Author Topic: Death and The Afterlife  (Read 4330 times)

Toadhead

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« Reply #30 on: April 04, 2004, 12:11:05 pm »
my idea:

When you die you not just respawn...

If you\'re marked as a criminal when you died you will go to the hell! In the hell you\'ll need to do verious things...just work! Like mining or something and when you have enough ore you can buy your freedom with it.. This will cost you like 30 minutes!

When you die when you\'re not marked as a criminal you\'ll go to the heaven! Here you just wait 30 minutes...In the main time you can talk with other death people, talk with NPC elves etc.


When you\'re ready (heaven = 30 minutes and hell = finished with your \"work\") You\'ll respawn at a temple! You\'ll lose all your items you currently had with you..exept for special items that you\'ll never lose like house keys and bank keys etc. Items stored at these banks and houses will still be there, so from time to time you\'ll need to save some money/items at a safe location! Please note that this 30 minutes is pretty long.. in the hell its your own fault.. but there must be something to do in the heaven! Like mini-games... when you\'re in heaven or the hell you can\'t communicate with other players exept the other deaths!!


when you\'re in the hell or in the heaven you could be summoned by another online player! You can visit an temple and summon the deaths! When you do this there will be picked an death out randomly! Than this death person will be come life as a sort of ghost! He can fly but when he goes to far away from his summoner he\'ll be send back to heaven! Anyway...This ghost can attack other people, when he do this he will send THAT player to th hell/heaven and the ghost will go back to the earth!

Ionas

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« Reply #31 on: April 04, 2004, 12:28:37 pm »
It would get pretty boring if you have to wait for 30 minutes. Maybe if it were a shorter period.

I like the hell or heaven idea. But how is decided who goes to which place? I might play a very evil character imposing to be good. And end up in heaven :)

ShadowFish

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« Reply #32 on: April 04, 2004, 02:49:42 pm »
I think the inverse world was a good idea


except not an item finding quest that would be a little annoying.....

instead i think people should come back in the world the exact place they died. then they would have to find the exit which would be nice if it was inside the burning lava pit or the crystal...lol dive through the fire into the crystal..... then fight some of the guardians there like the reaper. once you finish you would most likely come right back where you left... losing money randomly and exp when you die is just stupid.... all your items should drop with your body...if a thief decides to come and pick up something then that is their business...this quest would probably be hard but doable for one person because what if you die and no one else does.... you would be screwed

i dunno i say we just wait to see what the team comes out with first

Xanaroth

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« Reply #33 on: April 04, 2004, 03:26:57 pm »
my idea is that when you die, you are brought back to live in the main town. the penalty is that you loose everything in your inventory that is not needed for quests. (so all equipment you are wearing, keys and potions will still be on you).
Then the death penalty is you are not able to leave town for 1 hour of being online. This would force people to get into their RP jobs, instead of going to battle again right away and get killed once again. that way people die less, and you would also do something with your chosen job, else some people will just choose a job, and then go off fighting/adventuring and never return to their job.

with this:
-people will actually do their job sometimes.
-no n00bs that keep going suicidal against monsters way to strong for them
-people wont lose too valuable items since those will be either in bank or equipt so these wont be lost.
-not a to big penalty for dying, since no money, exp loss, that strong item you had been working for several months wont be lost.

tought maby the penalty could be increased a bit bu losing some money, or 1/2/3/4 equiped items or so.

Xanaroth

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« Reply #34 on: April 04, 2004, 03:42:04 pm »
well... if it costs you 1 hour, you will think twice nxt time before attacking a monster again that is way to powerfull for your current char.

ShadowFish

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« Reply #35 on: April 04, 2004, 11:46:22 pm »
yah but it takes away from the myth plus walking through a different world also takes time

Xanaroth

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« Reply #36 on: April 05, 2004, 08:35:59 am »
it is always possible to change it an idea. i just had this made this one.

DepthBlade

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« Reply #37 on: April 05, 2004, 08:41:41 am »
I agree a death penalty is a hassle, but if its made like this what choice do you really have? What I really don\'t like is the idea of escaping a underworld, finding your body back in the real world to become one again! What if a group of people are camping your body and continually rip you apart everytime you come back to life? That would make for a messy day...

Xanaroth

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« Reply #38 on: April 05, 2004, 08:47:08 am »
hmm... i agree... that way if you get killed in the pvp-zone (i am positive that the devs will make one of those) you will become a livling corpse.... and what if you get killed by fighting a to strong monster?? if you then get back to live you will get raped again by that monster.

DepthBlade

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« Reply #39 on: April 05, 2004, 08:50:20 am »
A way to fix that would be to be portaled a screen over from your original death spot once you return to your body..That way you can get a head start on escaping or recovering or whatever your next plan of action is...Though they can just toss that whole idea away and go with respawning without having to find the body!

Xanaroth

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« Reply #40 on: April 05, 2004, 09:40:36 am »
i dont know what game this was, but it was an online game. there was also much the same system like PS. if you died there you were respawned right away in the nearest town. This worked great since there was a death penalty of losing 50% of your gold, but for the rest you kept everything. Ofc no-one ever went to the pvp zone there since you couldn\'t gain anything there on items. But the system there was that if your overall lvl was above i tought 60 or so, your number of times died were counted. If you then died 3 times after passing lvl 60 you were again respawned, with all your items in your backpack/bank and your stats, lvl was reset like you just created your char.

plz tell this WONT be in ps cause that system s*cks big-time!

orogor

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« Reply #41 on: April 05, 2004, 10:12:44 am »
I am not sure if this will be implemented , but at a certain time , i rembember hearing of a karama system that make you lose karama points when the difference between your level and the level of the guy you kill is too big , and the penalities are depending ont this difference.
If a level hi level kill a low level  , he lose a lot of karama , and he can have difficulties to get quests from npcs , and items  may become more expensive. That s the only thing i remember hearing about high level penalities.
Also from what i remember this was only studies fro PvP penalities.
I did finaly found a work :))

Ghost of Link

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« Reply #42 on: April 05, 2004, 10:38:54 am »
I like the idea of a permadeath system or losing ALL your stats if you die and maybe keeping your items. This can work in a true role playing game but not in a game like Planeshift. This stops power levelers and people like in this thread that cry because they lose valuable training time...
All hail Vengeance and Link, friends forever.

ShadowFish

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« Reply #43 on: April 05, 2004, 08:35:49 pm »
training time is plenty valuable... id rather lose items than my experience...and really you dont just lose strength because you are dead.... you can lose items though...

DepthBlade

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« Reply #44 on: April 05, 2004, 11:00:20 pm »
bah permadeath is a bad idea even for the people that are REALLY into roleplaying...I wouldn\'t care if you lost the exp made for the next level but not everything!