Author Topic: I've given this list a lot of thought. major game changing stuff here.  (Read 6276 times)

en3r0

  • Hydlaa Resident
  • *
  • Posts: 54
    • View Profile
(No subject)
« Reply #45 on: August 26, 2003, 10:09:53 pm »
very nice idea with the flags, hadnt thought about that.

I also like the idea of clans founding citys, but i dunno if the devs would go for it.

To become a city, i think you should have to build walls around it. Then of course make sure your city is very secure so ppl will migrate into it.

God bless,
-en3r0

Drilixer

  • Veteran
  • *
  • Posts: 1165
    • View Profile
(No subject)
« Reply #46 on: August 27, 2003, 03:41:36 am »
Quote
Originally posted by en3r0
very nice idea with the flags, hadnt thought about that.

I also like the idea of clans founding citys, but i dunno if the devs would go for it.

To become a city, i think you should have to build walls around it. Then of course make sure your city is very secure so ppl will migrate into it.

God bless,
-en3r0


although that sounds good at first... I think building cities and buildings is going to need alot of regulations... we dont want powergamers and every other guild to start popping up cities in the middle of nowhere with shoddy storys that would blast holes in the game... we would eventually have gay shit like \'star wars land\' or \'Mario\'s castle\' popping upo if these things arnt carefully watched

en3r0

  • Hydlaa Resident
  • *
  • Posts: 54
    • View Profile
(No subject)
« Reply #47 on: August 28, 2003, 06:25:19 pm »
yea, i think if there are player made citys, you need to talk directly to the devs 1st. that or there is a council building in the game, and the devs set what goes on, and then u ask the ppl in there.

God bless,
-Jag

Isgrimnur

  • Hydlaa Citizen
  • *
  • Posts: 207
    • View Profile
(No subject)
« Reply #48 on: August 28, 2003, 07:42:45 pm »
I\'ve posted this idea somewhere else on one of the other building threads but I\'ll repeat it here.

A way to control the numbers of buildings built by players would be to have some sort of Planning Permission system where a PC wanting to build a building must submit their proposal to the local council (Devs) for approval. The proposal should include:

Size of Building
Type of Building
Style of Building
Name of Building (Such as BLABLA Tavern)

This could then act as a control for the building industry.


Also I think that destructible buildings are a must otherwise after a year or two we\'ll have masses of PC created buildings just sitting there. In order to manage this in cities you just have powerful NPC Police who if you attack a building will attack you untill you pay a heavy fine. If a city guard is killed another one just spawns this will mean that if you attack a building in a city area you will either be killed by the guards before you can destroy the building or will be forced to flee the city and live as an outlaw untill the fine has been paid. Either option means that it would be pointless attacking the NPC cities (including PC buildings in them).

PC cities on the other hand would require that the builders be rich enough to hire these powerfull NPC guards but the theory would be the same.
I have returned!!

Evanchild

  • Hydlaa Citizen
  • *
  • Posts: 441
    • View Profile
(No subject)
« Reply #49 on: August 31, 2003, 04:42:37 pm »
well being restricted to just building in pre built ities would suck.  you should be able to just plop stuff down anywhere.  that would be the reason for dtereration.  so if somebody builds his stuff right out side a city gate and never comes back...     i also think there should be an area within the area of the city that can\'t be built on.
teenmethod
Freelancing.  Looking for a home.

Drilixer

  • Veteran
  • *
  • Posts: 1165
    • View Profile
(No subject)
« Reply #50 on: August 31, 2003, 10:17:12 pm »
Quote
Originally posted by Evanchild
well being restricted to just building in pre built ities would suck.


true... but running into out-of-character areas full of random architectural styles or poorly modeled buildings would be much worse

Samoth

  • Hydlaa Resident
  • *
  • Posts: 121
    • View Profile
(No subject)
« Reply #51 on: September 01, 2003, 01:19:41 am »
A local planing councel to approve every building seems like a lot of work.

Let\'s take a page from how it\'s done RL.  The city councel (devs) zone areas for building - residential, comercial - cim city like.  Local and guild leaders can petion (forum posting) the city councel to add more zones or change zones.

Buildings can not be built outside their zones.  Also some restrictions exist about building too close to other buildings, etc.

Builders (building skilled players) apply for licences once they are skilled enough to create a building.  They need to keep up with all the local rules on style, etc. or possibly loose their licences.

Building not created to within the local guidelines might possibly be distroyed and the builder fined.  The owner would receive fair morket value.

Kinoss

  • Hydlaa Citizen
  • *
  • Posts: 203
    • View Profile
(No subject)
« Reply #52 on: September 01, 2003, 02:01:14 am »
allowing buildings to deteriorate, sorry for the spelling, should not be added, its annoying as hell in SWG!