Author Topic: I've given this list a lot of thought. major game changing stuff here.  (Read 6234 times)

Evanchild

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« Reply #15 on: August 08, 2003, 06:05:08 am »
like thongs and sex toys?
teenmethod
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Evanchild

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« Reply #16 on: August 08, 2003, 06:28:31 am »
then i guess onlye group shared things would haev the 3 week timer?
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en3r0

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« Reply #17 on: August 08, 2003, 11:09:25 pm »
lets just make this thread a place to devop. the system PS will use for buildings.

lets think reality. Your house dosnt deteriorate that fast. Your house will most likly stand still for centerys all by itself. Of couse your house is not alone, weather takes its toll on it.

I would say there will be alot of battle between guilds, so much in fact that you will have to have the whole guild online to get a building up with out being attacked before its finished.

solution: Zones, there should be public peace zones for the people who dont really want a guild, or are in a guild but want peacful place to stay every once and awhile.

about the buildings now, they should be very hard to bulild, at least strong ones should. They should also be very hard to destroy (stong ones again)

how strong they are should depend on the material they are made out of. stone and a cemeint-ish type mixture probly being the strongest. loose wood the weakest?

I imagain the strongest guilds will be able to build almost castle like structures for their members..

tell me what u think...

God bless,
-en3r0

Drilixer

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« Reply #18 on: August 09, 2003, 03:28:16 am »
I think mages of the brown way should be able to asist builders make nearly indestructible buildings...

Evanchild

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« Reply #19 on: August 09, 2003, 05:09:27 am »
wel if a bukding was almost indistructable wouldn\'t you want it for your own? and assmilate it?
and if you had peace areas they would be for certain buildings only ie: anything to do with non-war materials like a armory, nto in the peace zone. and then u get people trying to buld there forts in peace zones to avoid attack.
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Drilixer

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« Reply #20 on: August 09, 2003, 05:42:45 am »
... Evan child write a long post and explain what you are thinking... this just isn\'t really clicking for me right now :P

Evanchild

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« Reply #21 on: August 09, 2003, 07:20:23 am »
Ok. this is what i got out of the whole thread a quick over view

1. borders, good.
2. debating on how buldings will be destroyed and decay.

ok for waht i get from it.  You can just destroy buildings. I assume you will gather wood and stone to build new ones.  What if a guild had a cool castle that you wanted and did not want to save all the stone wood and other resources needed. so you take it over (fancy word assimilate it)  For this to happen you would need to keep it under your control for a matter of time. undecided.  And then it would be yours.  and this would expand your territory so you could then have 2 bases.
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en3r0

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« Reply #22 on: August 10, 2003, 02:11:04 am »
thats what I was just thinking... Making a building takes a long time, so dos destroying it. But taking it over could have great benifits, such as if the guild members in the guild are defeated or surrender, then everything in side the building are yours.

since taking over a building could have such great benifits, it should be quite hard so accomplish. You should have to control the building for 10-15 min. (control should be no enemys in the entire building)

Once the limit is up, all property becomes the guilds, or if it was not captured by a guild, it should become FFA/no 1s property/claimable.

new ideas*

moats* luxury buildings/stuff* booby traps* designing custom bulidings in game*

God bless,
-Jag

reply to topic:
I think only houses should be able to be built in peace zones. besides shops.

Drilixer

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« Reply #23 on: August 10, 2003, 02:15:51 am »
hmm, I\'m beggining to think being able to destroy buildings isnt such a good idea

Evanchild

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« Reply #24 on: August 10, 2003, 06:23:14 pm »
Quote
Originally posted by en3r0
thats what I was just thinking... Making a building takes a long time, so dos destroying it. But taking it over could have great benifits, such as if the guild members in the guild are defeated or surrender, then everything in side the building are yours.

since taking over a building could have such great benifits, it should be quite hard so accomplish. You should have to control the building for 10-15 min. (control should be no enemys in the entire building)

Once the limit is up, all property becomes the guilds, or if it was not captured by a guild, it should become FFA/no 1s property/claimable.

new ideas*

moats* luxury buildings/stuff* booby traps* designing custom bulidings in game*

God bless,
-Jag

reply to topic:
I think only houses should be able to be built in peace zones. besides shops.

yeah houses, storage units, shops, pubs, anyhting that is not at all war related.
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en3r0

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« Reply #25 on: August 13, 2003, 10:05:21 pm »
if buildings were not distructable, then there would be an over population of buildings...

you should be able to capture a building, but it should be harder than destroying it.

