Author Topic: Team Battles encouraged?  (Read 3552 times)

Kuiper7986

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Team Battles encouraged?
« on: October 01, 2003, 06:57:24 am »
There are a lot of MMORPGs or MUDs that have one character fight on monster at a time. So I was wondering, is team battling encouraged? In simpler terms is it better to fight with a group against a monster? I\'m sure there will be monsters that can be killed if you go solo but I think its more important as a community of players to help each other fight monsters. I\'m sure this would be important because guild wars are in the game, so in a way they go coinicide together.

Best Example I can think of, for you to think.

Bob is going out on a long journey what is the probability in the game of him surviving himself against the probability of him surviving if he brought a partner along. For now were aren\'t going to state what monsters are out there or where he\'s journeying but how the Dev\'s forsee how the game will be like.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Moogie

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« Reply #1 on: October 01, 2003, 11:09:04 am »
I think it is most likely that teaming up and guilds will be a major part of the game to come.

Nikech

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« Reply #2 on: October 01, 2003, 12:00:28 pm »
Quote
Originally posted by Mogura
I think it is most likely that teaming up and guilds will be a major part of the game to come.


That\'s good, hunting monsters in a party with your friends is just way more interesting than killing some little slimes or something alone.

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Kiva

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« Reply #3 on: October 01, 2003, 01:59:10 pm »
Team battles are just as encouraged as single player fighting is. You can only kill so many creatures alone, where you can kill the much harder creatures if you bring along a party, however, as long as the party fighting game rules aren\'t set in stone, noone can be sure what benefits the most... :P
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Kuiper7986

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« Reply #4 on: October 02, 2003, 12:28:46 am »
ya but I\'m sure the strong monsters hold better items. If you fight in teams you can beat the monster but chances of getting that item go down.
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NikonX

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« Reply #5 on: October 02, 2003, 01:17:37 am »
Quote
Originally posted by Kuiper7986
ya but I\'m sure the strong monsters hold better items. If you fight in teams you can beat the monster but chances of getting that item go down.


That is not a problem if you party with your friend cuz i guess they\'ll give the item to the one that needs it the most, at least thas what i would do. But then again there are people who dont think about that and just take everything they see on the ground, in that case if you get it first its yours.

Team fighting should be encouraged in any mmorpg cuz thats a way to interact with other players and help each other...
« Last Edit: October 02, 2003, 01:20:54 am by NikonX »
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Reydan

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« Reply #6 on: October 02, 2003, 01:25:43 am »
Yep, team fighting, team guildwars, huge battles etc - that would be great!
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Kiva

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« Reply #7 on: October 02, 2003, 02:34:33 pm »
Quote
But then again there are people who dont think about that and just take everything they see on the ground


That\'s where guilds come into the game, and as it says on some page somewhere on the PlaneShift site - Guild play is encouraged, and honestly, if I was teamed with guild players who are like that, I daresay I would reconsider staying there... However, I\'m lucky that I\'m not. :D

Edit: I think I forgot the point in this post. :P Team with your guild members or personal friends, instead of teaming with random players. It\'s usually more organized, and you can be sure that most, if not all, will benefit from it. :)
« Last Edit: October 02, 2003, 02:36:48 pm by Kiva »
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Grakrim

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« Reply #8 on: October 02, 2003, 03:07:33 pm »
Quote
Originally posted by NikonX
That is not a problem if you party with your friend cuz i guess they\'ll give the item to the one that needs it the most, at least thas what i would do. But then again there are people who dont think about that and just take everything they see on the ground, in that case if you get it first its yours.

In EQ it wasn\'t much of a problem if you partied with the right people (that is, non-n00b and non-1337).  We would usually agree to the looting rules before hand.  There was ninja looting, where it was a free-for-all who got the loot.  There was rotation looting, a varient of which allowed you to give up the loot for an extra turn.  For those parties with leaders who could be trusted, there was quartermaster (leader divides up loot evenly among players, taking special consideration of needs and wants) looting.  And then there was the \"I need 20 CB belts, so I\'m not going to let you have any loot.  But the EXP is enough, right?\" looting...

I find it hard to imagine a game without party-based combat, what games are you guys speaking of?

The party feature I\'d most like to see is player-verus-player party combat.  Of course, you\'d still have to opt in via a duel command.  But imagine the strategy in a player-verus-player battlefield, it would be far more engaging than any hunting expedition.
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NikonX

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« Reply #9 on: October 03, 2003, 02:19:46 am »
Quote
Originally posted by Gronomist
 I think I forgot the point in this post. :P Team with your guild members or personal friends, instead of teaming with random players. It\'s usually more organized, and you can be sure that most, if not all, will benefit from it. :)


you\'re totally right
Little angel, go away...
Come again some other day...
Devil has my ear today...
I\'ll never hear a word you say...
He Promised I would find a little solace and some peace of mind...
Whatever. just as long as I don\'t feel so desperate and ravenous.


Xandria

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« Reply #10 on: October 03, 2003, 04:02:24 am »
If agreed upon, a set of looting rules amongst friends is a great way to play in a team.  It really works well when you have a variety of player types on the team, so that there is a better chance that the item dropped will be useful to someone in the team.   :)

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Dameon

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« Reply #11 on: October 03, 2003, 04:20:12 am »
I think that EQ had most of the system right... although I would change a few things. If everyone in that party automatically got a random item from that corpse....  for ex:

A guild kills a HUGE NPC monster. They would all be able to loot it at the same time but each would automatically get a different item / items. You would right click the corpse and see one item, while another member in your group would see a different one and so on. That way the odds of getting an item are totaly randomized and no one can guarentee what they get / don\'t get.

Kuiper7986

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« Reply #12 on: October 03, 2003, 05:52:48 am »
Here\'s how I see it, just forsay:
This is how I would see the battles per each number of people.

1 Person fighting against a monster(s) - Freelancer

2-5 People fighting against a monster(s) - Team

2-3 Teams fighting against a monster(s) - Alliance

4-5 Alliances fighting againster a monster(s) - Federation

Most people against 1 monster; 2 Federations(s) - Crusade
« Last Edit: October 03, 2003, 05:54:41 am by Kuiper7986 »
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Altharion

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« Reply #13 on: October 03, 2003, 08:14:12 am »
1 person adventurer

1-5 people few fights the rest enjoy the ride

2-3 teams dud thats ****ing lame coward sons of ****es

4-5 alliances your destroying this game

if a crusade will be implemented then i would leave and play RS2.

Vengeance

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« Reply #14 on: October 03, 2003, 08:41:27 am »
The whole point of MMORPGs is to team up with people and get to know them.  Thus grouping is very important for social interaction in the game.  There are a couple of objectives we need to have with this, however:

a) Don\'t totally preclude soloing.
b) Reward grouping, no matter the size.
c) Make very large groups possible, and give them things to do also.
d) Make it so that finding a group doesn\'t take hours.
e) Enable friends at very different levels to group together.
f) Do NOT enable friends at very different levels to power-level their newbie friends by grouping them in hard raids.

I believe our grouping ideas will do this.

- Vengeance