Author Topic: Spell Wish List thread  (Read 13317 times)

Xordan

  • Crystal Space Developer
  • Forum Addict
  • *
  • Posts: 3845
  • For God and the Empire
    • View Profile
(No subject)
« Reply #60 on: August 27, 2003, 08:26:50 pm »
Hmm, can you explain a bit better? I sorta think I know what u\'r saying. It is a good idea, bu u\'d have to have it on selected spells only. To make it more realistic u might have a spell which u allocate the extra mana and once that extra mana runs out then the spell fades, and leaves you with u\'r ordinary mana. I not sure if it would work though.

Wormtail_

  • Hydlaa Notable
  • *
  • Posts: 500
    • View Profile
(No subject)
« Reply #61 on: August 28, 2003, 01:56:26 am »
Right, here is the (short) discussion.


Me:

Quote
I have an idea of a way that magic could be used in the game. I call it \'mana upkeep.\' Anyway, my idea is that you can \'enchant,\' summon, or something of the sort, and it will stay there. At the price of mana. However, the way mana upholds it depends on the rate at which you regain mana. The upkeep drains away mana at a slower rate than you gain it, obviously, although some spells could override that. What I mean is this: Say you enchant a weapon with, say, a fire-based attack. This would cost the casting mana as well as some 1 mana every 5 seconds. You regain 1 mana per every 3 seconds. Something like that. Basically, you pay the enchantments a \'salary,\' and if you run out of mana (by means of more mana lost per second than gained; having 0 mana is a matter I\'m not sure about, as whether enchantments/summon//other you stay or not), and then a random enchantment goes away.


Wolfmane:

Quote
Wormtail I like both your Spell suggestion ands the enchanted or mana-upkeep idea. I think that the enchantment should dissapear when mana reaches a certain minimum like 5 or 10. Also the last bit of the mana-scale before that (say m= 25 down to 10) the enchantment should weaken and begin to fade. That way both the person casting the enchantment and enemies or bystanders could see (by for example a diminishing glow on a sword or whatever) that the caster is losing the power of the enchantment due to low mana. Maybe I\'m making it too complicated, don\'t know.


Me:

Quote
Anyway, very interesting idea, Wolfmane. Perhaps there could be an \'emergency mana\' part of the mana so that casters with enchantments active don\'t spend all their mana on accident. When the un-emergency mana begins to run out, then the enchantments may fade. Once they do, the caster has the choice of using the emergency mana to get out of a situation. Once used, enchantments begin to fade into \'nothingess\' (until casted again) and the caster is completely out of mana and enchantments. Though out of a tough situation as well, I would imagine.
You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
-Richard Nixon

Despise the enemy and you will lose.
-Li Tien (or Dian)

Join the BISM!

Xordan

  • Crystal Space Developer
  • Forum Addict
  • *
  • Posts: 3845
  • For God and the Empire
    • View Profile
(No subject)
« Reply #62 on: August 28, 2003, 01:51:13 pm »
I think the upkeep idea is good, but I dont like the emergancy mana.

Wolfmane

  • Hydlaa Citizen
  • *
  • Posts: 317
    • View Profile
(No subject)
« Reply #63 on: August 28, 2003, 04:44:35 pm »
Glad you brought this idea back up Wormtail_,

It is not a spell but affects the entire spellcasting system. This is something we might have to present to the rules section of the Dev team. Either work out a proposal to present them with or ask some of them to take a look at it here and comment.

I would think doing a short but detailed proposal is the best. If you will run with the idea and do a proposal I\'ll be happy to help with it but I\'m a bit snowed under and can therefore not do it by myself.

Another thought, we have a whole bunch of magic interested mages over at our IRC channel. Maybe you should join in there and we can brainstorm the idea a bit more. You might also get one or two of our members there that would like to help you out in doing a proposal.

Our channel is on Quakenet  at: #arcaneorder
 
Wolfmane aka Illyria the White, AO Council member.

A lie can get half-way around the world,
Before the truth get\'s it\'s pants on ...