God bless,
-Jag

Helgroth

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« Reply #26 on: August 13, 2003, 11:25:35 pm »
Okay First of all, Problem with PC\'s Building Castle = Faction of PC and Not all Guild Members online, /who all GUILDNAME will make it too easy for a single guild to take over an almost defenseless city, GO READ THE DRAGON EMPIRES FORUMS, Evan didnt think of the assimilate hes stealing it from codemasters, Now then PC\'s build a castle structure it woulc conflict with the already established government, therefore NPC guards and citizens would attack.. Wouldnt make sense them just killing over and letting the guild build such a structure to let everyone know they are in charge, Now then Taking over of buildings... Main HQ no, Homes and Business buildings, Yes, As far as HQ goes you should HAVE TO HAVE one if you want a guild make sense? and.. i feel that if your guild is a Rogues guild WTF would they want a Castle
They would want an inn with a cover operation going on upstairs.. for HQ only an idiot would build a castle, thats saying ATTACK ME, i say PC\'s cant build castles nothing that large would effect the world too much could also cause the economy to become unstable allowing such things by players


Now Players building buildings sure.. just nothing that large.... Guild wars = FUN for sure, only thing is.. Bothe leader s must be on.. both accept the war Declarance and then a bit of CTF / PVP would commence now in this case the conflicting guild would beable to take any of the other guilds buildings MINUS HQ, and when the war is over which ever Guilds Leader Dies.. is the loser the remaining guild wins if their leader isnt dead.. All building Captured remain under the new guilds control until take in another war.. Now i do Believe that NPC guards should be hireable.. Thus you just go talk to a Captain of guards.. Agree that he recieves so much to pay men.. Those guards are not visible unless someone attacks your merchant or otherwise.. almost as though as if alarm goes off spawns the guards who should have been there but werent to cut down on frame lag from over populating with NPC\'s.. :)

Well i hope that lays down some Real structure to what this thread is to become

en3r0

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« Reply #27 on: August 15, 2003, 10:29:47 pm »
i know buildings that big would mess alot up, thats why they would be near impossibile to build... only guilds with 1000 + members could even think of acheiving it...

rarest of the rare...

God bless,
-en3r0

Dureus

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« Reply #28 on: August 15, 2003, 11:48:54 pm »
going back to en3r0 comment about over populaion of houses. I think that each member starts off with a small plot of land which they can build on. But they will only be able to own 1 plot of land at a time. But when they get more  cash sort they can buy a larger plot of land else where and then have to move from the old 1, you could have a choice of selling the house or razing it so a new player can have the land. But these plots are no PvP and only people u invite are allowed in them to a maximum of 4 people or something.

As for guilds they start off with a larger plot of land and they can build guild halls on them. Guilds can have one guild house plot and then can open pubs, weapon smiths and other sources of income on smaller plots of lands which other players can come into and buy items that the guild members have donated to the guild and get a profit set by the guild leader. Certain areas are off limits to people unless they have been invited to work there or something and the guild leaders can choose certain areas to be no PvP.

As for assimulating buildings i dont think this is a good idea, but thats my personal thoughts.

As for building time it should be like 2 hours per a meter of wall and then it takes 5 minutes X the total base area of the building to finilise the building (Eg. putting on the roof).

As for costs im not really sure because im not entirly sure how this game works.

If any1 did bother to read this, cheers. Sorry if i doesnt make sense.

Cheersen
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Evanchild

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« Reply #29 on: August 16, 2003, 12:04:23 am »
i didn\'t steal assimilation form codemasters becasue i don\'t knwo who they are.

i thaught it would be good to take over building rather than blowing em up so i looked the word up for it at dictionary.com
teenmethod
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