Originally posted by Vengeance
Ok Abe, you convinced me.
I\'ll make sure that none of the quests take more than 2 minutes either and everything is located really close and obvious for you.
You really don\'t get it... and that\'s a shame because it is preventing you from enjoying these games.
Just my opinion,
Venge
Venge, I think you overdid it a bit with the 2-minute thing. Basic things should be able to be found in the vicinity of the town, I agree with Abe on that (Please, don\'t delete my account), BUT they should only be BASIC things (swords, daggers, armour, minor semi-useless magic runes, newbiestuff).
The more interesting things, people should take time getting those. 80 miles is a bit far, but having to walk for quite a while (say, 30 minutes RLT or something) dodging arrows, dragons, wolves, tigers, other treasurehunters, that would be better. It\'s not that the game should be TOO easy, it\'s that people should have a challenge for the better things (the better, the more you dodge, parry, hurt).
And for getting those better things, there would be two choices; either you team up with someone (or more than one), or you go alone, and hope you won\'t be hurt going there, or killed on your way back.
As for the no-travelling thing, it can be annoying. Maybe it would be an idea to have a FEW points over the map, which you can use to travel from one place to another, like between levels, or between one end of a level and another, so you don\'t have to travel the whole cone just to get to the top or bottom. That way, people would be using more of the landscape, and not sticking to one or two close-by towns, crowding them out (As Hyplaa is close to now, with up to 40 people doing the hunt-the-crystal). And it would make the worldbuilders happier, as they will see that their areas will be used too (Been builder for various MUD\'s (yes, text-based mmorpg, ancient-style), and it\'s always nice to see your area being used by players, and getting compliments about them).
Sar
ps: RLT = Real Life Time.