azure
Duration: long
Range: only self allowed
Interruptible by: getting hit, moving
Dweomer cost: low
Required skill: basic crystal for crystal, basic blue and basic crystal for blue, basic brown and basic crystal for brown, low dark and low crystal for crystal (the dark way is about the opposite of eminating and thus is slightly harder) basic red and basic crystal for red, basic azure and basic crystal for azure.
Casting time: low
Allowed Targets: only self allowed
Story: wielders of the dark way have often been suspiciously thought of and disliked by many, seeing as how the spells are about using the dead and draining life from people, learning one of these spells was quite common in the times of the worst witchhunts against dark wayers, so that they could use it to hide their natural emination of the dark way.
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(at last a non-combat spell)
Suggested name(s): Dweomer Label
Way(s): Crystal.
Effect: It is possible to leave \"patterns\" of magical emination on objects, so that wielders of divination can read hidden messages.
\"Mathematical\" Effects: Allows the caster to put a label on an object, the label can then be read by anyone casting a divination spell on the object.
Suggested Glyph(s): Light and Object.
Range: Medium-long
Interruptible by: Moving out of the range of the target and getting hit.
Duration: Permament (until dispelled)
Dweomer cost: Tiny
Required skill: Basic crystal
Casting time: Short.
Allowed targets: Objects.
Story: -