Author Topic: I've given this list a lot of thought. major game changing stuff here.  (Read 6298 times)

Evanchild

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the first thing i would liek to see in this game
1.Guilds. each guild would have territory. it could be expanded by placing buildings further away from the center. or some flaging thing could be put in.
2. Resource management. that would be good. would bring the best of games together as one. you would make axes to speed wood production and such.  
3. Building and free large world territory.  this would be nice if resource management was implemented. then each guild could work together to make weapons and a large city like area to wage wars with other guilds.
4. take the manboobs off the human male.  

i\'ll put more on later. i lost my train of thought.

without some of this stuff we got ourselves here a grade A everquest clone.
« Last Edit: August 07, 2003, 08:27:15 am by Evanchild »
teenmethod
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Kuiper7986

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« Reply #1 on: August 07, 2003, 07:05:34 pm »
then you should play Everquest...

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Xalthar

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« Reply #2 on: August 07, 2003, 07:30:56 pm »
Bah! Planeshift will never become anything like the horrors of everquest.. It\'s already a lot different, and I\'m not listing all the points because comparing something with everquest would take too long, since all points in PS are better than tose of EQ... Some of your ideas have been discussed before, though, and if you took your time you might find them and see if the thread is worth reviving...

Evanchild

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« Reply #3 on: August 07, 2003, 08:46:02 pm »
but resource gathering would be cool. you could have mines and research stuff in universitys. and hire npcs to do stuff. or just get a lot of members in your guild to do it. and have guards and such
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Abemore

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« Reply #4 on: August 07, 2003, 10:44:26 pm »
you want to have mines and research stuff in universities... you should play A Tale in the Desert
It just may be right up your alley.  I hate that game, so you\'ll probably love it.

In addition, Planeshift isn\'t even a game yet.  You don\'t know how it will turn out or if it will be anything like everquest (except for the crappy typing to NPC\'s part).  To learn more about why everquest sucks visit this thread.  The PS Dev\'s are good people.  They would not make a clone of such a flawed game.

[EDIT: as it turns out... yes they would.]
« Last Edit: August 10, 2003, 06:21:05 am by Abemore »

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Evanchild

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« Reply #5 on: August 07, 2003, 11:27:33 pm »
i was a beta tester for atitd :) but it gets old after your in the only guild with all the techs and waiting for teppy to make new stuff.  what that game needed was wars between guilds. they were far enough apart back then it would have to be planned.
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en3r0

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« Reply #6 on: August 08, 2003, 12:14:26 am »
i would like to see guilds have terrorys that can be fought over...

Abemore

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« Reply #7 on: August 08, 2003, 01:54:47 am »
Quote
Originally posted by Evanchild
i was a beta tester for atitd :)
well, that explains it.

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Drilixer

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« Reply #8 on: August 08, 2003, 01:59:58 am »
like someone up there said.. *arg dont feal like scrolling*... these things have been discussed.  Territories are an interesting idea but how would you want to implement limits on expansion... are buildings going to be destroyable... or capturasble... or do they deteriorate over time... if you want to suggest a new system (as compared with what lol!) you had best think through every point of it so that we don\'t tear it apart... or so that the slower of us can understand your original intentions.  As for the \'speeding up woodcutting\' by making axes... yeah thats already in here by means of guilds who can have their smiths make axes, that members can use to double/triple/quadruple etc etc their wood flow... but if you mean like in warcraft where you develop permanent guild \'buffs\' for research or whatever... probably not the right game for you.  And it sounds to me like you wnat this to be a real time strategy game.  Combo real time strategy/first person games are fun... but that\'s not Planeshift :P

EDIT: oh yeah the man boobs... you don\'t find that oddly attractive?

Evanchild

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« Reply #9 on: August 08, 2003, 02:43:08 am »
well in atitd the public buildings deterorated constantly erm or whenever any public user was online. but there were 100-2000 players on in the 2 week ender session so it was never empty.  but the guild owned building deterorated when a guild member was online. liek in my guild the builging wuld deteriorate at a (7-12)1% an hour on average and past 50% needed repared.  but when the whole guild was on they went at (35 people) 1.75%/hour or something like thatwhen just one person was on it was like .25 an hour. public building it mattered how populated the area was. like near a university they went pretty fast liek 3% because if it were lower it would promote over population.  the ratios were different for a single player owned, guild owned and public. so it wasn\'t like .25% for one and .7% for any additional or anything because then pub mines would disapear or need repair constantly.  

The buildings would have to be seizable. as would the guild HQ\'s like if you took a building it would have an assimilation time in which you had to keep it for so long before it became yours and you could use it. but this is nto a RTS because in an RTS you command villager but in an rpg you are the villager.

any more questions please ask.
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Drilixer

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« Reply #10 on: August 08, 2003, 03:04:40 am »
I don\'t think many people would like deteriorating buildings... becomes quite a hassle.  And you need to come up with an original system.  Using atitd\'s system won\'t be accepted since the devs will only look at work that will set Planeshift apart.

Evanchild

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« Reply #11 on: August 08, 2003, 03:27:34 am »
well then just drop the deteriorating thing but the assimilation thing is something i came up with and is origional. but we need a way to make it so there are nto just a bunch of random buildings and eventually go away. possibly a maintenence system like a building needs to be maitained every 72 hours. by the owner/guild/or a public person.
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Drilixer

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« Reply #12 on: August 08, 2003, 04:17:10 am »
hehe, that wouldn\'t be fair - even gamers go on vacations :P

Evanchild

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« Reply #13 on: August 08, 2003, 04:39:03 am »
then make it a rediculously long time like 3 weeks. if it is that long you could hire somebody to do upkeep.  and if nobody is active in ur guild for 3 weeks ur guild sucks.
teenmethod
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Drilixer

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« Reply #14 on: August 08, 2003, 05:57:00 am »
hehe guilds are one thing - but most people wouldnt trust other s on their private property - that is where you store your personal property right?