Author Topic: PLANESHIFT Council - Very Important!  (Read 11730 times)

Kiern

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« Reply #60 on: September 02, 2003, 10:06:33 pm »
Quote
Originally posted by Mogura
 It won\'t work.


You know, sure there are some problems, but it can be worked out as long as someone does it right...don\'t just put something off because you think no one will get it to work and you yourself are unable to come up a way for it to.

Sabrewulf

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« Reply #61 on: September 02, 2003, 10:08:37 pm »
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The UG would however keep track of wars and alliances for the convience of the public. All conversations, hearings, debates, whatever they\'re called would have to be public.
*Monketh*

Sounds more like historians or reporters than UN ambassadors.


Anyway count COL out of this.We don\'t want this.
Citizen of Yliakum since Nov 2002
COL Founder/Legend since Mar 2003

Guild Motto:\'We dont intend to change the world, we intend to thrive in it!\'
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Monketh

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« Reply #62 on: September 02, 2003, 10:14:30 pm »
Very well then Sabre.
Basically that\'s what I was saying kiern.  It must be done right.
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Crj

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« Reply #63 on: September 02, 2003, 10:15:49 pm »
Only one question! Why is anarchy bad? Has enyone seen a senate in a another MMORPG? (well... two questions) I havent!
A new day, a new failure!

Evanchild

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« Reply #64 on: September 02, 2003, 10:29:32 pm »
i have. in basically every game.
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Crj

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« Reply #65 on: September 02, 2003, 10:34:22 pm »
And there are players who rule the world?
A new day, a new failure!

Plaidmonkey

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« Reply #66 on: September 02, 2003, 11:00:40 pm »
I think this could be very interesting, and actually make the game more exciting :D  But I think the real counsil design  should be worked on until it\'s as perfect as it can be. I\'d suggest several meetings through mIRC or something between choice members from the community and development team who can discuss and debate each other\'s ideas in an intelligent way.

I think guilds should function independantly, but with a few (depending on size) members that they can choose to represent them in the counsil if they want. These chosen members will represent the guild\'s needs and propositions.

------------------------------------------------------------------

Now, my idea for a big counsil would be made up of \"layers\".

\"Lower Layers\":
There are two lower layers.
One is made up of choosen citizens from every city. In the citys, people will vote for who they want to represent them (the candidates can be anybody and they choose whether to run of not).
The other is made up of guild members, chosen from the other guild members. However the individual guilds want to choose is their own buisiness.
Here bills, truces, issues and other stuff like that are created and debated.

\"Middle Layer\":
This \"Middle Layer\" is made up of both guild members and voted-in citizens, one per guild/city. In this layer, bills, truces, etc are checked to to make sure everything jives with everybody else, bills are turned into laws, issues addressed, truces made official, etc.

\"Upper Layer\":
This grease for PS\'s mechanics. Apart from being figure heads for the goverment, they make sure everything goes smoothly within goverments, and have the power to officially declare war. I figure that this \"Upper Layer\" will be made up of only a few members (probably atleast ten though). Perhaps they each are responsible for certain regions in PS\'s world, and each city within that region. They create trade-routes, manage their economy, have the final say in important manners (addressing monopolys and such), etc. These members can induct other people into the \"Upper Layer\" if they feel it is fit, whether the member wants them as an advisor, companion, or whatever.

-------------------------------------------------------------------


That was just an idea for the core workings of a counsil, and it was very rough and certainly doesn\'t cover evrything that would be needed to run a world, but it\'ll do for now :D Just my 2 cents.
C&C welcome!
« Last Edit: September 02, 2003, 11:03:47 pm by Plaidmonkey »

Kiern

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« Reply #67 on: September 02, 2003, 11:08:40 pm »
Quote
Originally posted by Plaidmonkey
I think this could be very interesting, and actually make the game more exciting :D  But I think the real counsil design  should be worked on until it\'s as perfect as it can be.


Yes, exactly!

Really good ideas Plaidmonkey

Evanchild

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« Reply #68 on: September 02, 2003, 11:33:12 pm »
we should just meet in a quakenet channel

liek #pscouncil *wink wink go there wink wink*
teenmethod
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Davis

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« Reply #69 on: September 03, 2003, 01:28:23 am »
Taxes were mentioned in the first post. Nobody will join if they have to pay money. 25% of the money made by the United States goes to the UN.  This shouldn\'t be like that. A guild council should not cost money.

Monketh

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« Reply #70 on: September 03, 2003, 01:37:58 am »
Fine then Davis, nothing will get done and the ug will be powerless.  Fees can be reasonable you know.
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Kiern

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« Reply #71 on: September 03, 2003, 01:44:47 am »
well, he doesn\'t say much about the \"tax system\" so i\'m not really sure what it implies...if it means ALL guilds should provide then no, that does not seem right to me...but if it means guilds that participate in it, then maybe that might work.

 After all, they are being given some power, and if their not willing to give something up for it to make it easier for them to accomplish their goals, then I see no reason for them to be participating in the first place.
« Last Edit: September 03, 2003, 01:46:24 am by Kiern »

Monketh

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« Reply #72 on: September 03, 2003, 02:04:50 am »
My thought exactly kiern, it would be for those who join it of course.  Dues is a better word.  To tax other non-ug guilds would be a crime.
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Half_Pint

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« Reply #73 on: September 03, 2003, 03:03:45 am »
This is why I created the forum.  If every interested guild sends someone to discuss this I am sure that we can come to an agreement that most of you will like.  

http://members.lycos.co.uk/mirthps/Community/

Monketh

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« Reply #74 on: September 03, 2003, 03:29:00 am »
Wolfmane wrote an excellent document, shall I post it?

[Edit: Got booted off, gave up, and went to bed.  Right after this post.]
« Last Edit: September 03, 2003, 09:43:52 pm by Monketh »
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM