Originally posted by NikonX
That is not a problem if you party with your friend cuz i guess they\'ll give the item to the one that needs it the most, at least thas what i would do. But then again there are people who dont think about that and just take everything they see on the ground, in that case if you get it first its yours.
In EQ it wasn\'t much of a problem if you partied with the right people (that is, non-n00b and non-1337). We would usually agree to the looting rules before hand. There was ninja looting, where it was a free-for-all who got the loot. There was rotation looting, a varient of which allowed you to give up the loot for an extra turn. For those parties with leaders who could be trusted, there was quartermaster (leader divides up loot evenly among players, taking special consideration of needs and wants) looting. And then there was the \"I need 20 CB belts, so I\'m not going to let you have any loot. But the EXP is enough, right?\" looting...
I find it hard to imagine a game without party-based combat, what games are you guys speaking of?
The party feature I\'d most like to see is player-verus-player party combat. Of course, you\'d still have to opt in via a duel command. But imagine the strategy in a player-verus-player battlefield, it would be far more engaging than any hunting expedition.