Author Topic: Why Abemore will think PS sucks  (Read 13270 times)

derwoodly

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« Reply #45 on: August 20, 2003, 09:35:17 am »


It sounds like Progress Quest would be the ideal modle to use for PS.  :))

You could log on to PS and type /autolevel and your character would piolot his or her self to the \"killing fields\" kill random monsters, then head back to town and sell all the loot and buy the apropriate items!!!

You should also have some crossbows that would magically reload and fire small arrows that have been woven together and packaged into a cartrige.  Oh, 1000 or so arrows per cartrage would be good.  As you level the firing rate would go up!!!

And all of your character classes should have pets with the same features as well.  That way your character can go have a beer while the pet levels for him!!!  Wood Elves would like that feature!

Hummm, beer... I think I will go and have one... now where did I put that spoiler on the... *fetch me a glass of beer* quest

druke

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« Reply #46 on: August 20, 2003, 11:37:48 pm »
reminds me of my old roleplay thread, and the one guy that just wouldn\'t stop about how roleplaying is pointless


my how times have changed.....

Abemore

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« Reply #47 on: August 20, 2003, 11:56:14 pm »
Quote
Originally posted by druke
reminds me of my old roleplay thread, and the one guy that just wouldn\'t stop about how roleplaying is pointless
I guess I\'m \"that guy\" in this thread?  How sad that I don\'t realize it...

Awaiting Invite from the Ordo Illuminatis.

Before you criticize someone, remember to walk a mile in their shoes...
...then when you criticize them, you\'ll be a mile away ...and you\'ll have their shoes.

derwoodly

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« Reply #48 on: August 21, 2003, 04:48:57 pm »
Duke wrote:
--------------------------------------------------------------------
reminds me of my old roleplay thread, and the one guy that just wouldn\'t stop about how roleplaying is pointless
--------------------------------------------------------------------

Are you talking to me? am I the \"one guy\"?

Vengeance

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« Reply #49 on: August 22, 2003, 07:10:53 am »
Abemore, if you are in favor of long runs for items that don\'t make sense to be close by, no matter how badly you need them, then we are in agreement.

Abemore

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« Reply #50 on: August 22, 2003, 08:12:06 am »
Oh good.  I guess it was just a missunderstanding.  Glad to see we\'re all on the same page now. ;)

*runs from the conversation before something else goes wrong*
« Last Edit: August 22, 2003, 08:14:29 am by Abemore »

Awaiting Invite from the Ordo Illuminatis.

Before you criticize someone, remember to walk a mile in their shoes...
...then when you criticize them, you\'ll be a mile away ...and you\'ll have their shoes.

Wolfmane

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« Reply #51 on: August 22, 2003, 08:43:28 am »
RUN Abe! Run! :D

Thjis thred has given us some badly neede info though, thanks Venge. I like the idea of not having to go forever to find something needed, however something really worthwhile shoul be difficult to get hold off and thus also worth questing for. But I\'m sure the dev team will make sure of that too.
 
Wolfmane aka Illyria the White, AO Council member.

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Before the truth get\'s it\'s pants on ...

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sariel

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« Reply #52 on: September 14, 2003, 07:36:48 pm »
Quote
Originally posted by Vengeance
Ok Abe, you convinced me.

I\'ll make sure that  none of the quests take more than 2 minutes either and everything is located really close and obvious for you.

You really don\'t get it... and that\'s a shame because it is preventing you from enjoying these games.

Just my opinion,
Venge


Venge, I think you overdid it a bit with the 2-minute thing. Basic things should be able to be found in the vicinity of the town, I agree with Abe on that (Please, don\'t delete my account), BUT they should only be BASIC things (swords, daggers, armour, minor semi-useless magic runes, newbiestuff).
The more interesting things, people should take time getting those. 80 miles is a bit far, but having to walk for quite a while (say, 30 minutes RLT or something) dodging arrows, dragons, wolves, tigers, other treasurehunters, that would be better. It\'s not that the game should be TOO easy, it\'s that people should have a challenge for the better things (the better, the more you dodge, parry, hurt).

And for getting those better things, there would be two choices; either you team up with someone (or more than one), or you go alone, and hope you won\'t be hurt going there, or killed on your way back.

As for the no-travelling thing, it can be annoying. Maybe it would be an idea to have a FEW points over the map, which you can use to travel from one place to another, like between levels, or between one end of a level and another, so you don\'t have to travel the whole cone just to get to the top or bottom. That way, people would be using more of the landscape, and not sticking to one or two close-by towns, crowding them out (As Hyplaa is close to now, with up to 40 people doing the hunt-the-crystal). And it would make the worldbuilders happier, as they will see that their areas will be used too (Been builder for various MUD\'s (yes, text-based mmorpg, ancient-style), and it\'s always nice to see your area being used by players, and getting compliments about them).

Sar

ps: RLT = Real Life Time.
night in cold stillness
most creatures quietly hide
   except for green eyes

derwoodly

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« Reply #53 on: September 18, 2003, 01:31:13 pm »
Wow, thread resurected from the dead!

Just so everyone knows I pulled that 80 mile number out of the air.  Game time I think it was about an hour and a half to go four zones.  

Shadowbane is being criticized for the same thing.  In Shadowbane you don\'t have speed buffs, teleport or horses, and running drains stamana, so you have to rest every now and then to get it back.

Harwen

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« Reply #54 on: September 25, 2003, 04:05:36 am »
I am sorry, but PS will not be the last dungeon of FF7 where you tape the controller down and make the team fight up to level 99. What are you people trying to do with PS? Making and auto system is truly preposterous (even if I can\'t spell), to say the least boring. If you want a game where you can easily kill all the monsters (even if there is \"danger\" as you call it) Just by pressing a button, go cheat at some RPG...I bet you have a gameshark right?

Honestly using the fact that \"some\" people use PS as escapist lore as a sheild for an obviously weak argument is childish. Realism and the fact ther you are pulled away from your \"normal\" reality is what PS should be all about. Why make it so easy every blacksmith is pumping out spider silk armour every day? Things in PS, all things should come out of hard work, albiet fun, and provide ample rewards for the people playing it. I think you are complaining that it might be too hard, and I also think that if you played enough games, you would understand that there is a much, much more complex philosophy behind gaming, MMORPG\'s, and hoo-boy life in general.

If people do not want to take the game seriously, why should they be rewarded for 1 days worth of fighting around the city, while little \'ol Harwen treks to the deepest pit of the stone labyrinths and back, and then to the highest mountain in the land, just to get an item just as worth while as whatever 1 day of fighting around the city would give.

Why can\'t the quests be frustrating? Are we supposed to pamper the obviosly slow-witted? I agree there could be some \"newb\" quests which are easy as sin to solve, but should these types of quests plauge PS? Heck no!

The only reason the Regulars complain about the NPC\'s is because they seem a little rob-tronic, single command line interface thing. Honestly the only easy thing about the quests should be the NPC interfaces (smarterchild, anyone?). Hard things make people glad to solve them. I always tear out the last couple of pages of a word search book, it takes the fun out of it knowing i have the answers.

Well, anything else? I think that the (almighty) Devs aren\'t exactly here to make the game horrible for us, so let\'s not take every little change they make so personally, think of it as an input and response basis, they give you something, if it turns out to be crap, tell them about it, then, they might change it if your argument is strong enough, or enough people complain as well, simple as that.

Oops, I rambled again :(
 

derwoodly

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« Reply #55 on: September 25, 2003, 10:46:16 am »
You have some great points Harwen.  The game should be chalenging.  The problem with many of the MMORPG\'s is that they force the players into a mindless bunch of clicking.  The hope is the mindless clicking will be elimintated.  I do not think all of the mindless clicking can be eliminated, but I would enjoy a game that did not require me to schedule 8 hours of my life every time I log online to play PS.

