Author Topic: marriage :)  (Read 14665 times)

Princess Aelya

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« Reply #90 on: March 19, 2002, 01:18:29 pm »
yea...we got nuthin to worry about  :D
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Shinji

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« Reply #91 on: March 25, 2002, 12:51:34 am »
There\'s a large chance that marriage/enemy etc.. that modify ones stats would be exploited very much... hence, I can only disagree with stat mods because of a player being in one\'s immediate area. People will exploit this, rather than role-play with it.

Montenegro

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« Reply #92 on: March 27, 2002, 01:29:23 am »
I have never been able to understand why someone would want to get married in a game.  Sheesh, most people don\'t even want to get married in real life!  Now, getting concubines...  :)

..Anyway, I very strongly disagree with the whole stat boost from marriage thing.  I do not believe that people will somehow fight beyond their capabilities when someone else\'s life is threatened - I believe EVERYONE will do their best when under attack, and that is that.  Perhaps if there were to be an option to sacrifice one\'s self, I could see it.  As in, taking the blows for another.  However, I don\'t see why this would be limited to marriage.  Friends, family, King and kingsman all these should have this option.  Perhaps it could be a class, like an Elite Defender or something.  You specialize in protecting someone else from harm.    Make a great body guard!
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« Reply #93 on: March 27, 2002, 01:50:53 am »
Well I aint been followin the turn of events in this topic so i jus pop in my thoughts on the original post...

its a kik ass idea ;) but after reading sum of the first replies... erm cant we jus have simple marriage no, special skills or race stuff :S cuz if 2 ppl wanna get married 1 an elf and another a dwarf or sumthin, they shuld be able to marry. Or ahve i missed sumthin? :P

Princess Aelya

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« Reply #94 on: March 27, 2002, 02:55:47 am »
Quote
Originally posted by Montenegro
I have never been able to understand why someone would want to get married in a game.  Sheesh, most people don\'t even want to get married in real life!  Now, getting concubines...  :)

..Anyway, I very strongly disagree with the whole stat boost from marriage thing.  I do not believe that people will somehow fight beyond their capabilities when someone else\'s life is threatened - I believe EVERYONE will do their best when under attack, and that is that.  Perhaps if there were to be an option to sacrifice one\'s self, I could see it.  As in, taking the blows for another.  However, I don\'t see why this would be limited to marriage.  Friends, family, King and kingsman all these should have this option.  Perhaps it could be a class, like an Elite Defender or something.  You specialize in protecting someone else from harm.    Make a great body guard!


wow what a party pooper...hes the only one who disagrees with this idea...in my opinion if everyone has the ability to do it, its fair to the game. this idea would add realism to the game. and it is also a real life scientific FACT that when someone somebody loves or cares about is in some kind of danger that physical and mental capabilities are increased.

lucipher, any two people of any combination of races would be able to get married and have the same advantages.
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AfricaX

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« Reply #95 on: March 27, 2002, 04:01:44 am »
I dunno princess. I just heard on The History channel (or some channel that had a show on about guns) That Texas Rangers were attacking a fort in some place  outnumbered 10 to 1(Not the Alamo) they were losing badly but then their commander got killed and the people completely destroyed the fort in pure rage that their leader died.

But in the first place people who are married try not to put their life in danger and think they have a reason to live now. So if anything it would decrease experience from kills.
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Princess Aelya

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« Reply #96 on: March 27, 2002, 04:26:11 am »
Quote
Originally posted by AfricaX
I dunno princess. I just heard on The History channel (or some channel that had a show on about guns) That Texas Rangers were attacking a fort in some place  outnumbered 10 to 1(Not the Alamo) they were losing badly but then their commander got killed and the people completely destroyed the fort in pure rage that their leader died.

But in the first place people who are married try not to put their life in danger and think they have a reason to live now. So if anything it would decrease experience from kills.


lol well that was THEM wasnt it? i wouldnt be so stupid :p

why would it decrease expirience from kills? i understand the reason to live part. but if you care enough about someone you would give your life for them. what i dont understand is why it would decrease expirience from kills. its not like its a party or something.
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Montenegro

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« Reply #97 on: March 27, 2002, 05:51:41 am »
Me a party pooper?  *gasp*  I am soooo insulted!     Take that!  And that!  You fiend!



