Author Topic: When is this coming out?  (Read 1690 times)

Kiern

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« Reply #15 on: November 12, 2003, 10:24:04 pm »
It\'s my way of showing love


...or not

Axsyrus

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« Reply #16 on: November 12, 2003, 10:25:38 pm »
Quote
Originally posted by Beatie
Obviously. So don\'t give him one of those \"you\'re-a-noob-so-I-wont-bother-helping-you-out\" answers.


Quote
Originally posted by Beatie
Read some of the other posts here... you\'ll find your answer.


hmmm....

Axsyrus the Azure - Ruler of the Winds
Member of The Arcane Order\'s Council

rajihad

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« Reply #17 on: November 12, 2003, 11:26:58 pm »
Well you should know what I mean.....who cares if I\'m a noob just because I\'m a noob at this game doesn\'t mean I don\'t know about others.  So I would appreciate it if you gave me a straight answer and not some of this walk-around [bananas].  My question is:
When am I going to be able to play this game on my Mac (running OSX)?  Please Respond senza [monkeys].


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« Last Edit: November 13, 2003, 01:27:23 am by rajihad »

Kiern

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« Reply #18 on: November 12, 2003, 11:34:39 pm »
We responded you peanut, with an answer, read the damn things...if you don\'t understand then don\'t bother coming back.

rajihad

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« Reply #19 on: November 12, 2003, 11:41:39 pm »
First of all.....my name isn\'t peanut so don\'t try to talk trash with me I don\'t like to insult the admins but if the admins insult players for nothing then they are dumbasses.  And if YOU read the posts you would see that there were two answers......One was that it would never be released and the other was that CB would work fine on mac.  So which is it?

Iamthom

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« Reply #20 on: November 12, 2003, 11:44:05 pm »
Quote
Originally posted by Kiern
We responded you peanut, with an answer, read the damn things...if you don\'t understand then don\'t bother coming back.


peanut.... XD

is it even bad to be a peanut....they are yummy and salty and go good with jelly and bread......

anyway, hes right, the best answer ur going to get has already been told, either keep checking/come back in december or go to the IRC and ask one of the devs ....
- Milden/Mildew (whichever you knew me by)

Kiern

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« Reply #21 on: November 12, 2003, 11:46:35 pm »
rajihad, your a hilarious person...really, admin?   :D
« Last Edit: November 12, 2003, 11:48:43 pm by Kiern »

rajihad

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« Reply #22 on: November 12, 2003, 11:51:47 pm »
I told you I don\'t know much about this game/forum.....usually in other forum it states other people as admin.  You just had a lot of posts so I assumed.  Sry \'bout that.  Just anxious to play this game and I get kinda testy sometimes.

Kiern

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« Reply #23 on: November 12, 2003, 11:53:40 pm »
No man, keep calling me an admin, maybe it will catch on :P

rajihad

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« Reply #24 on: November 12, 2003, 11:57:56 pm »
Lol at least you\'re not stupid.......check this out:

PlaneShift was originally designed as a graphical MUD in 1994, being presented in two big computer expos in 1996 and 1997. The PlaneShift 3D version, in development since early 2001, is implemented entirely in C++ using OpenGL. All the source code for the game engine is licensed under the GNU General Public License (GPL). Both client and server will run in Windows, Linux and Mac OS X. ?We have been gratified and happy to have good support from ATI and Apple in getting our cross-platform capabilities up to speed; the team is committed to delivering a cross-platform game,? said Pancallo.

This was on the warcry interview its what I was looking for thx anyways guys.

Jessyn

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« Reply #25 on: November 13, 2003, 07:53:14 pm »
kiern, you wish....  of course, i\'d probably vote for you before i voted for alucard, but still.....

Jessyn
Most things in life operate, not on reality, but the perception of reality.  

Axsyrus

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« Reply #26 on: November 13, 2003, 08:31:53 pm »
Quote
Originally posted by rajihad
Lol at least you\'re not stupid.......check this out:

PlaneShift was originally designed as a graphical MUD in 1994, being presented in two big computer expos in 1996 and 1997. The PlaneShift 3D version, in development since early 2001, is implemented entirely in C++ using OpenGL. All the source code for the game engine is licensed under the GNU General Public License (GPL). Both client and server will run in Windows, Linux and Mac OS X. ?We have been gratified and happy to have good support from ATI and Apple in getting our cross-platform capabilities up to speed; the team is committed to delivering a cross-platform game,? said Pancallo.

This was on the warcry interview its what I was looking for thx anyways guys.


I already told you the answer twice, they are working on the new release it might be mac compatible, and what kiern said was true, if they don\'t start working on it they will never release it...

Axsyrus the Azure - Ruler of the Winds
Member of The Arcane Order\'s Council