Winston Churchill

Kiva

  • Veteran
  • *
  • Posts: 1366
    • View Profile
(No subject)
« Reply #64 on: August 29, 2003, 02:03:09 pm »
People, people... There won\'t be things like spells which are the same for all ways. A mage can do all ways, and he/she can learn spells in all ways. Each way represents a kind of spell-type, like red is fire and brown is earth and strength, you know. The ways you select at character creation are mere buff\'s to the casting ability of the way, so if you\'re a mage dedicated to the red way, you can still learn healing spells. Not a big deal, really.
\"Somewhere over the rainbow...\"

Xordan

  • Crystal Space Developer
  • Forum Addict
  • *
  • Posts: 3845
  • For God and the Empire
    • View Profile
(No subject)
« Reply #65 on: August 29, 2003, 03:51:23 pm »
Thats still really stupid. Somebody with 10 ranks in dark magic shouldn\'t need to have any ranks in the other ways to cast basic spells. But....
I got an idea.
Why don\'t we have automatic skills? Say for example you reach 5 points in the red way. then you automatically gain 1 point in all the other ways. You can do this with other skills which are similar, like assasin skills. For every 5 points in a skill, you gain 1 point in the other skills. I think this would work well.

elscouta

  • Hydlaa Notable
  • *
  • Posts: 897
    • View Profile
Specialists
« Reply #66 on: September 07, 2003, 11:40:36 pm »
QUOTE:
>Thats still really stupid. Somebody with 10 ranks in dark magic >shouldn\'t need to have any ranks in the other ways to cast basic
>spells. But....

If he has reach the 10th level with n^10 experience points in this way (i assume you will get something like exp each time you cast a spell), he has probably spend a bit time to get n^2 exp in each other  way.

QUOTE:
>Why don\'t we have automatic skills? Say for example you reach 5
>points in the red way. then you automatically gain 1 point in all the
>other ways. You can do this with other skills which are similar, like
>assasin skills. For every 5 points in a skill, you gain 1 point in the
>other skills. I think this would work well.

I fully agree. it\'s:
1/ more realistic: a warrior who has always use a sword will probably use better an axe than mage
2/ don\'t need for players to say: \"ah i will cast some useless light spell to access to the heal spell\" . Players could simply practice their favorite magic, knowing that they could always use simple spell in others way.

Another thing I think to counterbalance this automatic learning. When a wizard learn a spell (via skill increase, guild or other way), he should not be able to cast succesfully this spell the first try. He must cast the spell 3~5 times with an increasing successful rate before having a good prob. to cast it.
High Loremaster of the Arcane Order.

Wormtail_

  • Hydlaa Notable
  • *
  • Posts: 500
    • View Profile
(No subject)
« Reply #67 on: September 08, 2003, 01:22:17 am »
I fully disagree. It just doesn\'t make  sense to be a pure Evil Death mage of darkness to suddenly cast a Holy life Spell. Even if it\'s healing. My reasons for this are:

1- Promoting group travel.

I\'ve read many posts with references to group travel. so this will make mages who specialize in each Way a very useful addition to any group. Not much more to say here.

2- Gives new meaning to \'Pure\' Mage

Like I said before, some mages will specialize in one way and only one way/. Just because they didn\'t learn something else doesn\'t mean that they get a sudden burst of knowledge about the other things. I mean, you don\'t get really good in math and suddenly become a supergenius if writing, though some of us may wish it were so. No, if you want to specialize, you specialize in one thing with the penalty of now knowing the other things unless you take the time to study it.

3- Ads flavor and strategy

I llike strategy. I am always planning for some game or the other whenever I\'m bored, and negating weaknesses with strengths can be fun, especially when you consider all the ways you can do so. Perhaps if you become a \'Pure\' mage, you may cast spells of a certain Way with eithehr different spells, more powerfuol ones, and so on. People who don\'t want to do something because they don\'t want to are lazy, plain and simple.

Oh, and i think that you swing a sword differently than an axe. There could be a \'genearl\' skill,\' though.

if you want me to re-explain this, then I will do so.

There could be a \'general\' Way of magic that is available to all Ways. This was done in Age of Wonders with the Cosmos sphere.

Apologies if I offended anyone, as well as for not capitilizing things correctly. It\'s kind of hard to do so with a few keyboards...
« Last Edit: September 08, 2003, 01:24:29 am by Wormtail_ »
You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
-Richard Nixon

Despise the enemy and you will lose.
-Li Tien (or Dian)

Join the BISM!