Seriously, I don\'t really think I\'ll be getting married in game or real life .... certainly not anytime soon.  This represents an essentially unattaible thing for most people, considering the disparity in the sexes of the players (didn\'t think of that did ya?).  Also, I would imagine that while it may be true that strength or some other thing is improved when a loved one is in danger (haven\'t particularly read anything about this)  it could well be the effect of adrenaline.  I doubt the body will work somehow harder to save someone else from a dangerous situation than to save itself.  That would be very much a non-survival trait.  
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Princess Aelya

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« Reply #98 on: March 27, 2002, 06:30:46 am »
Quote
Originally posted by Montenegro
Me a party pooper?  *gasp*  I am soooo insulted!     Take that!  And that!  You fiend!



Seriously, I don\'t really think I\'ll be getting married in game or real life .... certainly not anytime soon.  This represents an essentially unattaible thing for most people, considering the disparity in the sexes of the players (didn\'t think of that did ya?).  Also, I would imagine that while it may be true that strength or some other thing is improved when a loved one is in danger (haven\'t particularly read anything about this)  it could well be the effect of adrenaline.  I doubt the body will work somehow harder to save someone else from a dangerous situation than to save itself.  That would be very much a non-survival trait.  


there are alot more males than females for now. but as the game goes further into develepment id imagine it would even out a little. and yes sometimes the body will work just as hard to help a loved one as it would to help itself. maybe not exactly, but it would be close.

hehe, im just waiting for everyone in \"the other game\" to flock to planeshift once the game goes beta. that should help even out the number of males and females in the game. i plyed \"the other game\" a long time(about a year or more) and ive noticed the genders are pretty well evened out.

but these advantages dont have to be just for married couples. this could also apply to relatives, brothers,sisters, etc.
« Last Edit: March 27, 2002, 06:33:26 am by Princess Aelya »
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Montenegro

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« Reply #99 on: March 27, 2002, 07:42:15 am »
Quote
and yes sometimes the body will work just as hard to help a loved one as it would to help itself. maybe not exactly, but it would be close.



My point was that it probably wouldn\'t be working harder for someone else, not neccessarily less hard.  I suppose one\'s body could have a death wish...but that would be kinda unusual.
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Tearlach t'an Ailech fin Leros

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« Reply #100 on: March 27, 2002, 09:50:34 am »
I must agree to that this thing will be exploited, but the thing about protecting your friends, lover and such is a great idea, how would a player killer exploit that?
It\'s realistic, maybe it should be automatic, so that a married couple take hits for eachother when the defended is low on health. When you are low on health you won\'t defend since desire isn\'t suicide.
One more thing about realism, when you are hurt you are less able to fight and such, making you get a penalty to all your skills, the more damaged the more penalty.

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Princess Aelya

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« Reply #101 on: March 27, 2002, 10:03:40 am »
Quote
Originally posted by Montenegro


My point was that it probably wouldn\'t be working harder for someone else, not neccessarily less hard.  I suppose one\'s body could have a death wish...but that would be kinda unusual.


believe it or not there actually ARE people who would die for there loved ones. i wouldnt call it a death wish though, id think of at as an unexpected, but worthy sacrifice. i dont see anything unusual about that.
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Princess Aelya

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« Reply #102 on: March 27, 2002, 10:07:07 am »
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Originally posted by Tearlach t\'an Ailech fin Leros
I must agree to that this thing will be exploited, but the thing about protecting your friends, lover and such is a great idea, how would a player killer exploit that?
It\'s realistic, maybe it should be automatic, so that a married couple take hits for eachother when the defended is low on health. When you are low on health you won\'t defend since desire isn\'t suicide.
One more thing about realism, when you are hurt you are less able to fight and such, making you get a penalty to all your skills, the more damaged the more penalty.




i like that idea. the thing about not being able to fight as well is also good, but that should apply to EVERYONE whether they are married or related or not.
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Tearlach t'an Ailech fin Leros

