13. NPCs leaving out important quest information is so that the quest provides a *challenge*. If you don\'t like challenges, PS will not be for you. As the husband of someone who has literally completed hundreds of quests in EQ, I don\'t know what was meant by \"Buggy, broken, impossible pieces of crap\"--in fact I think that applies quite well to our existing quests in MB. :-)
14. The PS Rules team will 100% for certain nerf and change people\'s and item\'s stats and abilities as we figure out more of how the game is working once people are in it. We may totally change the combat or magic system to something new and eliminate all existing spells, Everything is on the table and everything will probably be changed 10 times before it gets very stable. Abemore the fact that you didn\'t know what \"nerf\" means makes me question your level of MMORPG knowledge in general.
15. In PS, you will probably do more walking than in EQ. EQ has Gate, teleport, evac, the moon bus, druid towers and many other ways of jetting around without walking. Paxx, our Rules guy, hates teleporting and thinks it is too easy.
16. In EQ, there aren\'t that many different items for < L20 players because L20\'s are such newbies. In the modern game, that represents about 2 days worth of work and people jet right by L20 on their way to 65. The majority of EQ is setup to take care of its high-end players because they are the most dedicated to the game (and thus the most lucrative to Sony). I am sure that in PS we will also want to take good care of our high-end gamers because they will be our most loyal fans as well.
With all these reasons to hate PS, I\'d like to know what people think is a reason to stick around. EQ is the way it is because in a lot of cases that is how it has to be. The goal of the MMORPG game designer isn\'t to make life easy on the players and it isn\'t to make progression short, painless and direct. It isn\'t the goal of the MMORPG game designer to make unkillable smart mobs that attack perfectly. And to accommodate as many concurrent players as possible (perhaps 5000 instead of 500), corners are cut in things like collision detection and AI.
I have written this thread to explain why I think the main thing the \"EQ sucks\" thread does is illuminate the ignorance of the posters on how MMORPGs are designed.
Sincerely,
- Venge