Thanks, I\'ll edit your suggestions on the Ways of Magic those spells fit in soon. \'Soon\' meaning at least within a week.

Spell Name: Foggy Mist
Mana: Medium
Type: Support
Effect: Creates a kind of fog around the caster. THe caster may choose to leave the fog there or have it surround him wherver he goes. Advantages to leaving it there include nobody being able to see he other side and cause confusion among the enemy. Advantages to having it follow you around include nobody being sure if it really
is you, or just a wandering piece of fog. Range attacks are less effective, as are magic spells. Both types of mist fade away after a while. Disadvantages include shorter sight for you.
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Spell Name: Purify Air
Mana: Low
Type; Exploration
Effect: Purifies the air in an area. This will remove any mist, poisonous gas, choking air, and so on from a certain area. The more experienced with the spell you are, the more air you can purify.
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Spell Name: Knock Over
Mana: Depends on target. Small objects cast little mana, while large objects require more. If used on creatures, it depends on the skill most closely assosciated with \'Willpower\' or Resistance in other games.
Type: Combat/Support/Annoyance
Effect: Knocks over a creatures or object. Pretty much all there is to say about it. Knocking creatures over is not as effective as trip; plus, it costs more mana.
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Spell Name: Cave-in
Mana: Moedrately high
Type: Combat/Support
Effect: Some stuff fall sfrom the ceiling. The mroe experienced you are, the more stuff knocked down. For example, a \'newbie\' might only knock some dirt down, while a master mage of doom might cover the while passageway at really high speeds. Any unfortunate creature right underneath it suffers damage, and perhaps instant death. Boulders fall from the ceiling
if the caster gets lucky. Well, if the caster is far away, anyway.
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Spell Name: Poison Cloud
Mana: Moderate
Type: Combat/Trap
Effect: Creates a poisonous cloud, that chokes all who pass through it. Kran not affected, as are like creatures. The more skillful you are, the more air you can \'poison,\' but you have a choice as to how large you want it to be. Because once you create it you can\'t go back through it unless you remove or purify the air.
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Spell Name: Sudden Downpour
Mana: Low-Moderate
Type: Support/Agriculture
Effect: It starts raining in an area rather suddenly. Not supposed to be used for killing creatures, it can make a creature yowl with discomfort, like a house kitten. In combat, this is generally used for either that or turning soil into mud so that creatures get stuck in it, or severely slowed down. Excellent when used in conjunction with the trip or knock over spell. Another feature of this spell include summoning the rain to a drought-infested area, improving the harvest with ample rain. THe more skillful you are, the more rain summoned. Disadvantages include more yowling house kittens running away from you as soon as you approach, them thinking you as a bringer of rain, which they think as a bad thing.
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Spell Name: Blast
Mana: Depends on material of object made of.but armor and weapons.are. Example: Wooden sword requires less mana to blast than iron sword. Not particularly effective against creatures, but still works.
Type: Exploration/Combat
Effect: Attempts to blast an object into smithereens. Or part of an object. The more skillful the caster, the more of an object that can be blasted, as well as being easier tTo blast. This is useful for destroying armor or weapons that a creature is wearing or wielding, or removing an obstruction such as a cave-in. Some objects are not affected by this, and the spell merely bounces back. Be sure to duck.