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« Reply #103 on: March 27, 2002, 10:36:30 am »
That was what I meant too.
One more thing that would be almost impossible to implent should be: bonebreaking, internal damages and amputations.
When you are hit by a blunt weapon there is a chance of something going *snap*, to demonstrate he point we could say that breaking is calculated like this Damage *2.0 (Blunt) Damage *1.0 (Slashing) Damage *0.1 (Piercing), Now we have a D100 system, we have this average human with 68 in Endurance (taken as the nearest to toughness) and you are hit by a two handed sledge wielded by our average pissed off smith dwarf, the damage dealt out by this fine weapon is 39, the multiplier gives us a 78, we take this number and count it of from endurance, and then we roll on this modified endurance. now the human needs to roll a
-12 on a D100, (D100 stands for a dice with 100 sides)
he wont make that but the roll are made anyway, he gets a 68 and because of the severe force that is landing on his leg, the bone shatters and can now be twisted 180 degrees with out problem, (except the pain)
since the leg can\'t be saved it must be amputated if the victim don\'t want to die (medieval times, no antibiotics) plus that the crude way of removing his arm (a bonepipe will probably be pointing out also) he will take x amount of penalty to his Endurance, furtermore his movement speed will be at a fourth of what it was, and he can not run.
Internal damages is often (99%) killing without heavy curative magic, (We are talking with special spells named heal shattered liver and regenerate brain.) If the victim would survive he gains crippling penalties, if a part of his brain should be removed, his intelligence would drop to minimum and his spellcasting days are over.
One point more, to stop pkers and such people if you die, you die, if your not having a skilled magician with you and he is able to throw a resurection at you, you live in 10 minutes with all damage you had when you died, if you are not healed you will die. the spell must be cast in 1 ingame hour or the soul has left the body, a raise dead can also be cast creating an undead zombie, with all the plus and minus of such a creature (Don\'t count on anything in this post being implemented, it won\'t (I think))

[Post edited for clarification]
« Last Edit: March 28, 2002, 12:14:19 pm by Tearlach t'an Ailech fin Leros »
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Princess Aelya

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« Reply #104 on: March 27, 2002, 10:53:39 am »
Quote
Originally posted by Tearlach t\'an Ailech fin Leros
That was what I meant too.
One more thing that would be almost impossible to implent should be: bonebreaking, internal damages and amputations.
When you are hit by a blunt weapon there is a chance of something going *snap*, to demonstrate he point we could say that breaking is calculated like this Damage *2.0 (Blunt) Damage *1.0 (Slashing) Damage *0.1 (Piercing), Now we have a D100 system, we have this average human with 68 in Endurance (taken as the nearest to toughness) and you are hit by a two handed sledge wielded by our average pissed off smith dwarf, the damage dealt out by this fine weapon is 39, the multiplier gives us a 78, now the human needs to roll a
-12 on a D100, (D100 stands for a dice with 100 sides)
he wont make that but the roll are made anyway, he gets a 68 and because of the severe force that is landing on his leg, the bone shatters and can now be twisted 180 degrees with out problem, (except the pain)
since the leg can\'t be saved it must be amputated if the victim don\'t want to die (medieval times, no antibiotics) plus that the crude way of removing his arm (a bonepipe will probably be pointing out also) he will take x amount of penalty to his Endurance, furtermore his movement speed will be at a fourth of what it was, and he can not run.
Internal damages is often (99%) killing without heavy curative magic, (We are talking with special spells named heal shattered liver and regenerate brain.) If the victim would survive he gains crippling penalties, if a part of his brain should be removed, his intelligence would drop to minimum and his spellcasting days are over.
One point more, to stop pkers and such people if you die, you die, if your not having a skilled magician with you and he is able to throw a resurection at you, you live in 10 minutes with all damage you had when you died, if you are not healed you will die. the spell must be cast in 1 ingame hour or the soul has left the body, a raise dead can also be cast creating an undead zombie, with all the plus and minus of such a creature (Don\'t count on anything in this thread being implemented, it won\'t (I think))


umm thats a little to realistic lol. but if thst were the case i think id rather die :P

actually i did hear from one of the devs that marriage will be implemented. but im not sure if it will have affects on stats and things like that.
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