Author Topic: Spell Wish List thread  (Read 13313 times)

elscouta

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Rework: Penitence & Corruption
« Reply #75 on: September 14, 2003, 10:34:50 am »
Quote
Originally posted by Xordan
NOOOOOOOOO.
lol  :]
that would be the ultimate weapon vs dark mages.
Can u imagine? One shot from a high lvl white mage and bye bye all dark magic, then.....



Hmm... we can probably restrict this spell effect in the time. Or the spell can transfert white way into black way (during a long time). Another black spell will do the same.

And remember that spells with high casting time will not be so powerful in combat

Rework: (same but symetrical for Penitence)

Corruption:
Way: Black
Level: all
Mana cost: low
Casting time: high
Time: long
Transfert 75% of your white way in you black way. Your attack is increased but your defense lowered. Casting succes depends on (starts at 60%)
- your skills in black ways: +10% for each level.
- your skills in white ways: -10% for each level.
- your will: +1% for each stat point.
At high level, you can cast this spell on other mages. Casting success will depend of (starts at 40%)
- your skills in black ways: +10% for each level
- the target skills in white ways: -10% for each level
- your will: +1% for each stat point.
- your charisma: +1% for each stat point.
- the target will: -2% for each stat point.

Each time you cast this spell, you lose DEFINITELY 5% of your white skills.

And NO, this is not complicated :-p
High Loremaster of the Arcane Order.

Sahjahn

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spells
« Reply #76 on: September 17, 2003, 05:47:59 am »
shadowcast
mana-low
preparation-exteremly short
as long as shadowcast lasts you may cast spells without others being able to tell that you are preparing a spell. Very high level mages may notice.

siphon
mana-medium
preparation-*
slowly siphons hp from the target to you. Does a check against target\'s will each time. if you get hit hard or the target wins a roll you stop siphoning

cloak of shadows
enchant clothing
mana-low-medium
preparation-upkeep spell
enchanted clothing increases the wearer\'s stealth. Only useable on clothing, not armor.

obfuscate
mana-low
preparation-medium-long
target object slowly fades from the view of everyone except the caster.

Wormtail_

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« Reply #77 on: September 18, 2003, 01:13:25 am »
Spell Name: Reverse Wind

Mana: Medium

Type: Mainly Combat

Effect: Reverses the wind, causing airborne projectiles to reverse direction, either completely or somewhat, and slows down flying creatures. This may also strenghten projectiles aimed on the side of the wind, as well as attacks by fire (on land).
You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
-Richard Nixon

Despise the enemy and you will lose.
-Li Tien (or Dian)

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Vengeance

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« Reply #78 on: September 19, 2003, 05:55:17 am »
I think I had a little \"Reverse Wind\" the other night after that big bowl of Texas Chili....

druke

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« Reply #79 on: September 19, 2003, 12:57:11 pm »
dont you mean a fireball as it was coming out?


my how times have changed.....

Arzosah

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« Reply #80 on: September 23, 2003, 08:05:59 pm »
I can already imagine the house of a high-level mage.
His closet: \'godly powders\', \'deadly poisons\', rare ingredients\', \'big bowls of texan chili\' :D

zaphar

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« Reply #81 on: September 27, 2003, 09:38:44 pm »
Quote
Originally posted by Vengeance
I think I had a little \"Reverse Wind\" the other night after that big bowl of Texas Chili....


lol \"Reverse Wind\"? after chilli? That sounds rather painful.

*envisions Vengeance puffing up with gas until he explodes
*Zaphar grins roguishly as he exits the post


Xalthar

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« Reply #82 on: September 28, 2003, 01:48:03 am »
*contemplates how the public would welcome the spell proposal: \"Gas of Vengeance\" :P:P*

Arzosah

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« Reply #83 on: September 28, 2003, 09:44:56 am »
I\'d run away, just when I\'d hear that!

Xalthar

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« Reply #84 on: September 28, 2003, 12:18:11 pm »
I think it would be a cool spell :D ;) :P

But also one of the most dangerous.. And it has a nice ring to it: \"Gas of Vengeance\".. 8) :P

Wormtail_

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« Reply #85 on: September 28, 2003, 09:26:24 pm »
*Raises eyebrow*

Apparently, Texas Chilli is a dangerous kind of food. Good to serve to your enemies, probably. Anyway...

Name: Creeping Darkness

Way: Dark

Mana: Moderately High

Type: Support

Effect: Creates a wave of darkness in all directions, leaving dark, spiderlike creatures in its wake. The dark spiderlike creatures then began to crawl to and up creatures nearby, and slowly drain stamina. Creatures with the dark spiderlike creatures on them suffer a small minus to every stat, such as strength and agility. Morale is deeply affected by the spiderlike things, and those without Will often flee. Certain creatures are immune to this spell, but the vast majority are not.

