That was what I meant too.
One more thing that would be almost impossible to implent should be: bonebreaking, internal damages and amputations.
When you are hit by a blunt weapon there is a chance of something going *snap*, to demonstrate he point we could say that breaking is calculated like this Damage *2.0 (Blunt) Damage *1.0 (Slashing) Damage *0.1 (Piercing), Now we have a D100 system, we have this average human with 68 in Endurance (taken as the nearest to toughness) and you are hit by a two handed sledge wielded by our average pissed off smith dwarf, the damage dealt out by this fine weapon is 39, the multiplier gives us a 78, we take this number and count it of from endurance, and then we roll on this modified endurance. now the human needs to roll a
-12 on a D100, (D100 stands for a dice with 100 sides)
he wont make that but the roll are made anyway, he gets a 68 and because of the severe force that is landing on his leg, the bone shatters and can now be twisted 180 degrees with out problem, (except the pain)
since the leg can\'t be saved it must be amputated if the victim don\'t want to die (medieval times, no antibiotics) plus that the crude way of removing his arm (a bonepipe will probably be pointing out also) he will take x amount of penalty to his Endurance, furtermore his movement speed will be at a fourth of what it was, and he can not run.
Internal damages is often (99%) killing without heavy curative magic, (We are talking with special spells named heal shattered liver and regenerate brain.) If the victim would survive he gains crippling penalties, if a part of his brain should be removed, his intelligence would drop to minimum and his spellcasting days are over.
One point more, to stop pkers and such people if you die, you die, if your not having a skilled magician with you and he is able to throw a resurection at you, you live in 10 minutes with all damage you had when you died, if you are not healed you will die. the spell must be cast in 1 ingame hour or the soul has left the body, a raise dead can also be cast creating an undead zombie, with all the plus and minus of such a creature (Don\'t count on anything in this post being implemented, it won\'t (I think))
[Post edited for clarification]