who else here thinks that the Klyros have way too many advantages.
Don\'t count that armour advantage because if you\'re gonna choose a Klyros you are likely to choose it for being a Spellcaster, or an assassin (not too likely), or even some sort of archer/ranger. But none of these proffesions require heavy armour anyway.
they have so many cool features, i\'m afraid almost everyone will want one, so:
1. there will be Klyroses every where.
2. people (spellcasters, etc) who don\'t choose them
will will choose them later on finding that it would be foolish not to, which will again take away the concept of full role-playing because you will choose a character for power more than for imagination. Just like all other rpg games.
Also, this will prob. be changed later on but the little Dwarf dudes (hammerheads and stone breakers i think it was) also have quite unfair advantages.