The dark wave spreads out, and recedes back into the place where it was first casted. It does small amounts of damage to creatures affected, and even then, only certain types of creatures are damaged. The key point of the spell would be the stamina/stats/morale drain.
You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
-Richard Nixon

Despise the enemy and you will lose.
-Li Tien (or Dian)

Join the BISM!

derwoodly

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« Reply #86 on: September 29, 2003, 10:17:16 pm »
Looks like I am late for the chili cook off.

Spell

Glade of Summer

Spell Color: White
Mana cost: low
Cast time: fast
Level: high
Visuals: sends out rainbow colored sparks in a cone shaped pattern

Small area of effect spell that dispells Gas of Vengeance.  Note:  The Gas of Vengeance covers a larger area than the Glade of Summer spell.  The caster will have to move about and recast several times to eliminate the effects of the Gas of Vengance spell.  Typically 10 to 15 casts are needed per one Gas of Vengeance spell.

lynx_lupo

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« Reply #87 on: November 23, 2003, 10:58:07 pm »
Vine shield

Brown, low mana cost, medium cast time, medium level

Only works in wilderness areas(woods...). A caster-centered spell.

Vines entangle the caster fully, making him immobile, but more protected and hidden.
"Amor sceleratus habendi"- Ovid
"First they ignore you, then they laugh at you, then they fight you, then you eat them." -Godzilla

thechaos0

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Spells, spells, spells...
« Reply #88 on: November 24, 2003, 08:47:53 am »
OK people lets get to basics...

(1)SPELL NAME - Invisibilty

MANA USE - Medium

VISUAL EFFECT - You see yourself transparent other people can\'t.

CASTING TIME - (if you will have casting time) long

DURATION OF SPELL - Depending on your magic level 5 minutes per magic level...?

SPELL TARGET/RANGE - affects the caster.

(2)SPELL NAME - Mass Invisibilty

MANA USE - High

VISUAL EFFECT - You see yourself transparent other people can\'t.

CASTING TIME - (if you will have casting time) very long.

DURATION OF SPELL - Depending on your magic level 5 minutes per magic level...?

SPELL TARGET/RANGE - affects the caster and small area around him...but do we know who to make invisible and who not...only people from VIP list can be made invisible?

(3)SPELL NAME - Enhance Item

MANA USE - High

VISUAL EFFECT - A glow around an item cosen to be enhanced

CASTING TIME - (if you will have casting time) Long.

DURATION OF SPELL - Permament?

SPELL TARGET/RANGE - affects the item chosen.

SPECIAL FEATURES - The spell works only on unenhanced item taht have no special properties...there is chance of succeeding....10% at starters + 1% per magic level...if succesfull adds some magical property to the item (random) eg +10 Fire Damage or 5% Dark resistance...etc...if not succesful item is either destroyed or damaged (so economy wouldn\'t get a blow)...the higher your magic level the better the enhancement...

(4)SPELL NAME - Chaos Strike (Red Way)

MANA USE - Low Medium

VISUAL EFFECT - Black/White beam comes out of your...hand?

CASTING TIME - (if you will have casting time) Low

DURATION OF SPELL - Depending on your magic level...some damage per magic level.

SPELL TARGET/RANGE - affects the monster selected (1 only)

SPECIAL FEATURES - This spell is quite nice attck spell...does nice damage and there is a 5%? chance of something random happening to the selected monster, character...like slow him, or heal him, plus lots of other ones....there should be a % for each random thing as well...like healing should have real low % but causing additional ice damage higher...

(5)SPELL NAME - Mass Healing

MANA USE - HIgh Medium

VISUAL EFFECT - Some sparks/glow around people...

CASTING TIME - (if you will have casting time) Long.

DURATION OF SPELL - Permament. Whatever health points restored per magic level...

SPELL TARGET/RANGE - affects the caster and people around him...from VIP list?

(6)SPELL NAME - Bless

MANA USE - Low

VISUAL EFFECT - A cross appears above the character selected...

CASTING TIME - (if you will have casting time) Fast...

DURATION OF SPELL - Like 2 minutes per magic level...

SPELL TARGET/RANGE - affects the person/mob chosen...

SPECIAL FEATURES - The spell increase soemof your abilities or just makes you harder to hit....

More to come i just don\'t have time to write all of \'em...

Crj

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« Reply #89 on: November 24, 2003, 09:08:15 am »
thechaos0, moust of your spells are supa-dupa classic... i think the devs are searching something original, somethin that no one has ever seen before.
A new day, a new failure!