Vengeance

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« Reply #56 on: September 25, 2003, 05:16:50 pm »
Well the quests in fantasy novels typically take 1000 pages to do, and if the people doing it are on the East, the destination is always on the far West of the empire, with required detours to the North and South first, plus a little backtracking.

We don\'t want to read 50 page novels where the Golden Chalice of the Five Winds is in the next village over do we?  :-)

Why should PS be any different?

derwoodly

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« Reply #57 on: September 25, 2003, 06:49:30 pm »
Vengeance,  that is very ambitious of you to want to put quests in PS that are worthy of a 1000 page novel.  I suspect some of the quests will be a bit shorter.  I am used quests being more like doing a NPC a favor.  You go to a NPC and they say that they need some item. You find it and bring it back to them (just like a golden retriever! good doggy!).  I actually like the idea of quests, especially when they can be solved over several days/weeks of gameplay.  Quest generally give you something to do that does not involve a commitment of a eight or more hour uninterrupted game session.

If we must travel 3000 miles by foot then I for one would appreciate the ability for my character to walk himself.   Heh, I can hear the laughter now!  The feature would not garentee safe passage mind you, it would just auto guide you down a road.  That way you could at least surf the web or eat dinner or something while your character travels.

Arzosah

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« Reply #58 on: September 25, 2003, 07:12:42 pm »
Quote
Originally posted by Vengeance
Well the quests in fantasy novels typically take 1000 pages to do, and if the people doing it are on the East, the destination is always on the far West of the empire, with required detours to the North and South first, plus a little backtracking.

We don\'t want to read 50 page novels where the Golden Chalice of the Five Winds is in the next village over do we?  :-)

Why should PS be any different?

Hmm... Really? You wish to have quests this huge in PS?
That would be a wonderful idea! I hope there will be such quests!
And if possible, I\'d love to help design one of those quests (the story, I mean, not the programming ;))

SniperBlade

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« Reply #59 on: October 08, 2003, 05:47:38 pm »
Im new to the MMORPG scene, and i say that this is a project im more then happy to stick around for.  Planescape is at a fragile stage atm and it is at the moment what we choose to make it.

I find in many games certain things the user want to do cannot be accomplished because these features where never written into the game. Its like walking down a corridor and seeing every door be a simple texture on the wall, and only a door at the end being interactable with. a MMORPG shouldn\'t be that way, if you are going to create an entire world, that hundreds if not thousands of players can enjoy, then create that world. And it is our input now, during it\'s development that will enable this game to take the form of something brilliant.

The reason i never played EQ or AO is simply because of th price tag. It\'s bad enough that i have to pay $50AUS for a game, but then have to fork out an aditional $350AUS every year to play the game. This is clearly not worth it. If you spend so much time in a game, there is something  wrong with you, it shouldn\'t take you away from life, maybe ease the pain of it, but not take you away. All i want is a game i can play with my girlfriend online, this has proven to be fun... and so, for a couple of full time students, a free game is what we need.

I think its a great idea, that at the moment players now get an input as to what should be in the final release of PS. It\'s something that you dont see much or get at all with games now. A developer will simply release a game to a few and based on 100 responces fix what they see fit. This way, you have an opinion poll on a larger scale, and it can only prove to be usefull if managed properally.  A game should be what the gamers want, not what the developers see fit to give us. Much like a government, except more practial, as this works.

As for quests, not 2min and definalty not something that is 1000 pages in walkthru, but something that takes a few days to complete at say 2-3hrs a day is alright. I agree with Harwen in his definition of a quest, they should be challanging and fustrating, and provide something more then a simple hack and slash, but then not so complicated as to force you to do actual research outside of game time to figure it out.

Well i\'ve said enough for this post...i\'ll ramble more later...  :P  :]
I am Sharigan