Author Topic: A new PS themed game!  (Read 8969 times)

Xandria

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A new PS themed game!
« on: October 30, 2003, 09:48:26 pm »
Auran originally came up with the idea to create a Super Mario Bros.? clone, only with a Planeshift theme.  If the idea is deemed reasonable, Auran and I will be the lead developers, along with whoever would like to help with artwork and sound, and possibly other coders if needed.

Why are we doing this?  I can\'t speak for Auran, but I for one am getting bored sitting around waiting for CB to come out, so I figure I\'ll be useful and make something we can all enjoy until then.

The game will be the traditional single player, jumping on enemies, smashing blocks, getting power-ups, and defeating the mean boss at then end of each area.  There will be tria scattered across the levels, and if you collect 100 tria you get a bonus life.  Power-ups will take the form of crystals, each of which will give you a special bonus attack to use.

Now, as for the story, there\'s two ideas at the moment:

Story A:

A group of (unnamed) evil Planeshift Devs have stolen the code for the Planeshift gold release, and it\'s your job to get it back.

Each level consists of monsters that include bugs, lag beasts, horizontal rain, and other such glitches.

At the end of each area is an evil Dev in their fortress, and after you vanquish him/her, you move on to the next area.  Defeat all the Devs to reclaim the code and distribute PS to the masses!

Story B:

Auran has captured Princess Moogie and is holding her captive in the evil Cabal fortress, and it\'s your job to free her (it\'s orginal, isn\'t it...)

Each level consists of various Cabal goons, including rogues, sorcerors, 1337 h4x0rs, and the like.

At the end of each area is one of the Cabal corruptors in their fortress, and after you vanquish him/her, you move on to the next area.  After defeating the Cabal you must enter Auran\'s fortress.

Once inside, you learn that Auran and Moogie have instead fallen deeply in love and live on happily ever after...j/k :D

You defeat Auran, you save Moogie, she gives you a big smooch, and the world is free from the filth of the Cabal.


How I set my timezone:

ln -sf /usr/share/zoneinfo/Antarctica/Davis /etc/localtime

lynx_lupo

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« Reply #1 on: October 30, 2003, 09:55:16 pm »
Interesting. It can be done in a day if you have the artwork. Use gamefactory(Klik n\' play) for easiest and fastest use. Almost no coding is required.

With this tool also the Southpark mod of SMB was created(if anyone remembers it).
"Amor sceleratus habendi"- Ovid
"First they ignore you, then they laugh at you, then they fight you, then you eat them." -Godzilla

Evanchild

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« Reply #2 on: October 30, 2003, 09:55:58 pm »
make it multiplayer :)
teenmethod
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shadowmancer

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« Reply #3 on: October 30, 2003, 10:14:40 pm »
We should have some sort of level editor. That way I can make the Jump On Seperot level, or Auran can make the Jump On Draklar level so everyone is entertained.
Like, here\'s mine:
Seperot sucks. You have to jump on him as many times as possible without him poking you.
That way we can satisfy everyone, see? And people can publish their own versions, and make it so there is infinite entertainment!
I can\'t work on it, unfortunately. That\'s just my opinion.
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Originally posted by Evanchild
hes a really talented squirrel.

Grakrim

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« Reply #4 on: October 30, 2003, 10:26:24 pm »
Quote
Originally posted by shadowmancer
Seperot sucks. You have to jump on him as many times as possible without him poking you.

Wow, that sounds fun... I\'d have to say I\'d probably play that...

I can\'t lend any of my help, unfortunatly (doesn\'t sound like you need another coder, anyway), as much as I\'d like to add yet another project to my increasingly increasing workload...  But good luck to Xandria (not to Auran, though), nonetheless.
\" I think you should just follow Grakrim\'s advice ;)\"

\"A universe is enough for more than one opinion.\" - Maxximus

seperot

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« Reply #5 on: October 30, 2003, 11:12:56 pm »
i kinda liked aurans first idea of me shooting arrows but mainly missing like a generic enemy sort

Davis

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« Reply #6 on: October 30, 2003, 11:39:09 pm »
I\'ll work on it. If you need another coder I\'m here, just not very good, but you probably don\'t so if I have time I can work on graphics or background music.
And a level editor and multiplayer would work together well.
« Last Edit: October 30, 2003, 11:40:37 pm by Davis »

Auran

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« Reply #7 on: October 31, 2003, 03:21:56 am »
We\'ll see what can be done. Dont get your hopes too high though:P. We\'d prefer to code our way because the game doesn\'t have to be as simple as SMB. Multiplayer?? Lets see................. We do need more ppl though, so all who are willing to help kindly let us know here.

Auran. No More.
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Davis

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« Reply #8 on: October 31, 2003, 04:24:35 am »
I know this Jason kid that can help...

Jessyn

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« Reply #9 on: October 31, 2003, 08:23:30 pm »
if you want to make something to entertain you until CB comes out, KEEP IT SIMPLE. a basic SMB clone is probably the best idea for now, don\'t bother with multiplayer, or a level editor for now.

Jessyn
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Davis

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« Reply #10 on: November 01, 2003, 04:09:16 am »
I agree on the multiplayer thing being too much, but the level editor is a developement tool so we don\'t have to program each square.

Auran

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« Reply #11 on: November 01, 2003, 04:54:40 am »
Great Idea Xand. Which one do ya guys na gals want to work on?

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Evanchild

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« Reply #12 on: November 01, 2003, 05:50:07 am »
is this going to be a 2d game? it better be cause the 3d mario games sucked
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Davis

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« Reply #13 on: November 01, 2003, 06:24:29 am »
3D would be too much trouble. This is just a little thing type of thing. You know, little.

Evanchild

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« Reply #14 on: November 01, 2003, 06:26:34 am »
can you make it so you can smash me. and make me tiny and weak.
teenmethod
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