Wedge

  • Hydlaa Notable
  • *
  • Posts: 619
    • View Profile
(No subject)
« Reply #68 on: September 08, 2003, 07:53:06 am »
Just saying... this thread was supposed to be for what spells you want in the game, not how you\'re gonna cast them or anything, there\'s other threads for that I think.
Ninjas have feelings too.  Mostly they feel like dancing.



zaphar

  • Hydlaa Citizen
  • *
  • Posts: 259
    • View Profile
(No subject)
« Reply #69 on: September 08, 2003, 03:23:47 pm »
Quote
Originally posted by Wedge
Just saying... this thread was supposed to be for what spells you want in the game, not how you\'re gonna cast them or anything, there\'s other threads for that I think.


What he said. Please limit your posts to spells you want to see.

 use other threads or start new threads to discuss magic use in the game.
*Zaphar grins roguishly as he exits the post


elscouta

  • Hydlaa Notable
  • *
  • Posts: 897
    • View Profile
Peintence
« Reply #70 on: September 08, 2003, 05:49:54 pm »
oops

my penitence:

Penitence:
White way (level 1)
Duration: high
Mana: really low
Casting time: high  

Increase temporaly your skill in white way. You can\'t attack monsters or PC as long as the spell is active. You are also healed. You lose *definitively* all your black way skills. If you have a high level in white way, you could cast this spell on others peoples (takes more time and may fail if their will / skills in black ways are too high)

With such a spell, white mages will not really use black spells and will not travel without warriors to protect them.
High Loremaster of the Arcane Order.

Xordan

  • Crystal Space Developer
  • Forum Addict
  • *
  • Posts: 3845
  • For God and the Empire
    • View Profile
(No subject)
« Reply #71 on: September 08, 2003, 06:19:42 pm »
NOOOOOOOOO.
lol  :]
that would be the ultimate weapon vs dark mages.
Can u imagine? One shot from a high lvl white mage and bye bye all dark magic, then.....

derwoodly

  • Hydlaa Notable
  • *
  • Posts: 539
    • View Profile
(No subject)
« Reply #72 on: September 09, 2003, 11:53:00 pm »
my penitence... Good spell.

here is my own slant on that kind of spell

Cloak of azure
  provides 25% resistance to Dark spells

Cloak of Dark
  provides 25% resistance to Azure spells

Cloak of Red
  25% resistance to Blue.
 
Cloak of Blue
  25% restance to Red.

Cloak of Crystal
  25% resistance to Brown.

Cloak of Brown
  25% resistance to Crystal.


At higher levels the cloak spell could provide more resistance than the base 25%.

Xordan

  • Crystal Space Developer
  • Forum Addict
  • *
  • Posts: 3845
  • For God and the Empire
    • View Profile
(No subject)
« Reply #73 on: September 10, 2003, 04:57:54 pm »
ahh, I like those very much. Maybe those could also be enchanted into clothing as well but have less resistance.

Arzosah

  • Hydlaa Resident
  • *
  • Posts: 176
    • View Profile
(No subject)
« Reply #74 on: September 10, 2003, 06:39:33 pm »
SPELL LIST
----------
I thought it would be easier to put the in one post and then (of course)  update every now and then.
To make it easy for the developers, I think these could be criteria for the spells (looked at the  thread and selected them).
Maybe I can make a new thread and then post every new spell suggestion in the same post?


Criteria for the spells:

SPELL NAME

MANA USE (In a range. Ex: 5-10, not 7) How much energy will the spell consume?

VISUAL EFFECT How will  the spell look like?

CASTING TIME How long does it take to charge the spell? (Your character does some kind of movement that takes some time)

DURATION OF SPELL How long does the spell last?

SPELL TARGET/RANGE What kind of stuff/people will the spell affect, and how large is the affected area?

How was the spell discovered/invented? Not necessary for \'small\' spells

LVL REQUIREMENTS What should the mage be to use the spell? (Ratings are: novice, apprentice, accepted, beginning mage, experienced mage, elder, legend)

ANY OTHER SPECIAL INFORMATION