Author Topic: Death and The Afterlife  (Read 4356 times)

lynx_lupo

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« Reply #15 on: October 31, 2003, 07:16:04 am »
It\'s this thread! ;)
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Fanomatic2000

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« Reply #16 on: October 31, 2003, 10:43:35 am »
No, it isn\'t ;)

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From the FAQ  
I died and lost all my stuff, can I have it back?

After dying your char will travel in the Death Realm, and if you can get out of there you will have your items and money back.


That should keep people from dying.
« Last Edit: October 31, 2003, 10:44:39 am by Fanomatic2000 »


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Kalzraq

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« Reply #17 on: October 31, 2003, 04:12:11 pm »
just have a limit on how much u\'r attributes can drop by. Anyway, most people wont die 10x in a row, without getting their stats back.

Ranegyn

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« Reply #18 on: October 31, 2003, 07:33:18 pm »
Okay here\'s my take on the situation.

-  First of all THERE MUST BE A PENALTY, otherwise dying becomes meaningless and powergamers get all the fun.

To acomplish this penalty I can think of two ways to do it.

1  When you die you become a ghost semi-transparent to yourself but complete invisible to everyone else. (no actions but moving, and no walking through walls, maybe speed increased to x4, and letting the player fly)  Then you should have to seek out a temple to be revived.  You goto the temple and pray then your given a list of options.   The different options can have different prices like revival wich will return your soul to your body with 5% hp, or revival in temple wich will bring your body to you and revive you in the temple, etc...    This would be pretty nice for rp value since it would be like almost a pack with the gods to live again.   Maybe even your ghost could seek out a high level priest an be able to comunicate with and ask for a revival or make a deal or something.

2  Or you should just respawn at the temple automatically with an xp penalty, but without the chance of going down in levels (very anoying)  This way people will not freek out about loosing levels, but they also wont be fearless to fight anything they want on the odd chance they\'ll luck out and get mega xp.


I think that no matter what it should be a given that you can stay in your corpse dead and wait till someone decides to respawn you.  If you don\'t want to wait then you go with whatever other respawn option is chosen.


I\'d like to not that I\'m strongly agaist the \"purgatory\" type ideas where you get sent to an alternative relm and have to complete a task.   THIS IS THE MOST BORING THING IMAGENABLE.    All it does is force a player to do something THAT THEY DON\'T WANT.   I usually imediatley stop playing a game as soon as I run into this.  It is really not fun at all in the slightest bit.   Sure maybe if you make it only last 2 minutes at the max it\'s tolerable, but anything else is not fun.


But yeah to conclude I feel the most important thing is to have some sort of penalty whatever it maybe, as long as it doesn\'t take the fun out of the game.

Ranegyn

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« Reply #19 on: October 31, 2003, 07:38:04 pm »
Realy I\'d be happy with a strip them of 5% of their xp type deal without leveling them down.  THis would prevent people from not caring about dying and it would also, not depress them like loosing stats and levels does.  





....  Oh geeeeezeee I just made an idot of myself.   Lol I\'ve been raving so much about how this game rules because there are no levels.


Just ignor this.   I think i\'m going to take a nap.

Zakynthos

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« Reply #20 on: October 31, 2003, 10:04:48 pm »
When you die, you fall to the ground, your corpse becomes a lifeless object there.  (Possibly a bit smelly after a while).

Your spirit \'ascends\' (or \'decends\') to a spirit world, where you must somehow cleverly escape to get back to your body in the physical world.

Your physical body would be an embodiment of your spirit, ie, your character is the same in both worlds.

This could give the biggest penalty of them all, an annoying journey out of the spirit world.  So learn not to die you little newbies ;)

Seriously though, this could even open up new horizons with other races.  (An entirely spirit world race?  Able to channel their energies and appear in the physical world.)

Sorry, it\'s halloween, maybe I\'m just in the fever.
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Xordan

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« Reply #21 on: November 02, 2003, 09:32:04 pm »
hmm, Kalzraq\'s idea\'s the best so far. Just losing some stats until u get a priest to give them back is quite perfect I think.

Gzian

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Frankly, I would eliminate most penalties
« Reply #22 on: November 02, 2003, 10:27:08 pm »
Personally, I don\'t like death penalties  because it results in a lot of waiting around or time sinks or loss of valuable experience. The best way that I have seen is in Earth and Beyond where you experience a small experience debt that gets paid off at the rate of 50% of the experience earned or goes away by itself over time. Thus, you can log out of the game for a day and eliminate the penalty.

toadman31

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« Reply #23 on: February 04, 2004, 03:59:47 am »
i like Ranegyn\'s method of being a ghost and having to fly either to a temple and having to get them to bring you back.  or flying to a near by healer and bugging them to resurect you.

i also like the idea of having multiple ways to bring you back.


i could also live with a peneltys, or a purgatory as long as it doesn\'t take to much time to get out of
You can get farther with a kind word and a gun than with a kind word alone  
                           ~~~~~~~Al Capone



SnowWolf

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« Reply #24 on: February 04, 2004, 04:27:53 am »
I have always been a fan of being sent to the afterlife - whether that be one, or multiple places.


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druke

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« Reply #25 on: February 04, 2004, 05:24:56 am »
i like the death plane as well


my how times have changed.....

zleeb

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« Reply #26 on: February 09, 2004, 03:21:39 am »
i think that when u die u should come back undead(so u can\'t kill ur self) and u have to do a quest to gain back ur life essence. then and only then can u become alive again.

jcterminal

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« Reply #27 on: February 09, 2004, 06:08:23 am »
because, just like in real life, the chance of death makes life just THAT much sweeter.

Quote
Originally posted by Harwen
Guys, that\'s horrible, why such massive penalties for \'dying\'?

John_Thazer

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« Reply #28 on: February 09, 2004, 01:07:37 pm »


You can try, but you shall fail! Seek us not, we shall find you.

Ratheus

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« Reply #29 on: February 14, 2004, 03:46:10 am »
My afterlife idea is, that there are 3 seperate places. the White afterlife, the Grey afterlife and the black afterlife. several factors would determine where you went (Race, Class, deeds done, etc.) you would not be able to leave this place for set amount of time (make it long enough to discourage dying but not so long as to discourage risk taking) then to get out, you would have to pass a series of somewhat difficult tasks, given to you by the deity of the plane. white tasks would be a series of protection tests, helpful tests and loyalty tests, grey would be knowledge tests, games of chance and physical tests, and black would be brutality tests, corruption tests and wicked chance games. only then can you be rezzed