Yeah, and you expect them to join you, why?
You\'ll need info, a site, and something unique to compete in the crowded field of guilds.
Honestly, anyone who has a mind to research guilds and not join the first one they find, will probably avoid any guild with such sparse info.
Go at it and make your guild worthwhile, or go die way of Gnome Merchants.
[Post addition]
Mr. Keraden, it seems you do not like the Cabal. This is normal. However it does not mean anything. Your capacity to be incredibly vague is exceptionally irritating.
I hereby present a list demands, which, should you comply with, will allow people of planeshift to better understand you. As well as allowing you to earn respect among your peers.
The demands are as such:
-You must give a detailed mission statement and alignment for your guild
-You must provide policies for issues such as inactivity
-You must provide a system for long-term messaging, be it e-mail, a message board, or some other system
-You must have an Internet site containing the
aforementioned
-You must be on at the least three times a week to speak with your guild mates
-You must have a second-in-command
-You must listen to your guild
I challenge you to do all these, though I may have acidentally neglected to list one or two of them.
-Monketh
(Good luck!)
Edit:I admit, Evan did put work into gm.