Lol at least you\'re not stupid.......check this out:
PlaneShift was originally designed as a graphical MUD in 1994, being presented in two big computer expos in 1996 and 1997. The PlaneShift 3D version, in development since early 2001, is implemented entirely in C++ using OpenGL. All the source code for the game engine is licensed under the GNU General Public License (GPL). Both client and server will run in Windows, Linux and Mac OS X. ?We have been gratified and happy to have good support from ATI and Apple in getting our cross-platform capabilities up to speed; the team is committed to delivering a cross-platform game,? said Pancallo.
This was on the warcry interview its what I was looking for thx anyways guys.